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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- /*
- #include <rapidjson/document.h>
- #include <rapidjson/filestream.h>
- #include <rapidjson/prettywriter.h>
- #include <Atomic/Container/Str.h>
- #include <Atomic/Core/Object.h>
- using namespace Atomic;
- namespace ToolCore
- {
- struct AndroidBuildSettings
- {
- String appName;
- String package;
- String targetSDKVersion;
- String minSDKVersion;
- String activityName;
- String companyName;
- String productName;
- };
- struct IOSBuildSettings
- {
- String appName;
- String package;
- String companyName;
- String productName;
- String provisionFile;
- String appidPrefix;
- };
- struct MacBuildSettings
- {
- String appName;
- String package;
- String companyName;
- String productName;
- };
- struct WindowsBuildSettings
- {
- String appName;
- String package;
- String companyName;
- String productName;
- };
- struct WebGLSettings
- {
- String appName;
- String package;
- String companyName;
- String productName;
- };
- class BuildSettings : public Object
- {
- OBJECT(BuildSettings);
- public:
- /// Construct.
- BuildSettings(Context* context);
- /// Destruct.
- virtual ~BuildSettings();
- const AndroidBuildSettings& GetAndroidSettings() { return android_; }
- void SetAndroidSettings(const AndroidBuildSettings& settings) { android_ = settings; }
- const IOSBuildSettings& GetIOSSettings() { return ios_; }
- void SetIOSSettings(const IOSBuildSettings& settings) { ios_ = settings; }
- const MacBuildSettings& GetMacSettings() { return mac_; }
- void SetMacSettings(const MacBuildSettings& settings) { mac_ = settings; }
- const WindowsBuildSettings& GetWindowsSettings() { return windows_; }
- void SetWindowsSettings(const WindowsBuildSettings& settings) { windows_ = settings; }
- const WebGLSettings& GetWebGLSettings() { return webgl_; }
- void SetWebGLSettings(const WebGLSettings& settings) { webgl_ = settings; }
- void Load(rapidjson::Value::Member* jobject);
- void Save(rapidjson::PrettyWriter<rapidjson::FileStream>& writer);
- private:
- String GetStringMember(rapidjson::Value::Member* jobject, const String& name);
- AndroidBuildSettings android_;
- IOSBuildSettings ios_;
- MacBuildSettings mac_;
- WindowsBuildSettings windows_;
- WebGLSettings webgl_;
- };
- }
- */
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