NETCore.h 2.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576
  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Context.h>
  24. #include <Atomic/Core/Object.h>
  25. namespace Atomic
  26. {
  27. class NETHost;
  28. class ATOMIC_API NETCore : public Object
  29. {
  30. OBJECT(NETCore);
  31. public:
  32. /// Construct.
  33. NETCore(Context* context);
  34. /// Destruct.
  35. virtual ~NETCore();
  36. bool Initialize(String &errorMsg);
  37. void Shutdown();
  38. void AddAssemblyLoadPath(const String& assemblyPath);
  39. bool CreateDelegate(const String& assemblyName, const String& qualifiedClassName, const String& methodName, void** funcOut);
  40. void WaitForDebuggerConnect();
  41. /// We access this directly in binding code, where there isn't a context
  42. /// to get a reference from
  43. static inline Context* GetContext() { return instance_->csContext_; }
  44. private:
  45. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  46. bool InitCoreCLRDLL(String &errorMsg);
  47. void GenerateTPAList(String& tpaList);
  48. void* coreCLRDLLHandle_;
  49. void* hostHandle_;
  50. unsigned domainId_;
  51. SharedPtr<NETHost> netHost_;
  52. /// weak local context ref, so avoid recursion in static GetContext call
  53. static WeakPtr<Context> csContext_;
  54. static WeakPtr<NETCore> instance_;
  55. };
  56. }