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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #include <Atomic/IO/File.h>
- #include <Atomic/IO/FileSystem.h>
- #include "../JSBind.h"
- #include "../JSBModule.h"
- #include "../JSBPackage.h"
- #include "../JSBEnum.h"
- #include "../JSBClass.h"
- #include "CSModuleWriter.h"
- #include "CSPackageWriter.h"
- namespace ToolCore
- {
- CSPackageWriter::CSPackageWriter(JSBPackage *package) : JSBPackageWriter(package)
- {
- }
- void CSPackageWriter::GenerateNativeSource()
- {
- String source = "// This file was autogenerated by JSBind, changes will be lost\n\n";
- JSBind* jsbind = package_->GetSubsystem<JSBind>();
- String filepath = jsbind->GetDestNativeFolder() + "/CSPackage" + package_->name_ + ".cpp";
- File file(package_->GetContext());
- file.Open(filepath, FILE_WRITE);
- file.Write(source.CString(), source.Length());
- file.Close();
- }
- void CSPackageWriter::GenerateManagedSource()
- {
- }
- void CSPackageWriter::GenerateSource()
- {
- GenerateNativeSource();
- GenerateManagedSource();
- for (unsigned i = 0; i < package_->modules_.Size(); i++)
- {
- CSModuleWriter writer(package_->modules_[i]);
- writer.GenerateSource();
- }
- }
- }
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