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- Atomic Runtime
- --------------
- Licensed under the MIT license, see License.txt for details.
- The Atomic Runtime was forked by THUNDERBEAST GAMES LLC in November 2014 from the Urho3D project.
- Urho3D - Website & Credits
- --------------------------
- Website:
- http://urho3d.github.io/
- Credits:
- Urho3D development, contributions and bugfixes by:
- - Lasse Öörni ([email protected], AgentC at GameDev.net)
- - Wei Tjong Yao
- - Aster Jian
- - Colin Barrett
- - Erik Beran
- - Danny Boisvert
- - Carlo Carollo
- - Pete Chown
- - Sebastian Delatorre (primitivewaste)
- - Josh Engebretson
- - Chris Friesen
- - Alex Fuller
- - Mika Heinonen
- - Graham King
- - Jason Kinzer
- - Gunnar Kriik
- - Ali Kämäräinen
- - Pete Leigh
- - Jonne Nauha
- - Paul Noome
- - David Palacios
- - Alex Parlett
- - Jordan Patterson
- - Vladimir Pobedinsky
- - Nick Royer
- - Miika Santala
- - Joshua Tippetts
- - Daniel Wiberg
- - Steven Zhang
- - AGreatFish
- - Enhex
- - Firegorilla
- - Magic.Lixin
- - Mike3D
- - OvermindDL1
- - andmar1x
- - amadeus_osa
- - atship
- - att
- - celeron55
- - hdunderscore
- - mightyCelu
- - nemerle
- - ninjastone
- - rasteron
- - reattiva
- - rifai
- - skaiware
- - szamq
- - thebluefish
- Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D
- (http://www.horde3d.org). Additional inspiration & research used:
- - Rectangle packing by Jukka Jylänki (clb)
- http://clb.demon.fi/projects/rectangle-bin-packing
- - Tangent generation from Terathon
- http://www.terathon.com/code/tangent.html
- - Fast, Minimum Storage Ray/Triangle Intersection by Möller & Trumbore
- http://www.graphics.cornell.edu/pubs/1997/MT97.pdf
- - Linear-Speed Vertex Cache Optimisation by Tom Forsyth
- http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
- - Software rasterization of triangles based on Chris Hecker's
- Perspective Texture Mapping series in the Game Developer magazine
- http://chrishecker.com/Miscellaneous_Technical_Articles
- - Networked Physics by Glenn Fiedler
- http://gafferongames.com/game-physics/networked-physics/
- - Euler Angle Formulas by David Eberly
- http://www.geometrictools.com/Documentation/EulerAngles.pdf
- - Red Black Trees by Julienne Walker
- http://eternallyconfuzzled.com/tuts/datastructures/jsw_tut_rbtree.aspx
- - Comparison of several sorting algorithms by Juha Nieminen
- http://warp.povusers.org/SortComparison/
- Urho3D uses the following third-party libraries:
- - AngelScript 2.29.1 (http://www.angelcode.com/angelscript/)
- - Box2D 2.3.0 (http://box2d.org/)
- - Bullet 2.82 (http://www.bulletphysics.org/)
- - Civetweb (http://sourceforge.net/projects/civetweb/)
- - FreeType 2.5.0 (http://www.freetype.org/)
- - GLEW 1.9.0 (http://glew.sourceforge.net/)
- - jo_jpeg 1.52 (http://www.jonolick.com/uploads/7/9/2/1/7921194/jo_jpeg.cpp)
- - kNet (https://github.com/juj/kNet)
- - libcpuid 0.2.0 (http://libcpuid.sourceforge.net/)
- - Lua 5.1 (http://www.lua.org)
- - LuaJIT 2.0.3 (http://www.luajit.org)
- - LZ4 (http://code.google.com/p/lz4/)
- - MojoShader (http://icculus.org/mojoshader/)
- - Open Asset Import Library (http://assimp.sourceforge.net/)
- - pugixml 1.0 (http://pugixml.org/)
- - rapidjson 0.11 (https://code.google.com/p/rapidjson/)
- - Recast/Detour (https://github.com/memononen/recastnavigation/)
- - SDL 2.0.3 (http://www.libsdl.org/)
- - StanHull (http://codesuppository.blogspot.com/2006/03/
- john-ratcliffs-code-suppository-blog.html)
- - stb_image 1.29 (http://nothings.org/)
- - stb_vorbis 0.99996 (http://nothings.org/)
- - tolua++ 1.0.93 (http://www.codenix.com/~tolua)
- DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong
- Engine.
- Jack and mushroom models from the realXtend project. (http://www.realxtend.org)
- Ninja model and terrain, water, smoke, flare and status bar textures from OGRE.
- BlueHighway font from Larabie Fonts.
- Anonymous Pro font by Mark Simonson.
- NinjaSnowWar sounds by Veli-Pekka Tätilä.
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