AssetDatabase.cpp 6.0 KB

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  1. #include <Poco/MD5Engine.h>
  2. #include <Atomic/IO/Log.h>
  3. #include <Atomic/IO/File.h>
  4. #include <Atomic/IO/FileSystem.h>
  5. #include <Atomic/Resource/ResourceCache.h>
  6. #include "../ToolEvents.h"
  7. #include "../ToolSystem.h"
  8. #include "../Project/Project.h"
  9. #include "AssetDatabase.h"
  10. namespace ToolCore
  11. {
  12. AssetDatabase::AssetDatabase(Context* context) : Object(context)
  13. {
  14. SubscribeToEvent(E_PROJECTLOADED, HANDLER(AssetDatabase, HandleProjectLoaded));
  15. }
  16. AssetDatabase::~AssetDatabase()
  17. {
  18. }
  19. String AssetDatabase::GetCachePath()
  20. {
  21. if (project_.Null())
  22. return String::EMPTY;
  23. return project_->GetProjectPath() + "Cache/";
  24. }
  25. String AssetDatabase::GenerateAssetGUID()
  26. {
  27. Time* time = GetSubsystem<Time>();
  28. while (true)
  29. {
  30. Poco::MD5Engine md5;
  31. PODVector<unsigned> data;
  32. for (unsigned i = 0; i < 16; i++)
  33. {
  34. data.Push(time->GetTimeSinceEpoch() + random() % 65535);
  35. }
  36. md5.update(&data[0], data.Size() * sizeof(unsigned));
  37. String guid = Poco::MD5Engine::digestToHex(md5.digest()).c_str();
  38. if (!usedGUID_.Contains(guid))
  39. {
  40. RegisterGUID(guid);
  41. return guid;
  42. }
  43. }
  44. assert(0);
  45. return "";
  46. }
  47. void AssetDatabase::RegisterGUID(const String& guid)
  48. {
  49. if (usedGUID_.Contains(guid))
  50. {
  51. assert(0);
  52. }
  53. usedGUID_.Push(guid);
  54. }
  55. void AssetDatabase::Import(const String& path)
  56. {
  57. FileSystem* fs = GetSubsystem<FileSystem>();
  58. // nothing for now
  59. if (fs->DirExists(path))
  60. return;
  61. }
  62. Asset* AssetDatabase::GetAssetByGUID(const String& guid)
  63. {
  64. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  65. while (itr != assets_.End())
  66. {
  67. if (guid == (*itr)->GetGUID())
  68. return *itr;
  69. itr++;
  70. }
  71. return 0;
  72. }
  73. Asset* AssetDatabase::GetAssetByPath(const String& path)
  74. {
  75. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  76. while (itr != assets_.End())
  77. {
  78. if (path == (*itr)->GetPath())
  79. return *itr;
  80. itr++;
  81. }
  82. return 0;
  83. }
  84. void AssetDatabase::PruneOrphanedDotAssetFiles()
  85. {
  86. FileSystem* fs = GetSubsystem<FileSystem>();
  87. const String& resourcePath = project_->GetResourcePath();
  88. Vector<String> allResults;
  89. fs->ScanDir(allResults, resourcePath, "*.asset", SCAN_FILES, true);
  90. for (unsigned i = 0; i < allResults.Size(); i++)
  91. {
  92. String dotAssetFilename = resourcePath + allResults[i];
  93. String assetFilename = ReplaceExtension(dotAssetFilename, "");
  94. // remove orphaned asset files
  95. if (!fs->FileExists(assetFilename) && !fs->DirExists(assetFilename))
  96. {
  97. LOGINFOF("Removing orphaned asset file: %s", dotAssetFilename.CString());
  98. fs->Delete(dotAssetFilename);
  99. }
  100. }
  101. }
  102. String AssetDatabase::GetDotAssetFilename(const String& path)
  103. {
  104. FileSystem* fs = GetSubsystem<FileSystem>();
  105. String assetFilename = path + ".asset";
  106. if (fs->DirExists(path)) {
  107. assetFilename = RemoveTrailingSlash(path) + ".asset";
  108. }
  109. return assetFilename;
  110. }
  111. void AssetDatabase::AddAsset(SharedPtr<Asset>& asset)
  112. {
  113. assets_.Push(asset);
  114. }
  115. void AssetDatabase::ImportDirtyAssets()
  116. {
  117. PODVector<Asset*> assets;
  118. GetDirtyAssets(assets);
  119. for (unsigned i = 0; i < assets.Size(); i++)
  120. {
  121. assets[i]->Import();
  122. assets[i]->Save();
  123. }
  124. }
  125. void AssetDatabase::Scan()
  126. {
  127. PruneOrphanedDotAssetFiles();
  128. FileSystem* fs = GetSubsystem<FileSystem>();
  129. const String& resourcePath = project_->GetResourcePath();
  130. Vector<String> allResults;
  131. fs->ScanDir(allResults, resourcePath, "", SCAN_FILES | SCAN_DIRS, true);
  132. Vector<String> filteredResults;
  133. for (unsigned i = 0; i < allResults.Size(); i++)
  134. {
  135. allResults[i] = resourcePath + allResults[i];
  136. const String& path = allResults[i];
  137. if (path.StartsWith(".") || path.EndsWith("."))
  138. continue;
  139. String ext = GetExtension(path);
  140. if (ext == ".asset")
  141. continue;
  142. filteredResults.Push(path);
  143. }
  144. for (unsigned i = 0; i < filteredResults.Size(); i++)
  145. {
  146. const String& path = filteredResults[i];
  147. String dotAssetFilename = GetDotAssetFilename(path);
  148. if (!fs->FileExists(dotAssetFilename))
  149. {
  150. // new asset
  151. SharedPtr<Asset> asset(new Asset(context_));
  152. if (asset->SetPath(path))
  153. AddAsset(asset);
  154. }
  155. else
  156. {
  157. SharedPtr<File> file(new File(context_, dotAssetFilename));
  158. SharedPtr<JSONFile> json(new JSONFile(context_));
  159. json->Load(*file);
  160. file->Close();
  161. JSONValue root = json->GetRoot();
  162. assert(root.GetInt("version") == ASSET_VERSION);
  163. String guid = root.GetString("guid");
  164. if (!GetAssetByGUID(guid))
  165. {
  166. SharedPtr<Asset> asset(new Asset(context_));
  167. asset->SetPath(path);
  168. AddAsset(asset);
  169. }
  170. }
  171. }
  172. ImportDirtyAssets();
  173. }
  174. void AssetDatabase::GetFolderAssets(String folder, PODVector<Asset*>& assets) const
  175. {
  176. if (project_.Null())
  177. return;
  178. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  179. if (!folder.Length())
  180. {
  181. folder = project_->GetResourcePath();
  182. }
  183. folder = AddTrailingSlash(folder);
  184. while (itr != assets_.End())
  185. {
  186. String path = GetPath((*itr)->GetPath());
  187. if (path == folder)
  188. assets.Push(*itr);
  189. itr++;
  190. }
  191. }
  192. void AssetDatabase::GetDirtyAssets(PODVector<Asset*>& assets)
  193. {
  194. assets.Clear();
  195. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  196. while (itr != assets_.End())
  197. {
  198. if ((*itr)->IsDirty())
  199. assets.Push(*itr);
  200. itr++;
  201. }
  202. }
  203. void AssetDatabase::HandleProjectLoaded(StringHash eventType, VariantMap& eventData)
  204. {
  205. project_ = GetSubsystem<ToolSystem>()->GetProject();
  206. ResourceCache* cache = GetSubsystem<ResourceCache>();
  207. cache->AddResourceDir(GetCachePath());
  208. Scan();
  209. }
  210. }