NETCInterop.cpp 17 KB

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  1. #include <Atomic/Script/ScriptVariant.h>
  2. #include <Atomic/Script/ScriptVariantMap.h>
  3. #include <Atomic/IPC/IPC.h>
  4. #include <Atomic/Graphics/VertexBuffer.h>
  5. #include <Atomic/Graphics/Viewport.h>
  6. #include <Atomic/Graphics/Graphics.h>
  7. #include <Atomic/Graphics/RenderPath.h>
  8. #include <Atomic/Graphics/Camera.h>
  9. #include <Atomic/Graphics/Light.h>
  10. #include <Atomic/Graphics/Octree.h>
  11. #include <Atomic/Graphics/AnimatedModel.h>
  12. #include <Atomic/Navigation/NavigationMesh.h>
  13. #include <Atomic/Navigation/CrowdManager.h>
  14. #include <Atomic/Physics/PhysicsWorld.h>
  15. #include <Atomic/Scene/ValueAnimation.h>
  16. #include <Atomic/Input/Controls.h>
  17. #include "NETCore.h"
  18. #ifdef ATOMIC_PLATFORM_WINDOWS
  19. #define ATOMIC_EXPORT_API __declspec(dllexport)
  20. #else
  21. #define ATOMIC_EXPORT_API
  22. #endif
  23. // TODO: Split into separate module files
  24. // IMPORTANT: methods here are prefaced with csi_ instead of csb_, the later being automatically generated bindings
  25. namespace Atomic
  26. {
  27. #ifdef ATOMIC_PLATFORM_IOS
  28. static const char *sdlResourceDir = 0;
  29. static const char *sdlDocumentsDir = 0;
  30. #endif
  31. extern "C"
  32. {
  33. ATOMIC_EXPORT_API void csi_Atomic_VariantMap_SetBool(VariantMap* vmap, const char* key, bool value)
  34. {
  35. if (!vmap)
  36. return;
  37. (*vmap)[key] = value;
  38. }
  39. ATOMIC_EXPORT_API ClassID csi_Atomic_RefCounted_GetClassID(RefCounted* refCounted)
  40. {
  41. if (!refCounted)
  42. return 0;
  43. return refCounted->GetClassID();
  44. }
  45. ATOMIC_EXPORT_API void csi_AtomicEngine_ReleaseRef(RefCounted* refCounted)
  46. {
  47. if (!refCounted)
  48. return;
  49. refCounted->ReleaseRef();
  50. }
  51. ATOMIC_EXPORT_API const char* csi_Atomic_RefCounted_GetTypeName(RefCounted* self)
  52. {
  53. if (!self->IsObject())
  54. {
  55. return "RefCounted";
  56. }
  57. static String returnValue;
  58. returnValue = ((Object*)self)->GetTypeName();
  59. return returnValue.CString();
  60. }
  61. ATOMIC_EXPORT_API int csi_Atomic_RefCounted_Refs(RefCounted* self)
  62. {
  63. if (!self)
  64. return 0;
  65. return self->Refs();
  66. }
  67. ATOMIC_EXPORT_API void csi_Atomic_AObject_SendEvent(Object* obj, const char* eventType, ScriptVariantMap* vmap)
  68. {
  69. obj->SendEvent(eventType, vmap ? vmap->GetVariantMap() : obj->GetEventDataMap());
  70. }
  71. ATOMIC_EXPORT_API void csi_Atomic_AObject_UnsubscribeFromAllEvents(Object* obj)
  72. {
  73. if (!obj)
  74. return;
  75. obj->UnsubscribeFromAllEvents();
  76. }
  77. ATOMIC_EXPORT_API ClassID csi_Atomic_NETCore_Initialize(NETCoreEventDispatchFunction eventDispatch, NETCoreUpdateDispatchFunction updateDispatch, NETCoreRefCountedDeletedFunction refCountedDeleted)
  78. {
  79. Context* context = new Context();
  80. // NOTE: We don't simply marshal the NETCoreDelegates structure due to iOS "reverse callback" limitation
  81. NETCoreDelegates delegates;
  82. delegates.eventDispatch = eventDispatch;
  83. delegates.updateDispatch = updateDispatch;
  84. delegates.refCountedDeleted = refCountedDeleted;
  85. NETCore* netCore = new NETCore(context, &delegates);
  86. context->RegisterSubsystem(netCore);
  87. return netCore;
  88. }
  89. ATOMIC_EXPORT_API unsigned csi_Atomic_AtomicNET_StringToStringHash(const char* str)
  90. {
  91. unsigned hash = 0;
  92. if (!str)
  93. return hash;
  94. while (*str)
  95. {
  96. // Perform the actual hashing as case-insensitive
  97. char c = *str;
  98. hash = SDBMHash(hash, (unsigned char)tolower(c));
  99. ++str;
  100. }
  101. return hash;
  102. }
  103. ATOMIC_EXPORT_API void csi_Atomic_AtomicNET_ScriptVariantMapCopyVariantMap(ScriptVariantMap* svm, VariantMap* vm)
  104. {
  105. if (!svm)
  106. return;
  107. if (!vm)
  108. {
  109. svm->CopySourceVariantMap(Variant::emptyVariantMap);
  110. return;
  111. }
  112. svm->CopySourceVariantMap(*vm);
  113. }
  114. ATOMIC_EXPORT_API void* csi_Atomic_AtomicNET_ScriptVariantMap_GetVoidPtr(ScriptVariantMap* svm, const char* key)
  115. {
  116. if (!svm || !key || !strlen(key))
  117. return nullptr;
  118. return svm->GetVoidPtr(key);
  119. }
  120. // IPC
  121. ATOMIC_EXPORT_API void csi_Atomic_IPC_SendEventToBrokerWithEventData(IPC* ipc, const char* eventType, ScriptVariantMap* variantMap)
  122. {
  123. #ifdef ATOMIC_PLATFORM_DESKTOP
  124. if (variantMap)
  125. ipc->SendEventToBroker(eventType, variantMap->GetVariantMap());
  126. else
  127. ipc->SendEventToBroker(eventType);
  128. #endif
  129. }
  130. // Graphics
  131. ATOMIC_EXPORT_API void* csi_Atomic_Graphics_GetSDLWindow()
  132. {
  133. if (!NETCore::GetContext())
  134. return 0;
  135. if (!NETCore::GetContext()->GetSubsystem<Graphics>())
  136. return 0;
  137. return NETCore::GetContext()->GetSubsystem<Graphics>()->GetSDLWindow();
  138. }
  139. ATOMIC_EXPORT_API void* csi_Atomic_VertexBuffer_Lock(VertexBuffer* vb, unsigned start, unsigned count, bool discard)
  140. {
  141. if (!vb)
  142. return nullptr;
  143. return vb->Lock(start, count, discard);
  144. }
  145. ATOMIC_EXPORT_API void csi_Atomic_Graphics_SetShaderParameter_Matrix3x4(Graphics* graphics, const char* param, Matrix3x4* matrix)
  146. {
  147. if (!graphics || !param || !strlen(param))
  148. return;
  149. graphics->SetShaderParameter(param, *matrix);
  150. }
  151. // RenderPath
  152. ATOMIC_EXPORT_API void csi_Atomic_RenderPath_SetShaderParameter(RenderPath* renderPath, const char* name, ScriptVariant* value)
  153. {
  154. if (!renderPath || !name || !value)
  155. return;
  156. Vector2 v2 = value->GetVariant().GetVector2();
  157. renderPath->SetShaderParameter(name, value->GetVariant());
  158. }
  159. ATOMIC_EXPORT_API void csi_Atomic_RenderPath_GetShaderParameter(RenderPath* renderPath, const char* name, ScriptVariant* value)
  160. {
  161. if (!renderPath || !name || !value)
  162. return;
  163. value->SetVariant(renderPath->GetShaderParameter(name));
  164. }
  165. // Light
  166. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowBias(Light* light, BiasParameters* parameters)
  167. {
  168. if (!parameters)
  169. return;
  170. light->SetShadowBias(*parameters);
  171. }
  172. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowBias(Light* light, BiasParameters* parameters)
  173. {
  174. if (!parameters)
  175. return;
  176. *parameters = light->GetShadowBias();
  177. }
  178. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowCascade(Light* light, CascadeParameters* parameters)
  179. {
  180. if (!parameters)
  181. return;
  182. light->SetShadowCascade(*parameters);
  183. }
  184. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowCascade(Light* light, CascadeParameters* parameters)
  185. {
  186. if (!parameters)
  187. return;
  188. *parameters = light->GetShadowCascade();
  189. }
  190. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowFocus(Light* light, FocusParameters* parameters)
  191. {
  192. if (!parameters)
  193. return;
  194. light->SetShadowFocus(*parameters);
  195. }
  196. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowFocus(Light* light, FocusParameters* parameters)
  197. {
  198. if (!parameters)
  199. return;
  200. *parameters = light->GetShadowFocus();
  201. }
  202. // Camera
  203. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetScreenRay(Camera* camera, float x, float y, Ray* ray)
  204. {
  205. if (!camera || !ray)
  206. return;
  207. *ray = camera->GetScreenRay(x, y);
  208. }
  209. ATOMIC_EXPORT_API void csi_Atomic_Camera_SetClipPlane(Camera* camera, Plane* plane)
  210. {
  211. if (!camera || !plane)
  212. return;
  213. camera->SetClipPlane(*plane);
  214. }
  215. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetClipPlane(Camera* camera, Plane* plane)
  216. {
  217. if (!camera || !plane)
  218. return;
  219. *plane = camera->GetClipPlane();
  220. }
  221. ATOMIC_EXPORT_API void csi_Atomic_Camera_SetReflectionPlane(Camera* camera, Plane* plane)
  222. {
  223. if (!camera || !plane)
  224. return;
  225. camera->SetReflectionPlane(*plane);
  226. }
  227. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetReflectionPlane(Camera* camera, Plane* plane)
  228. {
  229. if (!camera || !plane)
  230. return;
  231. *plane = camera->GetReflectionPlane();
  232. }
  233. // Octree
  234. ATOMIC_EXPORT_API void csi_Atomic_Octree_Raycast_FreeResult(PODVector<RayQueryResult>* resultVector)
  235. {
  236. delete resultVector;
  237. }
  238. // Any result vector must be freed with csi_Atomic_Octree_Raycast_FreeResult
  239. ATOMIC_EXPORT_API RayQueryResult* csi_Atomic_Octree_Raycast(Octree *octree, const Ray& ray, const RayQueryLevel& level, float maxDistance, unsigned int flags, unsigned int viewMask,
  240. bool single, void** resultVector, int *count)
  241. {
  242. PODVector<RayQueryResult>* results = new PODVector<RayQueryResult>();
  243. *count = 0;
  244. *resultVector = 0;
  245. RayOctreeQuery query(*results, ray, level, maxDistance, flags, viewMask);
  246. if (single)
  247. octree->RaycastSingle(query);
  248. else
  249. octree->Raycast(query);
  250. if (results->Size() == 0)
  251. {
  252. delete results;
  253. return NULL;
  254. }
  255. *count = results->Size();
  256. *resultVector = results;
  257. return &(*results)[0];
  258. }
  259. // NavigationMesh
  260. ATOMIC_EXPORT_API void csi_Atomic_NavigationMesh_FindPath_FreeResult(PODVector<Vector3>* resultVector)
  261. {
  262. delete resultVector;
  263. }
  264. // Any result vector must be freed with csi_Atomic_NavigationMesh_FindPath_FreeResult
  265. ATOMIC_EXPORT_API Vector3* csi_Atomic_NavigationMesh_FindPath(NavigationMesh *navMesh, Vector3* start, Vector3* end, Vector3 *extents, void** resultVector, int *count)
  266. {
  267. PODVector<Vector3>* results = new PODVector<Vector3>();
  268. navMesh->FindPath(*results, *start, *end, *extents);
  269. *count = 0;
  270. *resultVector = 0;
  271. if (results->Size() == 0)
  272. {
  273. delete results;
  274. return NULL;
  275. }
  276. *count = results->Size();
  277. *resultVector = results;
  278. return &(*results)[0];
  279. }
  280. // AnimatedModel
  281. ATOMIC_EXPORT_API Skeleton* csi_Atomic_AnimatedModel_GetSkeleton(AnimatedModel *animatedModel)
  282. {
  283. if (!animatedModel)
  284. return 0;
  285. return &animatedModel->GetSkeleton();
  286. }
  287. // Skeleton
  288. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_SetRootBoneIndex(Skeleton *skeleton, unsigned index)
  289. {
  290. if (!skeleton)
  291. return;
  292. skeleton->SetRootBoneIndex(index);
  293. }
  294. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_Define(Skeleton *skeleton, Skeleton *src)
  295. {
  296. if (!skeleton || !src)
  297. return;
  298. skeleton->Define(*src);
  299. }
  300. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_Reset(Skeleton *skeleton)
  301. {
  302. if (!skeleton)
  303. return;
  304. skeleton->Reset();
  305. }
  306. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_ResetSilent(Skeleton *skeleton)
  307. {
  308. if (!skeleton)
  309. return;
  310. skeleton->ResetSilent();
  311. }
  312. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_ClearBones(Skeleton *skeleton)
  313. {
  314. if (!skeleton)
  315. return;
  316. skeleton->ClearBones();
  317. }
  318. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetRootBone(Skeleton *skeleton)
  319. {
  320. if (!skeleton)
  321. return 0;
  322. return skeleton->GetRootBone();
  323. }
  324. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetBone_ByIndex(Skeleton *skeleton, unsigned index)
  325. {
  326. if (!skeleton)
  327. return 0;
  328. if (index >= skeleton->GetNumBones())
  329. return 0;
  330. return skeleton->GetBone(index);
  331. }
  332. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetBone_ByName(Skeleton *skeleton, const char* name)
  333. {
  334. if (!skeleton || !name || !strlen(name))
  335. return 0;
  336. return skeleton->GetBone(name);
  337. }
  338. ATOMIC_EXPORT_API unsigned csi_Atomic_Skeleton_GetNumBones(Skeleton *skeleton)
  339. {
  340. if (!skeleton)
  341. return 0;
  342. return skeleton->GetNumBones();
  343. }
  344. // PhysicsWorld
  345. ATOMIC_EXPORT_API void csi_Atomic_PhysicsWorld_RaycastSingle(PhysicsWorld* world, Ray* ray, float maxDistance, unsigned collisionMask, PhysicsRaycastResult* result)
  346. {
  347. if (!world || !ray || !result)
  348. return;
  349. world->RaycastSingle(*result, *ray, maxDistance, collisionMask);
  350. }
  351. // Controls
  352. ATOMIC_EXPORT_API unsigned csi_Atomic_Controls_GetButtons(Controls *controls)
  353. {
  354. return controls->buttons_;
  355. }
  356. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetButtons(Controls *controls, unsigned value)
  357. {
  358. controls->buttons_ = value;
  359. }
  360. ATOMIC_EXPORT_API float csi_Atomic_Controls_GetYaw(Controls *controls)
  361. {
  362. return controls->yaw_;
  363. }
  364. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetYaw(Controls *controls, float value)
  365. {
  366. controls->yaw_ = value;
  367. }
  368. ATOMIC_EXPORT_API float csi_Atomic_Controls_GetPitch(Controls *controls)
  369. {
  370. return controls->pitch_;
  371. }
  372. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetPitch(Controls *controls, float value)
  373. {
  374. controls->pitch_ = value;
  375. }
  376. ATOMIC_EXPORT_API void csi_Atomic_Controls_Reset(Controls *_target)
  377. {
  378. _target->Reset();
  379. }
  380. ATOMIC_EXPORT_API void csi_Atomic_Controls_Set(Controls *_target, unsigned int buttons, int down)
  381. {
  382. _target->Set(buttons, down);
  383. }
  384. ATOMIC_EXPORT_API int csi_Atomic_Controls_IsDown(Controls *_target, unsigned int button)
  385. {
  386. return _target->IsDown(button);
  387. }
  388. ATOMIC_EXPORT_API Controls* csi_Atomic_Controls_Create()
  389. {
  390. return new Controls();
  391. }
  392. ATOMIC_EXPORT_API void csi_Atomic_Controls_Destroy(Controls *controls)
  393. {
  394. if (!controls)
  395. return;
  396. delete controls;
  397. }
  398. // CrowdManager
  399. ATOMIC_EXPORT_API void csi_Atomic_CrowdManager_GetObstacleAvoidanceParams(CrowdManager *manager, unsigned obstacleAvoidanceType, CrowdObstacleAvoidanceParams* parms)
  400. {
  401. if (!manager || !parms)
  402. return;
  403. *parms = manager->GetObstacleAvoidanceParams(obstacleAvoidanceType);
  404. }
  405. ATOMIC_EXPORT_API void csi_Atomic_CrowdManager_SetObstacleAvoidanceParams(CrowdManager *manager, unsigned obstacleAvoidanceType, CrowdObstacleAvoidanceParams* parms)
  406. {
  407. if (!manager || !parms)
  408. return;
  409. manager->SetObstacleAvoidanceParams(obstacleAvoidanceType, *parms);
  410. }
  411. // ValueAnimation
  412. ATOMIC_EXPORT_API bool csi_Atomic_ValueAnimation_SetKeyFrame(ValueAnimation* self, float time, ScriptVariant* variant)
  413. {
  414. if (!self || !variant)
  415. return false;
  416. return self->SetKeyFrame(time, variant->GetVariant());
  417. }
  418. #ifdef ATOMIC_PLATFORM_IOS
  419. ATOMIC_EXPORT_API void SDL_IOS_Init(const char *resourceDir, const char *documentsDir)
  420. {
  421. sdlResourceDir = resourceDir;
  422. sdlDocumentsDir = documentsDir;
  423. }
  424. #endif
  425. }
  426. }
  427. #ifdef ATOMIC_PLATFORM_IOS
  428. //FileSystem.cpp uses these functions as external.
  429. const char* SDL_IOS_GetResourceDir()
  430. {
  431. return Atomic::sdlResourceDir;
  432. }
  433. const char* SDL_IOS_GetDocumentsDir()
  434. {
  435. return Atomic::sdlDocumentsDir;
  436. }
  437. #endif