Josh Engebretson 5bed55bbbe Factoring AtomicNET Proto2 out of sources 9 lat temu
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Asset.cpp 5bed55bbbe Factoring AtomicNET Proto2 out of sources 9 lat temu
Asset.h 94b70f32e7 Applying MIT License 10 lat temu
AssetDatabase.cpp 5bed55bbbe Factoring AtomicNET Proto2 out of sources 9 lat temu
AssetDatabase.h 6335dc4d9f Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema. 9 lat temu
AssetEvents.h 94b70f32e7 Applying MIT License 10 lat temu
AssetImporter.cpp 94b70f32e7 Applying MIT License 10 lat temu
AssetImporter.h 94b70f32e7 Applying MIT License 10 lat temu
AudioImporter.cpp 94b70f32e7 Applying MIT License 10 lat temu
AudioImporter.h 94b70f32e7 Applying MIT License 10 lat temu
FolderImporter.cpp 94b70f32e7 Applying MIT License 10 lat temu
FolderImporter.h 94b70f32e7 Applying MIT License 10 lat temu
JSONImporter.cpp 94b70f32e7 Applying MIT License 10 lat temu
JSONImporter.h 94b70f32e7 Applying MIT License 10 lat temu
JavascriptImporter.cpp 94b70f32e7 Applying MIT License 10 lat temu
JavascriptImporter.h 94b70f32e7 Applying MIT License 10 lat temu
MaterialImporter.cpp 94b70f32e7 Applying MIT License 10 lat temu
MaterialImporter.h 94b70f32e7 Applying MIT License 10 lat temu
ModelImporter.cpp 94b70f32e7 Applying MIT License 10 lat temu
ModelImporter.h 94b70f32e7 Applying MIT License 10 lat temu
PEXImporter.cpp 94b70f32e7 Applying MIT License 10 lat temu
PEXImporter.h 94b70f32e7 Applying MIT License 10 lat temu
ParticleEffectImporter.cpp 94b70f32e7 Applying MIT License 10 lat temu
ParticleEffectImporter.h 94b70f32e7 Applying MIT License 10 lat temu
PrefabImporter.cpp ef1c962dfd A fix for prefab components not refreshing in a scene in the editor when they're changed externally (say by pulling down changed files from git). 9 lat temu
PrefabImporter.h ef1c962dfd A fix for prefab components not refreshing in a scene in the editor when they're changed externally (say by pulling down changed files from git). 9 lat temu
SceneImporter.cpp 94b70f32e7 Applying MIT License 10 lat temu
SceneImporter.h 94b70f32e7 Applying MIT License 10 lat temu
SpriterImporter.cpp 94b70f32e7 Applying MIT License 10 lat temu
SpriterImporter.h 94b70f32e7 Applying MIT License 10 lat temu
TMXImporter.cpp 94b70f32e7 Applying MIT License 10 lat temu
TMXImporter.h 94b70f32e7 Applying MIT License 10 lat temu
TextImporter.cpp 94b70f32e7 Applying MIT License 10 lat temu
TextImporter.h 94b70f32e7 Applying MIT License 10 lat temu
TextureImporter.cpp 159f03c8fb Tweaks and switching to lib squish API 9 lat temu
TextureImporter.h 6335dc4d9f Added a setting in Import.json config file to toggle texture compression, defaulted to false. Moved loading of Import.json to the asset database to only happen once on project load. Moved existing model import settings under a ModelImporter object in the json schema. 9 lat temu
TypeScriptImporter.cpp 94b70f32e7 Applying MIT License 10 lat temu
TypeScriptImporter.h 94b70f32e7 Applying MIT License 10 lat temu