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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../../Atomic/Core/Context.h"
- #include "../../Atomic/IO/Log.h"
- #include "../../Atomic/IO/File.h"
- #include "../../Atomic/IO/FileSystem.h"
- #include "../Atomic/Resource/JSONFile.h"
- #include "../../Atomic/Graphics/GraphicsDefs.h"
- #include "AssetBuildConfig.h"
- namespace Atomic
- {
- AssetBuildConfig AssetBuildConfig::assetBuildConfig_;
- bool AssetBuildConfig::LoadAssetBuildTagArray(const JSONArray& tags)
- {
- if (tags.Empty())
- return false;
- for (auto it = tags.Begin(); it < tags.End(); ++it)
- {
- const JSONObject& resourceTag = (*it).GetObject();
- String tag = resourceTag["Tag"]->GetString();
- const JSONArray& resources = resourceTag["Resources"]->GetArray();
- Vector<String> empty;
- valueMap_[tag.CString()] = GetArrayValue(resources, empty);
- }
- return true;
- }
- bool AssetBuildConfig::LoadDesktopConfig(JSONValue root)
- {
- const JSONValue& assetBuildConfigRoot = root["AssetBuildConfig"];
- if (!assetBuildConfigRoot.IsArray())
- return false;
- const JSONArray& assetTags = assetBuildConfigRoot.GetArray();
- if (!assetTags.Empty())
- LoadAssetBuildTagArray(assetTags);
- return true;
- }
- }
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