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Asset.cpp
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5bed55bbbe
Factoring AtomicNET Proto2 out of sources
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9 lat temu |
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Asset.h
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94b70f32e7
Applying MIT License
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10 lat temu |
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AssetDatabase.cpp
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5bed55bbbe
Factoring AtomicNET Proto2 out of sources
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9 lat temu |
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AssetDatabase.h
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6335dc4d9f
Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema.
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9 lat temu |
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AssetEvents.h
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94b70f32e7
Applying MIT License
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10 lat temu |
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AssetImporter.cpp
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94b70f32e7
Applying MIT License
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10 lat temu |
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AssetImporter.h
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94b70f32e7
Applying MIT License
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10 lat temu |
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AudioImporter.cpp
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94b70f32e7
Applying MIT License
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10 lat temu |
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AudioImporter.h
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94b70f32e7
Applying MIT License
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10 lat temu |
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FolderImporter.cpp
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94b70f32e7
Applying MIT License
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10 lat temu |
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FolderImporter.h
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94b70f32e7
Applying MIT License
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10 lat temu |
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JSONImporter.cpp
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94b70f32e7
Applying MIT License
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10 lat temu |
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JSONImporter.h
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94b70f32e7
Applying MIT License
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10 lat temu |
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JavascriptImporter.cpp
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94b70f32e7
Applying MIT License
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10 lat temu |
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JavascriptImporter.h
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94b70f32e7
Applying MIT License
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10 lat temu |
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MaterialImporter.cpp
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94b70f32e7
Applying MIT License
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10 lat temu |
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MaterialImporter.h
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94b70f32e7
Applying MIT License
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10 lat temu |
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ModelImporter.cpp
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94b70f32e7
Applying MIT License
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10 lat temu |
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ModelImporter.h
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94b70f32e7
Applying MIT License
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10 lat temu |
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PEXImporter.cpp
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94b70f32e7
Applying MIT License
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10 lat temu |
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PEXImporter.h
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94b70f32e7
Applying MIT License
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10 lat temu |
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ParticleEffectImporter.cpp
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94b70f32e7
Applying MIT License
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10 lat temu |
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ParticleEffectImporter.h
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94b70f32e7
Applying MIT License
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10 lat temu |
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PrefabImporter.cpp
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ef1c962dfd
A fix for prefab components not refreshing in a scene in the editor when they're changed externally (say by pulling down changed files from git).
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9 lat temu |
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PrefabImporter.h
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ef1c962dfd
A fix for prefab components not refreshing in a scene in the editor when they're changed externally (say by pulling down changed files from git).
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9 lat temu |
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SceneImporter.cpp
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94b70f32e7
Applying MIT License
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10 lat temu |
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SceneImporter.h
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94b70f32e7
Applying MIT License
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10 lat temu |
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SpriterImporter.cpp
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94b70f32e7
Applying MIT License
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10 lat temu |
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SpriterImporter.h
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94b70f32e7
Applying MIT License
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10 lat temu |
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TMXImporter.cpp
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94b70f32e7
Applying MIT License
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10 lat temu |
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TMXImporter.h
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94b70f32e7
Applying MIT License
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10 lat temu |
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TextImporter.cpp
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94b70f32e7
Applying MIT License
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10 lat temu |
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TextImporter.h
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94b70f32e7
Applying MIT License
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10 lat temu |
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TextureImporter.cpp
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159f03c8fb
Tweaks and switching to lib squish API
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9 lat temu |
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TextureImporter.h
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6335dc4d9f
Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema.
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9 lat temu |
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TypeScriptImporter.cpp
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94b70f32e7
Applying MIT License
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10 lat temu |
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TypeScriptImporter.h
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94b70f32e7
Applying MIT License
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10 lat temu |