CreateProject.ts 4.0 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import EditorEvents = require("../../editor/EditorEvents");
  8. import EditorUI = require("../EditorUI");
  9. import ModalWindow = require("./ModalWindow");
  10. class CreateProject extends ModalWindow {
  11. constructor(templateSourceDir: string, imagePath: string = "") {
  12. super();
  13. this.templateSourceDir = templateSourceDir;
  14. this.init("Create Project", "AtomicEditor/editor/ui/createproject.tb.txt");
  15. this.projectPathField = <Atomic.UIEditField> this.getWidget("project_path");
  16. this.projectNameField = <Atomic.UIEditField> this.getWidget("project_name");
  17. this.image = <Atomic.UIImageWidget> this.getWidget("project_image");
  18. if (!imagePath)
  19. this.image.visibility = Atomic.UI_WIDGET_VISIBILITY_GONE;
  20. else
  21. this.image.image = imagePath;
  22. var fileSystem = Atomic.getFileSystem();
  23. var userDocuments = fileSystem.userDocumentsDir;
  24. if (Atomic.platform == "MacOSX") {
  25. userDocuments += "Documents/AtomicProjects";
  26. } else {
  27. userDocuments += "AtomicProjects";
  28. }
  29. this.projectPathField.text = userDocuments;
  30. this.resizeToFitContent();
  31. this.center();
  32. }
  33. tryProjectCreate(): boolean {
  34. var name = this.projectNameField.text.trim();
  35. if (!name) {
  36. EditorUI.showModalError("New Project Editor Error", "Please enter a project name");
  37. return false;
  38. }
  39. var folder = this.projectPathField.text.trim();
  40. if (!folder) {
  41. EditorUI.showModalError("New Project Editor Error", "Please choose a root project folder");
  42. return false;
  43. }
  44. folder += "/" + name;
  45. var fileSystem = Atomic.getFileSystem();
  46. if (fileSystem.dirExists(folder) || fileSystem.fileExists(folder)) {
  47. var message = folder + " exists\n\nPlease choose a different root folder or project name";
  48. EditorUI.showModalError("New Project Editor Error", message);
  49. return false;
  50. }
  51. folder = Atomic.addTrailingSlash(folder);
  52. if (!fileSystem.dirExists(folder)) {
  53. var utils = new Editor.FileUtils();
  54. utils.createDirs(folder);
  55. utils.createDirs(folder + "Cache");
  56. if (!fileSystem.dirExists(folder)) {
  57. var message = "Unable to create folder: " + folder + "\n\nPlease choose a different root folder or project name";
  58. EditorUI.showModalError("New Project Editor Error", message);
  59. return false;
  60. }
  61. }
  62. // Do the creation!
  63. fileSystem.copyDir(this.templateSourceDir + "Resources", folder + "Resources");
  64. var file = new Atomic.File(folder + name + ".atomic", Atomic.FILE_WRITE);
  65. file.close();
  66. this.hide();
  67. this.sendEvent(EditorEvents.LoadProject, { path: folder });
  68. return true;
  69. }
  70. handleWidgetEvent(ev: Atomic.UIWidgetEvent) {
  71. if (ev.type == Atomic.UI_EVENT_TYPE_CLICK) {
  72. var id = ev.target.id;
  73. if (id == "cancel") {
  74. this.hide();
  75. return true;
  76. }
  77. else if (id == "choose_path") {
  78. var utils = new Editor.FileUtils();
  79. var path = utils.newProjectFileDialog();
  80. if (path.length)
  81. this.projectPathField.text = path;
  82. return true;
  83. }
  84. else if (id == "create") {
  85. this.tryProjectCreate();
  86. return true;
  87. }
  88. }
  89. }
  90. projectPathField: Atomic.UIEditField;
  91. projectNameField: Atomic.UIEditField;
  92. image: Atomic.UIImageWidget;
  93. templateSourceDir: string;
  94. }
  95. export = CreateProject;