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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- export const ModalError = "ModalError";
- export interface ModalErrorEvent {
- title: string;
- message: string;
- }
- export const PlayerStarted = "EditorPlayerStarted";
- export const PlayerStopped = "EditorPlayerStopped";
- export const PlayerLog = "EditorPlayerLog";
- export interface PlayerLogEvent {
- message: string;
- level: number;
- }
- export const ActiveSceneEditorChange = "EditorActiveSceneEditorChange";
- export interface ActiveSceneEditorChangeEvent {
- sceneEditor: Editor.SceneEditor3D;
- }
- export const SceneClosed = "EditorSceneClosed";
- export interface SceneClosedEvent {
- scene: Atomic.Scene;
- }
- export const ContentFolderChanged = "ContentFolderChanged";
- export interface ContentFolderChangedEvent {
- path: string;
- }
- export const CloseProject = "EditorCloseProject";
- export const LoadProject = "EditorLoadProject";
- export interface LoadProjectEvent {
- // The full path to the .atomic file
- path: string;
- }
- export const SaveAllResources = "EditorSaveAllResources";
- export const SaveResource = "EditorSaveResource";
- export interface SaveResourceEvent {
- // The full path to the resource to save
- // empty or undefined for current
- path: string;
- }
- export const EditorResourceClose = "EditorResourceClose";
- export interface EditorCloseResourceEvent {
- editor:Editor.ResourceEditor;
- navigateToAvailableResource:boolean;
- }
- export const EditResource = "EditorEditResource";
- export interface EditResourceEvent {
- // The full path to the resource to edit
- path: string;
- }
- export const SceneEditStateChange = "SceneEditStateChange";
- export interface SceneEditStateChangeEvent {
- serializable: Atomic.Serializable;
- }
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