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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #include <AtomicJS/Javascript/JSVM.h>
- #include "../EditorMode/AEEditorMode.h"
- using namespace Atomic;
- namespace Atomic
- {
- extern void jsb_package_editor_init(JSVM* vm);
- }
- namespace AtomicEditor
- {
- void jsapi_init_editor(JSVM* vm)
- {
- duk_context* ctx = vm->GetJSContext();
- jsb_package_editor_init(vm);
- duk_get_global_string(ctx, "Atomic");
- if (vm->GetContext()->GetEditorContext()) {
- js_push_class_object_instance(ctx, vm->GetSubsystem<EditorMode>(), "EditorMode");
- duk_put_prop_string(ctx, -2, "editorMode");
- }
- duk_pop(ctx);
- }
- }
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