Application.cpp 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142
  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Engine/Application.h"
  24. #include "../IO/IOEvents.h"
  25. #include "../IO/Log.h"
  26. #ifdef IOS
  27. #include "../Graphics/Graphics.h"
  28. // ATOMIC BEGIN
  29. #include <SDL/include/SDL.h>
  30. // ATOMIC END
  31. #endif
  32. #include "../DebugNew.h"
  33. namespace Atomic
  34. {
  35. #if defined(IOS) || defined(__EMSCRIPTEN__)
  36. // Code for supporting SDL_iPhoneSetAnimationCallback() and emscripten_set_main_loop_arg()
  37. #if defined(__EMSCRIPTEN__)
  38. #include <emscripten/emscripten.h>
  39. #endif
  40. void RunFrame(void* data)
  41. {
  42. static_cast<Engine*>(data)->RunFrame();
  43. }
  44. #endif
  45. Application::Application(Context* context) :
  46. Object(context),
  47. exitCode_(EXIT_SUCCESS)
  48. {
  49. engineParameters_ = Engine::ParseParameters(GetArguments());
  50. // Create the Engine, but do not initialize it yet. Subsystems except Graphics & Renderer are registered at this point
  51. engine_ = new Engine(context);
  52. // Subscribe to log messages so that can show errors if ErrorExit() is called with empty message
  53. SubscribeToEvent(E_LOGMESSAGE, ATOMIC_HANDLER(Application, HandleLogMessage));
  54. }
  55. int Application::Run()
  56. {
  57. // Emscripten-specific: C++ exceptions are turned off by default in -O1 (and above), unless '-s DISABLE_EXCEPTION_CATCHING=0' flag is set
  58. // Urho3D build configuration uses -O3 (Release), -O2 (RelWithDebInfo), and -O0 (Debug)
  59. // Thus, the try-catch block below should be optimised out except in Debug build configuration
  60. try
  61. {
  62. Setup();
  63. if (exitCode_)
  64. return exitCode_;
  65. if (!engine_->Initialize(engineParameters_))
  66. {
  67. ErrorExit();
  68. return exitCode_;
  69. }
  70. Start();
  71. if (exitCode_)
  72. return exitCode_;
  73. // Platforms other than iOS and Emscripten run a blocking main loop
  74. #if !defined(IOS) && !defined(__EMSCRIPTEN__)
  75. while (!engine_->IsExiting())
  76. engine_->RunFrame();
  77. Stop();
  78. // iOS will setup a timer for running animation frames so eg. Game Center can run. In this case we do not
  79. // support calling the Stop() function, as the application will never stop manually
  80. #else
  81. #if defined(IOS)
  82. SDL_iPhoneSetAnimationCallback(GetSubsystem<Graphics>()->GetWindow(), 1, &RunFrame, engine_);
  83. #elif defined(__EMSCRIPTEN__)
  84. emscripten_set_main_loop_arg(RunFrame, engine_, 0, 1);
  85. #endif
  86. #endif
  87. return exitCode_;
  88. }
  89. catch (std::bad_alloc&)
  90. {
  91. ErrorDialog(GetTypeName(), "An out-of-memory error occurred. The application will now exit.");
  92. return EXIT_FAILURE;
  93. }
  94. }
  95. void Application::ErrorExit(const String& message)
  96. {
  97. engine_->Exit(); // Close the rendering window
  98. exitCode_ = EXIT_FAILURE;
  99. if (!message.Length())
  100. {
  101. ErrorDialog(GetTypeName(), startupErrors_.Length() ? startupErrors_ :
  102. "Application has been terminated due to unexpected error.");
  103. }
  104. else
  105. ErrorDialog(GetTypeName(), message);
  106. }
  107. void Application::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  108. {
  109. using namespace LogMessage;
  110. if (eventData[P_LEVEL].GetInt() == LOG_ERROR)
  111. {
  112. // Strip the timestamp if necessary
  113. String error = eventData[P_MESSAGE].GetString();
  114. unsigned bracketPos = error.Find(']');
  115. if (bracketPos != String::NPOS)
  116. error = error.Substring(bracketPos + 2);
  117. startupErrors_ += error + "\n";
  118. }
  119. }
  120. }