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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "../../Core/Context.h"
- #include "../../IO/FileSystem.h"
- #include "../../Graphics/Graphics.h"
- #include "../../Graphics/GraphicsEvents.h"
- #include "../../Graphics/GraphicsImpl.h"
- #include "../../IO/Log.h"
- #include "../../Graphics/Renderer.h"
- #include "../../Core/Profiler.h"
- #include "../../Resource/ResourceCache.h"
- #include "../../Graphics/Texture2D.h"
- #include "../../Resource/XMLFile.h"
- #include "../../DebugNew.h"
- namespace Atomic
- {
- Texture2D::Texture2D(Context* context) :
- Texture(context)
- {
- }
- Texture2D::~Texture2D()
- {
- Release();
- }
- void Texture2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<Texture2D>();
- }
- bool Texture2D::BeginLoad(Deserializer& source)
- {
- // In headless mode, do not actually load the texture, just return success
- if (!graphics_)
- return true;
-
- // If device is lost, retry later
- if (graphics_->IsDeviceLost())
- {
- LOGWARNING("Texture load while device is lost");
- dataPending_ = true;
- return true;
- }
-
- // Load the image data for EndLoad()
- loadImage_ = new Image(context_);
- if (!loadImage_->Load(source))
- {
- loadImage_.Reset();
- return false;
- }
- // Precalculate mip levels if async loading
- if (GetAsyncLoadState() == ASYNC_LOADING)
- loadImage_->PrecalculateLevels();
-
- // Load the optional parameters file
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- String xmlName = ReplaceExtension(GetName(), ".xml");
- loadParameters_ = cache->GetTempResource<XMLFile>(xmlName, false);
-
- return true;
- }
- bool Texture2D::EndLoad()
- {
- // In headless mode, do not actually load the texture, just return success
- if (!graphics_ || graphics_->IsDeviceLost())
- return true;
-
- // If over the texture budget, see if materials can be freed to allow textures to be freed
- CheckTextureBudget(GetTypeStatic());
- SetParameters(loadParameters_);
- bool success = SetData(loadImage_);
-
- loadImage_.Reset();
- loadParameters_.Reset();
-
- return success;
- }
- void Texture2D::OnDeviceLost()
- {
- if (pool_ == D3DPOOL_DEFAULT)
- Release();
- }
- void Texture2D::OnDeviceReset()
- {
- if (pool_ == D3DPOOL_DEFAULT || !object_ || dataPending_)
- {
- // If has a resource file, reload through the resource cache. Otherwise just recreate.
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- if (cache->Exists(GetName()))
- dataLost_ = !cache->ReloadResource(this);
-
- if (!object_)
- {
- Create();
- dataLost_ = true;
- }
- }
-
- dataPending_ = false;
- }
- void Texture2D::Release()
- {
- if (object_)
- {
- if (!graphics_)
- return;
-
- for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
- {
- if (graphics_->GetTexture(i) == this)
- graphics_->SetTexture(i, 0);
- }
-
- if (renderSurface_)
- renderSurface_->Release();
-
- ((IDirect3DTexture9*)object_)->Release();
- object_ = 0;
- }
- else
- {
- if (renderSurface_)
- renderSurface_->Release();
- }
- }
- bool Texture2D::SetSize(int width, int height, unsigned format, TextureUsage usage)
- {
- // Delete the old rendersurface if any
- renderSurface_.Reset();
- pool_ = D3DPOOL_MANAGED;
- usage_ = 0;
-
- if (usage == TEXTURE_RENDERTARGET || usage == TEXTURE_DEPTHSTENCIL)
- {
- renderSurface_ = new RenderSurface(this);
- if (usage == TEXTURE_RENDERTARGET)
- usage_ |= D3DUSAGE_RENDERTARGET;
- else
- usage_ |= D3DUSAGE_DEPTHSTENCIL;
- pool_ = D3DPOOL_DEFAULT;
-
- // Clamp mode addressing by default, nearest filtering, and mipmaps disabled
- addressMode_[COORD_U] = ADDRESS_CLAMP;
- addressMode_[COORD_V] = ADDRESS_CLAMP;
- filterMode_ = FILTER_NEAREST;
- requestedLevels_ = 1;
- }
- else if (usage == TEXTURE_DYNAMIC)
- {
- usage_ |= D3DUSAGE_DYNAMIC;
- pool_ = D3DPOOL_DEFAULT;
- }
-
- if (usage == TEXTURE_RENDERTARGET)
- SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(Texture2D, HandleRenderSurfaceUpdate));
- else
- UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
- width_ = width;
- height_ = height;
- format_ = format;
-
- return Create();
- }
- bool Texture2D::SetData(unsigned level, int x, int y, int width, int height, const void* data)
- {
- PROFILE(SetTextureData);
-
- if (!object_)
- {
- LOGERROR("No texture created, can not set data");
- return false;
- }
-
- if (!data)
- {
- LOGERROR("Null source for setting data");
- return false;
- }
-
- if (level >= levels_)
- {
- LOGERROR("Illegal mip level for setting data");
- return false;
- }
-
- if (graphics_->IsDeviceLost())
- {
- LOGWARNING("Texture data assignment while device is lost");
- dataPending_ = true;
- return true;
- }
-
- if (IsCompressed())
- {
- x &= ~3;
- y &= ~3;
- }
-
- int levelWidth = GetLevelWidth(level);
- int levelHeight = GetLevelHeight(level);
- if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
- {
- LOGERROR("Illegal dimensions for setting data");
- return false;
- }
-
- D3DLOCKED_RECT d3dLockedRect;
- RECT d3dRect;
- d3dRect.left = x;
- d3dRect.top = y;
- d3dRect.right = x + width;
- d3dRect.bottom = y + height;
-
- DWORD flags = 0;
- if (level == 0 && x == 0 && y == 0 && width == levelWidth && height == levelHeight && pool_ == D3DPOOL_DEFAULT)
- flags |= D3DLOCK_DISCARD;
-
- if (FAILED(((IDirect3DTexture9*)object_)->LockRect(level, &d3dLockedRect, (flags & D3DLOCK_DISCARD) ? 0 : &d3dRect, flags)))
- {
- LOGERROR("Could not lock texture");
- return false;
- }
-
- if (IsCompressed())
- {
- height = (height + 3) >> 2;
- y >>= 2;
- }
-
- unsigned char* src = (unsigned char*)data;
- unsigned rowSize = GetRowDataSize(width);
-
- // GetRowDataSize() returns CPU-side (source) data size, so need to convert for X8R8G8B8
- if (format_ == D3DFMT_X8R8G8B8)
- rowSize = rowSize / 3 * 4;
-
- // Perform conversion from RGB / RGBA as necessary
- switch (format_)
- {
- default:
- for (int i = 0; i < height; ++i)
- {
- unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
- memcpy(dest, src, rowSize);
- src += rowSize;
- }
- break;
-
- case D3DFMT_X8R8G8B8:
- for (int i = 0; i < height; ++i)
- {
- unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
- for (int j = 0; j < width; ++j)
- {
- *dest++ = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = 255;
- src += 3;
- }
- }
- break;
-
- case D3DFMT_A8R8G8B8:
- for (int i = 0; i < height; ++i)
- {
- unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
- for (int j = 0; j < width; ++j)
- {
- *dest++ = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = src[3];
- src += 4;
- }
- }
- break;
- }
-
- ((IDirect3DTexture9*)object_)->UnlockRect(level);
- return true;
- }
- bool Texture2D::SetData(SharedPtr<Image> image, bool useAlpha)
- {
- if (!image)
- {
- LOGERROR("Null image, can not load texture");
- return false;
- }
-
- unsigned memoryUse = sizeof(Texture2D);
-
- int quality = QUALITY_HIGH;
- Renderer* renderer = GetSubsystem<Renderer>();
- if (renderer)
- quality = renderer->GetTextureQuality();
-
- if (!image->IsCompressed())
- {
- unsigned char* levelData = image->GetData();
- int levelWidth = image->GetWidth();
- int levelHeight = image->GetHeight();
- unsigned components = image->GetComponents();
- unsigned format = 0;
-
- // Discard unnecessary mip levels
- for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
- {
- image = image->GetNextLevel();
- levelData = image->GetData();
- levelWidth = image->GetWidth();
- levelHeight = image->GetHeight();
- }
-
- switch (components)
- {
- case 1:
- format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
- break;
-
- case 2:
- format = Graphics::GetLuminanceAlphaFormat();
- break;
-
- case 3:
- format = Graphics::GetRGBFormat();
- break;
-
- case 4:
- format = Graphics::GetRGBAFormat();
- break;
- }
-
- // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
- if (IsCompressed() && requestedLevels_ > 1)
- requestedLevels_ = 0;
- SetSize(levelWidth, levelHeight, format);
-
- for (unsigned i = 0; i < levels_; ++i)
- {
- SetData(i, 0, 0, levelWidth, levelHeight, levelData);
- memoryUse += levelWidth * levelHeight * components;
-
- if (i < levels_ - 1)
- {
- image = image->GetNextLevel();
- levelData = image->GetData();
- levelWidth = image->GetWidth();
- levelHeight = image->GetHeight();
- }
- }
- }
- else
- {
- int width = image->GetWidth();
- int height = image->GetHeight();
- unsigned levels = image->GetNumCompressedLevels();
- unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
- bool needDecompress = false;
-
- if (!format)
- {
- format = Graphics::GetRGBAFormat();
- needDecompress = true;
- }
-
- unsigned mipsToSkip = mipsToSkip_[quality];
- if (mipsToSkip >= levels)
- mipsToSkip = levels - 1;
- while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
- --mipsToSkip;
- width /= (1 << mipsToSkip);
- height /= (1 << mipsToSkip);
-
- SetNumLevels(Max((int)(levels - mipsToSkip), 1));
- SetSize(width, height, format);
-
- for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
- {
- CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
- if (!needDecompress)
- {
- SetData(i, 0, 0, level.width_, level.height_, level.data_);
- memoryUse += level.rows_ * level.rowSize_;
- }
- else
- {
- unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
- level.Decompress(rgbaData);
- SetData(i, 0, 0, level.width_, level.height_, rgbaData);
- memoryUse += level.width_ * level.height_ * 4;
- delete[] rgbaData;
- }
- }
- }
-
- SetMemoryUse(memoryUse);
- return true;
- }
- bool Texture2D::GetData(unsigned level, void* dest) const
- {
- if (!object_)
- {
- LOGERROR("No texture created, can not get data");
- return false;
- }
-
- if (!dest)
- {
- LOGERROR("Null destination for getting data");
- return false;
- }
-
- if (level >= levels_)
- {
- LOGERROR("Illegal mip level for getting data");
- return false;
- }
-
- if (graphics_->IsDeviceLost())
- {
- LOGWARNING("Getting texture data while device is lost");
- return false;
- }
-
- int levelWidth = GetLevelWidth(level);
- int levelHeight = GetLevelHeight(level);
-
- D3DLOCKED_RECT d3dLockedRect;
- RECT d3dRect;
- d3dRect.left = 0;
- d3dRect.top = 0;
- d3dRect.right = levelWidth;
- d3dRect.bottom = levelHeight;
-
- IDirect3DSurface9* offscreenSurface = 0;
- // Need to use a offscreen surface & GetRenderTargetData() for rendertargets
- if (renderSurface_)
- {
- if (level != 0)
- {
- LOGERROR("Can only get mip level 0 data from a rendertarget");
- return false;
- }
- IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
- device->CreateOffscreenPlainSurface(width_, height_, (D3DFORMAT)format_, D3DPOOL_SYSTEMMEM, &offscreenSurface, 0);
- if (!offscreenSurface)
- {
- LOGERROR("Could not create surface for getting rendertarget data");
- return false;
- }
- device->GetRenderTargetData((IDirect3DSurface9*)renderSurface_->GetSurface(), offscreenSurface);
- if (FAILED(offscreenSurface->LockRect(&d3dLockedRect, &d3dRect, D3DLOCK_READONLY)))
- {
- LOGERROR("Could not lock surface for getting rendertarget data");
- offscreenSurface->Release();
- return false;
- }
- }
- else
- {
- if (FAILED(((IDirect3DTexture9*)object_)->LockRect(level, &d3dLockedRect, &d3dRect, D3DLOCK_READONLY)))
- {
- LOGERROR("Could not lock texture");
- return false;
- }
- }
- int height = levelHeight;
- if (IsCompressed())
- height = (height + 3) >> 2;
-
- unsigned char* destPtr = (unsigned char*)dest;
- unsigned rowSize = GetRowDataSize(levelWidth);
- // GetRowDataSize() returns CPU-side (destination) data size, so need to convert for X8R8G8B8
- if (format_ == D3DFMT_X8R8G8B8)
- rowSize = rowSize / 3 * 4;
-
- // Perform conversion to RGB / RGBA as necessary
- switch (format_)
- {
- default:
- for (int i = 0; i < height; ++i)
- {
- unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
- memcpy(destPtr, src, rowSize);
- destPtr += rowSize;
- }
- break;
-
- case D3DFMT_X8R8G8B8:
- for (int i = 0; i < height; ++i)
- {
- unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
- for (int j = 0; j < levelWidth; ++j)
- {
- destPtr[2] = *src++; destPtr[1] = *src++; destPtr[0] = *src++; ++src;
- destPtr += 3;
- }
- }
- break;
-
- case D3DFMT_A8R8G8B8:
- for (int i = 0; i < height; ++i)
- {
- unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
- for (int j = 0; j < levelWidth; ++j)
- {
- destPtr[2] = *src++; destPtr[1] = *src++; destPtr[0] = *src++; destPtr[3] = *src++;
- destPtr += 4;
- }
- }
- break;
- }
-
- if (offscreenSurface)
- {
- offscreenSurface->UnlockRect();
- offscreenSurface->Release();
- }
- else
- ((IDirect3DTexture9*)object_)->UnlockRect(level);
- return true;
- }
- bool Texture2D::Create()
- {
- Release();
-
- if (!graphics_ || !width_ || !height_)
- return false;
-
- if (graphics_->IsDeviceLost())
- {
- LOGWARNING("Texture creation while device is lost");
- return true;
- }
-
- IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
- // If creating a depth-stencil texture, and it is not supported, create a depth-stencil surface instead
- if (usage_ & D3DUSAGE_DEPTHSTENCIL && !graphics_->GetImpl()->CheckFormatSupport((D3DFORMAT)format_, usage_, D3DRTYPE_TEXTURE))
- {
- if (!device || FAILED(device->CreateDepthStencilSurface(
- width_,
- height_,
- (D3DFORMAT)format_,
- D3DMULTISAMPLE_NONE,
- 0,
- FALSE,
- (IDirect3DSurface9**)&renderSurface_->surface_,
- 0)))
- {
- LOGERROR("Could not create depth-stencil surface");
- return false;
- }
-
- levels_ = 1;
- }
- else
- {
- if (!device || FAILED(graphics_->GetImpl()->GetDevice()->CreateTexture(
- width_,
- height_,
- requestedLevels_,
- usage_,
- (D3DFORMAT)format_,
- (D3DPOOL)pool_,
- (IDirect3DTexture9**)&object_,
- 0)))
- {
- LOGERROR("Could not create texture");
- return false;
- }
-
- levels_ = ((IDirect3DTexture9*)object_)->GetLevelCount();
-
- if (usage_ & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
- ((IDirect3DTexture9*)object_)->GetSurfaceLevel(0, (IDirect3DSurface9**)&renderSurface_->surface_);
- }
-
- return true;
- }
- void Texture2D::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
- {
- if (renderSurface_ && renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS)
- renderSurface_->QueueUpdate();
- }
- }
|