AudioImporter.cpp 1.1 KB

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  1. #include <Atomic/Resource/ResourceCache.h>
  2. #include <Atomic/Audio/Sound.h>
  3. #include "Asset.h"
  4. #include "AssetDatabase.h"
  5. #include "AudioImporter.h"
  6. namespace ToolCore
  7. {
  8. AudioImporter::AudioImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
  9. {
  10. }
  11. AudioImporter::~AudioImporter()
  12. {
  13. }
  14. void AudioImporter::SetDefaults()
  15. {
  16. AssetImporter::SetDefaults();
  17. }
  18. bool AudioImporter::Import()
  19. {
  20. return true;
  21. }
  22. bool AudioImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  23. {
  24. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  25. return false;
  26. JSONValue import = jsonRoot.Get("AudioImporter");
  27. return true;
  28. }
  29. bool AudioImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  30. {
  31. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  32. return false;
  33. JSONValue import(JSONValue::emptyObject);
  34. jsonRoot.Set("AudioImporter", import);
  35. return true;
  36. }
  37. Resource* AudioImporter::GetResource(const String &typeName)
  38. {
  39. ResourceCache* cache = GetSubsystem<ResourceCache>();
  40. Sound* sound = cache->GetResource<Sound>(asset_->GetPath());
  41. return sound;
  42. }
  43. }