NETCInterop.cpp 21 KB

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  1. #include <Atomic/Core/Thread.h>
  2. #include <Atomic/Resource/ResourceCache.h>
  3. #include <Atomic/Script/ScriptVariant.h>
  4. #include <Atomic/Script/ScriptVariantMap.h>
  5. #include <Atomic/IPC/IPC.h>
  6. #include <Atomic/Graphics/VertexBuffer.h>
  7. #include <Atomic/Graphics/Viewport.h>
  8. #include <Atomic/Graphics/Graphics.h>
  9. #include <Atomic/Graphics/RenderPath.h>
  10. #include <Atomic/Graphics/Camera.h>
  11. #include <Atomic/Graphics/Light.h>
  12. #include <Atomic/Graphics/Octree.h>
  13. #include <Atomic/Graphics/AnimatedModel.h>
  14. #include <Atomic/Graphics/Material.h>
  15. #include <Atomic/Navigation/NavigationMesh.h>
  16. #include <Atomic/Navigation/CrowdManager.h>
  17. #include <Atomic/Physics/PhysicsWorld.h>
  18. #include <Atomic/Scene/ValueAnimation.h>
  19. #include <AtomicNET/NETScript/CSComponent.h>
  20. #include <Atomic/Input/Controls.h>
  21. #include "NETCore.h"
  22. #ifdef ATOMIC_PLATFORM_WINDOWS
  23. #define ATOMIC_EXPORT_API __declspec(dllexport)
  24. #else
  25. #define ATOMIC_EXPORT_API
  26. #endif
  27. // TODO: Split into separate module files
  28. // IMPORTANT: methods here are prefaced with csi_ instead of csb_, the later being automatically generated bindings
  29. namespace Atomic
  30. {
  31. #ifdef ATOMIC_PLATFORM_IOS
  32. static const char *sdlResourceDir = 0;
  33. static const char *sdlDocumentsDir = 0;
  34. #endif
  35. extern "C"
  36. {
  37. ATOMIC_EXPORT_API void csi_Atomic_VariantMap_SetBool(VariantMap* vmap, const char* key, bool value)
  38. {
  39. if (!vmap)
  40. return;
  41. (*vmap)[key] = value;
  42. }
  43. ATOMIC_EXPORT_API ClassID csi_Atomic_RefCounted_GetClassID(RefCounted* refCounted)
  44. {
  45. if (!refCounted)
  46. return 0;
  47. return refCounted->GetClassID();
  48. }
  49. ATOMIC_EXPORT_API void csi_AtomicEngine_AddRef(RefCounted* refCounted)
  50. {
  51. if (!NETCore::EnsureMainThread("csi_AtomicEngine_AddRef - not on main thread"))
  52. return;
  53. if (!refCounted)
  54. return;
  55. refCounted->AddRef();
  56. }
  57. ATOMIC_EXPORT_API void csi_AtomicEngine_AddRefSilent(RefCounted* refCounted)
  58. {
  59. if (!NETCore::EnsureMainThread("csi_AtomicEngine_AddRefSilent - not on main thread"))
  60. return;
  61. if (!refCounted)
  62. return;
  63. refCounted->AddRefSilent();
  64. }
  65. ATOMIC_EXPORT_API void csi_AtomicEngine_ReleaseRef(RefCounted* refCounted)
  66. {
  67. if (!NETCore::EnsureMainThread("csi_AtomicEngine_ReleaseRef - not on main thread"))
  68. return;
  69. if (!refCounted)
  70. return;
  71. refCounted->ReleaseRef();
  72. }
  73. ATOMIC_EXPORT_API void csi_AtomicEngine_ReleaseRefSilent(RefCounted* refCounted)
  74. {
  75. if (!NETCore::EnsureMainThread("csi_AtomicEngine_ReleaseRefSilent - not on main thread"))
  76. return;
  77. if (!refCounted)
  78. return;
  79. refCounted->ReleaseRefSilent();
  80. }
  81. ATOMIC_EXPORT_API bool csi_AtomicEngine_IsMainThread()
  82. {
  83. return Thread::IsMainThread();
  84. }
  85. ATOMIC_EXPORT_API const char* csi_Atomic_RefCounted_GetTypeName(RefCounted* self)
  86. {
  87. return self ? self->GetTypeName().CString() : "(NULL)";
  88. }
  89. ATOMIC_EXPORT_API int csi_Atomic_RefCounted_Refs(RefCounted* self)
  90. {
  91. if (!self)
  92. return 0;
  93. return self->Refs();
  94. }
  95. ATOMIC_EXPORT_API void csi_Atomic_AObject_SendEvent(Object* obj, const char* eventType, ScriptVariantMap* vmap)
  96. {
  97. obj->SendEvent(eventType, vmap ? vmap->GetVariantMap() : obj->GetEventDataMap());
  98. }
  99. ATOMIC_EXPORT_API void csi_Atomic_AObject_UnsubscribeFromAllEvents(Object* obj)
  100. {
  101. if (!obj)
  102. return;
  103. obj->UnsubscribeFromAllEvents();
  104. }
  105. ATOMIC_EXPORT_API ClassID csi_Atomic_NETCore_Initialize(NETCoreEventDispatchFunction eventDispatch,
  106. NETCoreUpdateDispatchFunction updateDispatch,
  107. NETCoreRefCountedDeletedFunction refCountedDeleted,
  108. NETCoreThrowManagedExceptionFunction throwManagedException)
  109. {
  110. Context* context = new Context();
  111. // NOTE: We don't simply marshal the NETCoreDelegates structure due to iOS "reverse callback" limitation
  112. NETCoreDelegates delegates;
  113. delegates.eventDispatch = eventDispatch;
  114. delegates.updateDispatch = updateDispatch;
  115. delegates.refCountedDeleted = refCountedDeleted;
  116. delegates.throwManagedException = throwManagedException;
  117. NETCore* netCore = new NETCore(context, &delegates);
  118. context->RegisterSubsystem(netCore);
  119. return netCore;
  120. }
  121. ATOMIC_EXPORT_API unsigned csi_Atomic_AtomicNET_StringToStringHash(const char* str)
  122. {
  123. unsigned hash = 0;
  124. if (!str)
  125. return hash;
  126. while (*str)
  127. {
  128. // Perform the actual hashing as case-insensitive
  129. char c = *str;
  130. hash = SDBMHash(hash, (unsigned char)tolower(c));
  131. ++str;
  132. }
  133. return hash;
  134. }
  135. ATOMIC_EXPORT_API void csi_Atomic_AtomicNET_ScriptVariantMapCopyVariantMap(ScriptVariantMap* svm, VariantMap* vm)
  136. {
  137. if (!svm)
  138. return;
  139. if (!vm)
  140. {
  141. svm->CopySourceVariantMap(Variant::emptyVariantMap);
  142. return;
  143. }
  144. svm->CopySourceVariantMap(*vm);
  145. }
  146. ATOMIC_EXPORT_API void* csi_Atomic_AtomicNET_ScriptVariantMap_GetVoidPtr(ScriptVariantMap* svm, const char* key)
  147. {
  148. if (!svm || !key || !strlen(key))
  149. return nullptr;
  150. return svm->GetVoidPtr(key);
  151. }
  152. // IPC
  153. ATOMIC_EXPORT_API void csi_Atomic_IPC_SendEventToBrokerWithEventData(IPC* ipc, const char* eventType, ScriptVariantMap* variantMap)
  154. {
  155. #ifdef ATOMIC_PLATFORM_DESKTOP
  156. if (variantMap)
  157. ipc->SendEventToBroker(eventType, variantMap->GetVariantMap());
  158. else
  159. ipc->SendEventToBroker(eventType);
  160. #endif
  161. }
  162. // Graphics
  163. ATOMIC_EXPORT_API void* csi_Atomic_Graphics_GetSDLWindow()
  164. {
  165. if (!NETCore::GetContext())
  166. return 0;
  167. if (!NETCore::GetContext()->GetSubsystem<Graphics>())
  168. return 0;
  169. return NETCore::GetContext()->GetSubsystem<Graphics>()->GetSDLWindow();
  170. }
  171. ATOMIC_EXPORT_API void* csi_Atomic_VertexBuffer_Lock(VertexBuffer* vb, unsigned start, unsigned count, bool discard)
  172. {
  173. if (!vb)
  174. return nullptr;
  175. return vb->Lock(start, count, discard);
  176. }
  177. ATOMIC_EXPORT_API void csi_Atomic_Graphics_SetShaderParameter_Matrix3x4(Graphics* graphics, const char* param, Matrix3x4* matrix)
  178. {
  179. if (!graphics || !param || !strlen(param))
  180. return;
  181. graphics->SetShaderParameter(param, *matrix);
  182. }
  183. // RenderPath
  184. ATOMIC_EXPORT_API void csi_Atomic_RenderPath_SetShaderParameter(RenderPath* renderPath, const char* name, ScriptVariant* value)
  185. {
  186. if (!renderPath || !name || !value)
  187. return;
  188. Vector2 v2 = value->GetVariant().GetVector2();
  189. renderPath->SetShaderParameter(name, value->GetVariant());
  190. }
  191. ATOMIC_EXPORT_API void csi_Atomic_RenderPath_GetShaderParameter(RenderPath* renderPath, const char* name, ScriptVariant* value)
  192. {
  193. if (!renderPath || !name || !value)
  194. return;
  195. value->SetVariant(renderPath->GetShaderParameter(name));
  196. }
  197. // Light
  198. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowBias(Light* light, BiasParameters* parameters)
  199. {
  200. if (!parameters)
  201. return;
  202. light->SetShadowBias(*parameters);
  203. }
  204. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowBias(Light* light, BiasParameters* parameters)
  205. {
  206. if (!parameters)
  207. return;
  208. *parameters = light->GetShadowBias();
  209. }
  210. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowCascade(Light* light, CascadeParameters* parameters)
  211. {
  212. if (!parameters)
  213. return;
  214. light->SetShadowCascade(*parameters);
  215. }
  216. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowCascade(Light* light, CascadeParameters* parameters)
  217. {
  218. if (!parameters)
  219. return;
  220. *parameters = light->GetShadowCascade();
  221. }
  222. ATOMIC_EXPORT_API void csi_Atomic_Light_SetShadowFocus(Light* light, FocusParameters* parameters)
  223. {
  224. if (!parameters)
  225. return;
  226. light->SetShadowFocus(*parameters);
  227. }
  228. ATOMIC_EXPORT_API void csi_Atomic_Light_GetShadowFocus(Light* light, FocusParameters* parameters)
  229. {
  230. if (!parameters)
  231. return;
  232. *parameters = light->GetShadowFocus();
  233. }
  234. // Camera
  235. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetScreenRay(Camera* camera, float x, float y, Ray* ray)
  236. {
  237. if (!camera || !ray)
  238. return;
  239. *ray = camera->GetScreenRay(x, y);
  240. }
  241. ATOMIC_EXPORT_API void csi_Atomic_Camera_SetClipPlane(Camera* camera, Plane* plane)
  242. {
  243. if (!camera || !plane)
  244. return;
  245. camera->SetClipPlane(*plane);
  246. }
  247. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetClipPlane(Camera* camera, Plane* plane)
  248. {
  249. if (!camera || !plane)
  250. return;
  251. *plane = camera->GetClipPlane();
  252. }
  253. ATOMIC_EXPORT_API void csi_Atomic_Camera_SetReflectionPlane(Camera* camera, Plane* plane)
  254. {
  255. if (!camera || !plane)
  256. return;
  257. camera->SetReflectionPlane(*plane);
  258. }
  259. ATOMIC_EXPORT_API void csi_Atomic_Camera_GetReflectionPlane(Camera* camera, Plane* plane)
  260. {
  261. if (!camera || !plane)
  262. return;
  263. *plane = camera->GetReflectionPlane();
  264. }
  265. // Octree
  266. ATOMIC_EXPORT_API void csi_Atomic_Octree_Raycast_FreeResult(PODVector<RayQueryResult>* resultVector)
  267. {
  268. delete resultVector;
  269. }
  270. // Any result vector must be freed with csi_Atomic_Octree_Raycast_FreeResult
  271. ATOMIC_EXPORT_API RayQueryResult* csi_Atomic_Octree_Raycast(Octree *octree, const Ray& ray, const RayQueryLevel& level, float maxDistance, unsigned int flags, unsigned int viewMask,
  272. bool single, void** resultVector, int *count)
  273. {
  274. PODVector<RayQueryResult>* results = new PODVector<RayQueryResult>();
  275. *count = 0;
  276. *resultVector = 0;
  277. RayOctreeQuery query(*results, ray, level, maxDistance, flags, viewMask);
  278. if (single)
  279. octree->RaycastSingle(query);
  280. else
  281. octree->Raycast(query);
  282. if (results->Size() == 0)
  283. {
  284. delete results;
  285. return NULL;
  286. }
  287. *count = results->Size();
  288. *resultVector = results;
  289. return &(*results)[0];
  290. }
  291. // NavigationMesh
  292. ATOMIC_EXPORT_API void csi_Atomic_NavigationMesh_FindPath_FreeResult(PODVector<Vector3>* resultVector)
  293. {
  294. delete resultVector;
  295. }
  296. // Any result vector must be freed with csi_Atomic_NavigationMesh_FindPath_FreeResult
  297. ATOMIC_EXPORT_API Vector3* csi_Atomic_NavigationMesh_FindPath(NavigationMesh *navMesh, Vector3* start, Vector3* end, Vector3 *extents, void** resultVector, int *count)
  298. {
  299. PODVector<Vector3>* results = new PODVector<Vector3>();
  300. navMesh->FindPath(*results, *start, *end, *extents);
  301. *count = 0;
  302. *resultVector = 0;
  303. if (results->Size() == 0)
  304. {
  305. delete results;
  306. return NULL;
  307. }
  308. *count = results->Size();
  309. *resultVector = results;
  310. return &(*results)[0];
  311. }
  312. // AnimatedModel
  313. ATOMIC_EXPORT_API Skeleton* csi_Atomic_AnimatedModel_GetSkeleton(AnimatedModel *animatedModel)
  314. {
  315. if (!animatedModel)
  316. return 0;
  317. return &animatedModel->GetSkeleton();
  318. }
  319. // Skeleton
  320. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_SetRootBoneIndex(Skeleton *skeleton, unsigned index)
  321. {
  322. if (!skeleton)
  323. return;
  324. skeleton->SetRootBoneIndex(index);
  325. }
  326. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_Define(Skeleton *skeleton, Skeleton *src)
  327. {
  328. if (!skeleton || !src)
  329. return;
  330. skeleton->Define(*src);
  331. }
  332. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_Reset(Skeleton *skeleton)
  333. {
  334. if (!skeleton)
  335. return;
  336. skeleton->Reset();
  337. }
  338. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_ResetSilent(Skeleton *skeleton)
  339. {
  340. if (!skeleton)
  341. return;
  342. skeleton->ResetSilent();
  343. }
  344. ATOMIC_EXPORT_API void csi_Atomic_Skeleton_ClearBones(Skeleton *skeleton)
  345. {
  346. if (!skeleton)
  347. return;
  348. skeleton->ClearBones();
  349. }
  350. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetRootBone(Skeleton *skeleton)
  351. {
  352. if (!skeleton)
  353. return 0;
  354. return skeleton->GetRootBone();
  355. }
  356. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetBone_ByIndex(Skeleton *skeleton, unsigned index)
  357. {
  358. if (!skeleton)
  359. return 0;
  360. if (index >= skeleton->GetNumBones())
  361. return 0;
  362. return skeleton->GetBone(index);
  363. }
  364. ATOMIC_EXPORT_API Bone* csi_Atomic_Skeleton_GetBone_ByName(Skeleton *skeleton, const char* name)
  365. {
  366. if (!skeleton || !name || !strlen(name))
  367. return 0;
  368. return skeleton->GetBone(name);
  369. }
  370. ATOMIC_EXPORT_API unsigned csi_Atomic_Skeleton_GetNumBones(Skeleton *skeleton)
  371. {
  372. if (!skeleton)
  373. return 0;
  374. return skeleton->GetNumBones();
  375. }
  376. // PhysicsWorld
  377. ATOMIC_EXPORT_API void csi_Atomic_PhysicsWorld_RaycastSingle(PhysicsWorld* world, Ray* ray, float maxDistance, unsigned collisionMask, PhysicsRaycastResult* result)
  378. {
  379. if (!world || !ray || !result)
  380. return;
  381. world->RaycastSingle(*result, *ray, maxDistance, collisionMask);
  382. }
  383. // Controls
  384. ATOMIC_EXPORT_API unsigned csi_Atomic_Controls_GetButtons(Controls *controls)
  385. {
  386. return controls->buttons_;
  387. }
  388. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetButtons(Controls *controls, unsigned value)
  389. {
  390. controls->buttons_ = value;
  391. }
  392. ATOMIC_EXPORT_API float csi_Atomic_Controls_GetYaw(Controls *controls)
  393. {
  394. return controls->yaw_;
  395. }
  396. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetYaw(Controls *controls, float value)
  397. {
  398. controls->yaw_ = value;
  399. }
  400. ATOMIC_EXPORT_API float csi_Atomic_Controls_GetPitch(Controls *controls)
  401. {
  402. return controls->pitch_;
  403. }
  404. ATOMIC_EXPORT_API void csi_Atomic_Controls_SetPitch(Controls *controls, float value)
  405. {
  406. controls->pitch_ = value;
  407. }
  408. ATOMIC_EXPORT_API void csi_Atomic_Controls_Reset(Controls *_target)
  409. {
  410. _target->Reset();
  411. }
  412. ATOMIC_EXPORT_API void csi_Atomic_Controls_Set(Controls *_target, unsigned int buttons, int down)
  413. {
  414. _target->Set(buttons, down);
  415. }
  416. ATOMIC_EXPORT_API int csi_Atomic_Controls_IsDown(Controls *_target, unsigned int button)
  417. {
  418. return _target->IsDown(button);
  419. }
  420. ATOMIC_EXPORT_API Controls* csi_Atomic_Controls_Create()
  421. {
  422. return new Controls();
  423. }
  424. ATOMIC_EXPORT_API void csi_Atomic_Controls_Destroy(Controls *controls)
  425. {
  426. if (!controls)
  427. return;
  428. delete controls;
  429. }
  430. // CrowdManager
  431. ATOMIC_EXPORT_API void csi_Atomic_CrowdManager_GetObstacleAvoidanceParams(CrowdManager *manager, unsigned obstacleAvoidanceType, CrowdObstacleAvoidanceParams* parms)
  432. {
  433. if (!manager || !parms)
  434. return;
  435. *parms = manager->GetObstacleAvoidanceParams(obstacleAvoidanceType);
  436. }
  437. ATOMIC_EXPORT_API void csi_Atomic_CrowdManager_SetObstacleAvoidanceParams(CrowdManager *manager, unsigned obstacleAvoidanceType, CrowdObstacleAvoidanceParams* parms)
  438. {
  439. if (!manager || !parms)
  440. return;
  441. manager->SetObstacleAvoidanceParams(obstacleAvoidanceType, *parms);
  442. }
  443. // ValueAnimation
  444. ATOMIC_EXPORT_API bool csi_Atomic_ValueAnimation_SetKeyFrame(ValueAnimation* self, float time, ScriptVariant* variant)
  445. {
  446. if (!self || !variant)
  447. return false;
  448. return self->SetKeyFrame(time, variant->GetVariant());
  449. }
  450. // File
  451. ATOMIC_EXPORT_API unsigned csi_Atomic_File_Read(File* self, void* dest, unsigned size)
  452. {
  453. return self->Read(dest, size);
  454. }
  455. ATOMIC_EXPORT_API unsigned csi_Atomic_File_Write(File* self, void* data, unsigned offset, unsigned size)
  456. {
  457. unsigned char* bytes = (unsigned char*) data;
  458. bytes += offset;
  459. return self->Write(bytes, size);
  460. }
  461. // Material
  462. ATOMIC_EXPORT_API void csi_Atomic_Material_SetShaderParameter(Material* self, const char* name, ScriptVariant* variant)
  463. {
  464. if (!self || !variant || !name || !strlen(name))
  465. return;
  466. self->SetShaderParameter(name, variant->GetVariant());
  467. }
  468. // CSComponent
  469. ATOMIC_EXPORT_API CSComponent* csi_Atomic_CSComponent_Constructor()
  470. {
  471. return new CSComponent(NETCore::GetContext());
  472. }
  473. // Frustum
  474. ATOMIC_EXPORT_API void csi_Atomic_Frustum_Define(Frustum* self, float fov, float aspectRatio, float zoom, float nearZ, float farZ, Vector3* position, Quaternion* rotation)
  475. {
  476. if (!self || !position || !rotation)
  477. {
  478. return;
  479. }
  480. self->Define(fov, aspectRatio, zoom, nearZ, farZ, Matrix3x4(*position, *rotation, 1.0f));
  481. }
  482. ATOMIC_EXPORT_API void csi_Atomic_Frustum_DefineOrtho(Frustum* self, float orthoSize, float aspectRatio, float zoom, float nearZ, float farZ, Vector3* position, Quaternion* rotation)
  483. {
  484. if (!self || !position || !rotation)
  485. {
  486. return;
  487. }
  488. self->DefineOrtho(orthoSize, aspectRatio, zoom, nearZ, farZ, Matrix3x4(*position, *rotation, 1.0f));
  489. }
  490. ATOMIC_EXPORT_API Intersection csi_Atomic_Frustum_IsInside_Vector3(Frustum* self, Vector3* point)
  491. {
  492. if (!self || !point)
  493. {
  494. return OUTSIDE;
  495. }
  496. return self->IsInside(*point);
  497. }
  498. ATOMIC_EXPORT_API Intersection csi_Atomic_Frustum_IsInside_BoundingBox(Frustum* self, BoundingBox* bbox)
  499. {
  500. if (!self || !bbox)
  501. {
  502. return OUTSIDE;
  503. }
  504. return self->IsInside(*bbox);
  505. }
  506. ATOMIC_EXPORT_API Intersection csi_Atomic_Frustum_IsInsideFast_BoundingBox(Frustum* self, BoundingBox* bbox)
  507. {
  508. if (!self || !bbox)
  509. {
  510. return OUTSIDE;
  511. }
  512. return self->IsInsideFast(*bbox);
  513. }
  514. ATOMIC_EXPORT_API float csi_Atomic_Frustum_Distance(Frustum* self, Vector3* point)
  515. {
  516. if (!self || !point)
  517. {
  518. return 0.0f;
  519. }
  520. return self->Distance(*point);
  521. }
  522. // Native method is suppressed from automated bindings, for additional GC logic in C# version of method
  523. ATOMIC_EXPORT_API void csi_Atomic_ResourceCache_ReleaseAllResources(ResourceCache* self, bool force)
  524. {
  525. if (!self)
  526. {
  527. return;
  528. }
  529. self->ReleaseAllResources(force);
  530. }
  531. #ifdef ATOMIC_PLATFORM_IOS
  532. ATOMIC_EXPORT_API void SDL_IOS_Init(const char *resourceDir, const char *documentsDir)
  533. {
  534. sdlResourceDir = resourceDir;
  535. sdlDocumentsDir = documentsDir;
  536. }
  537. #endif
  538. }
  539. }
  540. #ifdef ATOMIC_PLATFORM_IOS
  541. //FileSystem.cpp uses these functions as external.
  542. const char* SDL_IOS_GetResourceDir()
  543. {
  544. return Atomic::sdlResourceDir;
  545. }
  546. const char* SDL_IOS_GetDocumentsDir()
  547. {
  548. return Atomic::sdlDocumentsDir;
  549. }
  550. #endif