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- #include <Atomic/Resource/ResourceCache.h>
- #include <Atomic/Resource/Image.h>
- #include <Atomic/Atomic2D/Sprite2D.h>
- #include <Atomic/Atomic2D/AnimationSet2D.h>
- #include <Atomic/Atomic2D/AnimatedSprite2D.h>
- #include "Asset.h"
- #include "AssetDatabase.h"
- #include "SpriterImporter.h"
- namespace ToolCore
- {
- SpriterImporter::SpriterImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
- {
- requiresCacheFile_ = false;
- }
- SpriterImporter::~SpriterImporter()
- {
- }
- void SpriterImporter::SetDefaults()
- {
- AssetImporter::SetDefaults();
- }
- bool SpriterImporter::Import()
- {
- return true;
- }
- bool SpriterImporter::LoadSettingsInternal(JSONValue& jsonRoot)
- {
- if (!AssetImporter::LoadSettingsInternal(jsonRoot))
- return false;
- JSONValue import = jsonRoot.Get("SpriterImporter");
- return true;
- }
- bool SpriterImporter::SaveSettingsInternal(JSONValue& jsonRoot)
- {
- if (!AssetImporter::SaveSettingsInternal(jsonRoot))
- return false;
- JSONValue import(JSONValue::emptyObject);
- jsonRoot.Set("SpriterImporter", import);
- return true;
- }
- Resource* SpriterImporter::GetResource(const String& typeName)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- AnimationSet2D* animSet = cache->GetResource<AnimationSet2D>(asset_->GetPath());
- return animSet;
- }
- Node* SpriterImporter::InstantiateNode(Node* parent, const String& name)
- {
- AnimationSet2D* animationSet = (AnimationSet2D*) GetResource();
- if (!animationSet)
- return 0;
- String animationName;
- if (animationSet->GetNumAnimations())
- {
- animationName = animationSet->GetAnimation(0)->GetName();
- }
- Node* node = parent->CreateChild(name);
- AnimatedSprite2D* sprite = node->CreateComponent<AnimatedSprite2D>();
- if (!animationName.Length())
- sprite->SetAnimationSet(animationSet);
- else
- sprite->SetAnimation(animationSet, animationName);
- return node;
- }
- }
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