UIDockWindow.cpp 3.1 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <TurboBadger/tb_widgets.h>
  23. #include <TurboBadger/tb_widgets_common.h>
  24. #include <TurboBadger/tb_window.h>
  25. #include "../IO/Log.h"
  26. #include "UI.h"
  27. #include "UIEvents.h"
  28. #include "UIDockWindow.h"
  29. using namespace tb;
  30. namespace Atomic
  31. {
  32. UIDockWindow::UIDockWindow(Context* context, bool createWidget, const String& title, UIWidget *contentptr, int minwidth, int minheight ) : UIWindow(context, false)
  33. {
  34. if (createWidget)
  35. {
  36. tb:TBWidget *contents = contentptr->GetInternalWidget();
  37. widget_ = new TBDockWindow( title.CString(), contents, minwidth, minheight );
  38. widget_->SetDelegate(this);
  39. GetSubsystem<UI>()->WrapWidget(this, widget_);
  40. }
  41. }
  42. UIDockWindow::~UIDockWindow()
  43. {
  44. }
  45. void UIDockWindow::SetDockOrigin( String dockid ) // where using the dock button returns the content to
  46. {
  47. if (!widget_)
  48. return;
  49. ((TBDockWindow*)widget_)->SetDockOrigin(TBIDC(dockid.CString()));
  50. }
  51. UIWidget *UIDockWindow::GetDockContent() // the content that is being swapped around
  52. {
  53. if (!widget_)
  54. return NULL;
  55. TBWidget* content = ((TBDockWindow*)widget_)->GetDockContent();
  56. if (!content)
  57. return 0;
  58. UI* ui = GetSubsystem<UI>();
  59. return ui->WrapWidget(content);
  60. }
  61. bool UIDockWindow::HasDockContent() // is there content in the dockwindow
  62. {
  63. if (!widget_)
  64. return false;
  65. return ((TBDockWindow*)widget_)->HasDockContent();
  66. }
  67. void UIDockWindow::Dock( UIWidget *target ) // move the dock window content to somewhere else
  68. {
  69. if (!widget_)
  70. return;
  71. if (!target)
  72. return;
  73. ((TBDockWindow*)widget_)->Dock( target->GetInternalWidget() );
  74. }
  75. void UIDockWindow::Show( UIWidget *host, int xpos, int ypos ) // show the dock window
  76. {
  77. if (!widget_)
  78. return;
  79. if (!host)
  80. return;
  81. ((TBDockWindow*)widget_)->Show( host->GetInternalWidget(), xpos, ypos );
  82. }
  83. bool UIDockWindow::OnEvent(const tb::TBWidgetEvent &ev)
  84. {
  85. return UIWidget::OnEvent(ev);
  86. }
  87. }