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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #pragma once
- #include <Atomic/IO/Log.h>
- #include "JSBClass.h"
- #include "JSBType.h"
- #include "JSBSymbol.h"
- using namespace Atomic;
- namespace ToolCore
- {
- class JSBFunctionType
- {
- public:
- JSBFunctionType(JSBType* type) : type_(type)
- {
- isSharedPtr_ = false;
- isPointer_ = false;
- isReference_ = false;
- isTemplate_ = false;
- isConst_ = false;
- }
- bool isSharedPtr_;
- bool isPointer_;
- bool isReference_;
- bool isTemplate_;
- bool isConst_;
- String name_;
- String initializer_;
- JSBType* type_;
- String ToString()
- {
- String tstring = type_->ToString();
- if (isPointer_)
- tstring += "*";
- if (isReference_)
- tstring += "&";
- if (name_.Length())
- {
- tstring += " " + name_;
- }
- return tstring;
- }
- String ToArgString(int index)
- {
- String tstring = type_->ToString();
- if (isPointer_)
- tstring += "*";
- if (isReference_ && tstring != "String")
- tstring += "&";
- if (name_.Length())
- {
- tstring.AppendWithFormat(" __arg%i", index);
- }
- return tstring;
- }
- };
- class JSBFunction : public JSBSymbol
- {
- friend class JSFunctionWriter;
- friend class CSFunctionWriter;
- public:
- JSBFunction(JSBClass* klass) : class_(klass), returnType_(0),
- isConstructor_(false), isDestructor_(false),
- isGetter_(false), isSetter_(false),
- isOverload_(false), skip_(false), isVirtual_(false)
- {
- }
- const String& GetName() { return name_; }
- bool IsConstructor() { return isConstructor_; }
- bool IsDestructor() { return isDestructor_; }
- bool IsSetter() { return isSetter_; }
- bool IsGetter() { return isGetter_; }
- bool IsOverload() { return isOverload_; }
- bool IsVirtual() { return isVirtual_; }
- bool Skip() { return skip_; }
- JSBClass* GetClass() { return class_; }
- const String& GetPropertyName() { return propertyName_; }
- JSBFunctionType* GetReturnType() { return returnType_; }
- /// Get class return type or null
- JSBClass* GetReturnClass();
- Vector<JSBFunctionType*>& GetParameters() { return parameters_; }
- const String& GetDocString() { return docString_; }
- void SetName(const String& name) { name_ = name; }
- void SetConstructor(bool value = true) { isConstructor_ = value; }
- void SetDestructor(bool value = true) { isDestructor_ = value; }
- void SetSetter(bool value = true) { isSetter_ = value; }
- void SetGetter(bool value = true) { isGetter_ = value; }
- void SetOverload(bool value = true) { isOverload_ = value; }
- void SetVirtual(bool value = true) { isVirtual_ = value; }
- void SetSkip(bool value) { skip_ = value; }
- void SetReturnType(JSBFunctionType* retType) { returnType_ = retType; }
- void SetDocString(const String& docString) { docString_ = docString; }
- int FirstDefaultParameter()
- {
- for (unsigned i = 0; i < parameters_.Size(); i++)
- {
- if (parameters_[i]->initializer_.Length())
- return i;
- }
- return -1;
- }
- void AddParameter(JSBFunctionType* parm)
- {
- parameters_.Push(parm);
- }
- void Process();
- void WriteParameterMarshal(String& source);
- void WriteFunction(String& source);
- void WriteConstructor(String& source);
- void Write(String& source);
- void Dump()
- {
- String sig;
- if (!returnType_)
- sig += "void ";
- else
- sig += returnType_->ToString() + " ";
- sig += name_;
- sig += "(";
- for (unsigned i = 0; i < parameters_.Size(); i++)
- {
- sig += parameters_.At(i)->ToString();
- if (i != parameters_.Size() - 1)
- sig += ", ";
- }
- sig += ");";
- LOGINFOF(" %s", sig.CString());
- }
- private:
- SharedPtr<JSBClass> class_;
- String name_;
- String propertyName_;
- JSBFunctionType* returnType_;
- Vector<JSBFunctionType*> parameters_;
- String docString_;
- bool isConstructor_;
- bool isDestructor_;
- bool isGetter_;
- bool isSetter_;
- bool isOverload_;
- bool isVirtual_;
- bool skip_;
- };
- }
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