HierarchyFrame.ts 14 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. import HierarchyFrameMenu = require("./menus/HierarchyFrameMenu");
  23. import MenuItemSources = require("./menus/MenuItemSources");
  24. import EditorEvents = require("editor/EditorEvents");
  25. import EditorUI = require("ui/EditorUI");
  26. import SearchBarFiltering = require("resources/SearchBarFiltering");
  27. var IconTemporary = "ComponentBitmap";
  28. class HierarchyFrame extends Atomic.UIWidget {
  29. scene: Atomic.Scene = null;
  30. sceneEditor: Editor.SceneEditor3D;
  31. hierList: Atomic.UIListView;
  32. menu: HierarchyFrameMenu;
  33. nodeIDToItemID = {};
  34. uiSearchBar: SearchBarFiltering.UISearchBar = new SearchBarFiltering.UISearchBar();
  35. search: boolean = false;
  36. searchEdit: Atomic.UIEditField;
  37. selectedNode: Atomic.Node;
  38. constructor(parent: Atomic.UIWidget) {
  39. super();
  40. this.menu = new HierarchyFrameMenu();
  41. this.load("AtomicEditor/editor/ui/hierarchyframe.tb.txt");
  42. this.gravity = Atomic.UI_GRAVITY_TOP_BOTTOM;
  43. this.searchEdit = <Atomic.UIEditField>this.getWidget("filter");
  44. var hierarchycontainer = parent.getWidget("hierarchycontainer");
  45. hierarchycontainer.addChild(this);
  46. hierarchycontainer = this.getWidget("hierarchycontainer");
  47. var hierList = this.hierList = new Atomic.UIListView();
  48. hierList.multiSelect = true;
  49. hierList.rootList.id = "hierList_";
  50. hierList.subscribeToEvent("UIListViewSelectionChanged", (event: Atomic.UIListViewSelectionChangedEvent) => this.handleHierListSelectionChangedEvent(event));
  51. hierarchycontainer.addChild(hierList);
  52. this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data));
  53. this.subscribeToEvent(EditorEvents.ActiveSceneEditorChange, (data) => this.handleActiveSceneEditorChanged(data));
  54. // handle dropping on hierarchy, moving node, dropping prefabs, etc
  55. this.subscribeToEvent(this.hierList.rootList, "DragEnded", (data) => this.handleDragEnded(data));
  56. // on mouse up clear the list's drag object
  57. this.subscribeToEvent("MouseButtonUp", () => {
  58. this.hierList.rootList.dragObject = null;
  59. });
  60. this.subscribeToEvent(EditorEvents.ProjectClosed, (ev) => {
  61. this.scene = null;
  62. this.populate();
  63. });
  64. this.subscribeToEvent(EditorEvents.SceneClosed, (ev: EditorEvents.SceneClosedEvent) => {
  65. if (ev.scene == this.scene) {
  66. this.unsubscribeFromEvents(this.scene);
  67. this.scene = null;
  68. this.populate();
  69. }
  70. });
  71. this.subscribeToEvent("ComponentAdded", (ev: Atomic.ComponentAddedEvent) => {
  72. if (!ev.component || ev.component.typeName != "PrefabComponent") return;
  73. var node = ev.node;
  74. var itemID = this.nodeIDToItemID[node.id];
  75. if (itemID) {
  76. this.hierList.setItemTextSkin(node.id.toString(), "HierarchyPrefabText");
  77. }
  78. });
  79. this.subscribeToEvent("ComponentRemoved", (ev: Atomic.ComponentRemovedEvent) => {
  80. if (!ev.component || ev.component.typeName != "PrefabComponent") return;
  81. var node = ev.node;
  82. var itemID = this.nodeIDToItemID[node.id];
  83. if (itemID) {
  84. this.hierList.setItemTextSkin(node.id.toString(), "Folder");
  85. }
  86. });
  87. this.subscribeToEvent("TemporaryChanged", (ev: Atomic.TemporaryChangedEvent) => {
  88. // this can happen on a temporary status change on a non-scripted class instance
  89. if (!ev.serializable) {
  90. return;
  91. }
  92. if (ev.serializable.typeName == "Node") {
  93. var node = <Atomic.Node>ev.serializable;
  94. var itemID = this.nodeIDToItemID[node.id];
  95. if (itemID) {
  96. this.hierList.setItemIcon(node.id.toString(), node.isTemporary() ? IconTemporary : "");
  97. }
  98. }
  99. });
  100. }
  101. handleSceneEditNodeAdded(ev: Editor.SceneEditNodeAddedEvent) {
  102. var node = ev.node;
  103. if (this.filterNode(node))
  104. return;
  105. var parentID = this.nodeIDToItemID[node.parent.id];
  106. var childItemID = this.recursiveAddNode(parentID, node);
  107. this.nodeIDToItemID[node.id] = childItemID;
  108. }
  109. handleSceneEditNodeRemoved(ev: Editor.SceneEditNodeRemovedEvent) {
  110. // on close
  111. if (!this.scene)
  112. return;
  113. var node = ev.node;
  114. if (this.filterNode(node))
  115. return;
  116. delete this.nodeIDToItemID[node.id];
  117. this.hierList.deleteItemByID(node.id.toString());
  118. }
  119. handleActiveSceneEditorChanged(event: EditorEvents.ActiveSceneEditorChangeEvent) {
  120. if (this.scene)
  121. this.unsubscribeFromEvents(this.scene);
  122. this.sceneEditor = null;
  123. this.scene = null;
  124. if (!event.sceneEditor)
  125. return;
  126. this.sceneEditor = event.sceneEditor;
  127. this.scene = event.sceneEditor.scene;
  128. this.populate();
  129. if (this.scene) {
  130. this.subscribeToEvent(this.scene, "SceneNodeSelected", (event: Editor.SceneNodeSelectedEvent) => this.handleSceneNodeSelected(event));
  131. this.subscribeToEvent(this.scene, "SceneEditNodeAdded", (ev: Editor.SceneEditNodeAddedEvent) => this.handleSceneEditNodeAdded(ev));
  132. this.subscribeToEvent(this.scene, "SceneEditNodeRemoved", (ev: Editor.SceneEditNodeRemovedEvent) => this.handleSceneEditNodeRemoved(ev));
  133. this.subscribeToEvent(this.scene, "NodeNameChanged", (ev: Atomic.NodeNameChangedEvent) => {
  134. this.hierList.setItemText(ev.node.id.toString(), ev.node.name);
  135. });
  136. this.subscribeToEvent(this.scene, "SceneEditNodeReparent", (ev) => {
  137. if (!ev.added) {
  138. delete this.nodeIDToItemID[ev.node.id];
  139. this.hierList.deleteItemByID(ev.node.id.toString());
  140. } else {
  141. var parentID = this.nodeIDToItemID[ev.node.parent.id];
  142. var childItemID = this.recursiveAddNode(parentID, ev.node);
  143. this.nodeIDToItemID[ev.node.id] = childItemID;
  144. }
  145. });
  146. }
  147. }
  148. filterNode(node: Atomic.Node): boolean {
  149. if (!node) return false;
  150. if (node.name == "__atomic_sceneview3d_camera") return true;
  151. return false;
  152. }
  153. recursiveAddNode(parentID: number, node: Atomic.Node): number {
  154. if (this.filterNode(node))
  155. return;
  156. var name = node.name;
  157. if (!name.length)
  158. name = "(Anonymous)";
  159. var icon = "";
  160. if (node.isTemporary())
  161. icon = IconTemporary;
  162. var childItemID = this.hierList.addChildItem(parentID, name, icon, node.id.toString());
  163. if (node.getComponent("PrefabComponent")) {
  164. this.hierList.setItemTextSkin(node.id.toString(), "HierarchyPrefabText");
  165. }
  166. this.nodeIDToItemID[node.id] = childItemID;
  167. for (var i = 0; i < node.getNumChildren(false); i++) {
  168. this.recursiveAddNode(childItemID, node.getChildAtIndex(i));
  169. }
  170. return childItemID;
  171. }
  172. // Searches folders within folders recursively
  173. searchHierarchyFolder(asset: Atomic.Node, parentID: number, searchText: string) {
  174. for (var i = 0; i < asset.getNumChildren(false); i++) {
  175. var childAsset = asset.getChildAtIndex(i);
  176. if (this.uiSearchBar.searchPopulate(searchText, childAsset.name)) {
  177. this.recursiveAddNode(parentID, childAsset);
  178. }
  179. if (childAsset.getNumChildren(false) > 0) {
  180. this.searchHierarchyFolder(childAsset, parentID, searchText);
  181. }
  182. }
  183. }
  184. // Populates frame when the search bar is used
  185. populate() {
  186. this.nodeIDToItemID = {};
  187. this.hierList.deleteAllItems();
  188. if (!this.scene)
  189. return;
  190. var parentID = this.hierList.addRootItem("Scene", "", this.scene.id.toString());
  191. this.nodeIDToItemID[this.scene.id] = parentID;
  192. var asset = this.scene;
  193. if (this.searchEdit.text == "" || !this.search) {
  194. for (var i = 0; i < this.scene.getNumChildren(false); i++) {
  195. this.recursiveAddNode(parentID, this.scene.getChildAtIndex(i));
  196. }
  197. } else if (this.search) {
  198. this.searchHierarchyFolder(asset, parentID, this.searchEdit.text);
  199. }
  200. this.hierList.rootList.value = -1;
  201. this.hierList.setExpanded(parentID, true);
  202. }
  203. handleDragEnded(ev: Atomic.DragEndedEvent) {
  204. if (!ev.dragObject.object)
  205. return;
  206. var typeName = ev.dragObject.object.typeName;
  207. var dropNode: Atomic.Node = this.scene.getNode(Number(this.hierList.hoverItemID));
  208. if (!dropNode) return;
  209. if (typeName == "Node") {
  210. var dragNode = <Atomic.Node>ev.dragObject.object;
  211. this.sceneEditor.reparentNode(dragNode, dropNode);
  212. } else if (typeName == "Asset") {
  213. var asset = <ToolCore.Asset>ev.dragObject.object;
  214. var newNode = asset.instantiateNode(dropNode, asset.name);
  215. if (newNode) {
  216. this.sceneEditor.registerNode(newNode);
  217. // getting a click event after this (I think) which
  218. // is causing the dropNode to be selected
  219. this.sceneEditor.selection.addNode(newNode, true);
  220. }
  221. }
  222. }
  223. handleSceneNodeSelected(ev: Editor.SceneNodeSelectedEvent) {
  224. this.selectedNode = ev.node; //Stores selection for when the search is cancelled
  225. this.hierList.selectItemByID(ev.node.id.toString(), ev.selected);
  226. }
  227. handleHierListSelectionChangedEvent(event: Atomic.UIListViewSelectionChangedEvent) {
  228. if (!this.scene)
  229. return;
  230. var node = this.scene.getNode(Number(event.refid));
  231. if (node) {
  232. if (event.selected)
  233. this.sceneEditor.selection.addNode(node);
  234. else
  235. this.sceneEditor.selection.removeNode(node);
  236. }
  237. }
  238. handleWidgetEvent(data: Atomic.UIWidgetEvent): boolean {
  239. if (!this.scene) return;
  240. if (data.type == Atomic.UI_EVENT_TYPE_KEY_UP) {
  241. // activates search while user is typing in search widget
  242. if (data.target == this.searchEdit) {
  243. this.search = true;
  244. this.populate();
  245. if (this.searchEdit.text == "" && this.selectedNode) {
  246. this.hierList.selectItemByID(this.selectedNode.id.toString(), true); //maintains selected item after search is cancelled
  247. }
  248. }
  249. // node deletion
  250. if (data.key == Atomic.KEY_DELETE || data.key == Atomic.KEY_BACKSPACE) {
  251. this.sceneEditor.selection.delete();
  252. }
  253. } else if (data.type == Atomic.UI_EVENT_TYPE_POINTER_DOWN) {
  254. if (data.target == this.hierList.rootList) {
  255. var node = this.scene.getNode(Number(data.refid));
  256. if (node) {
  257. // set the widget's drag object
  258. var dragObject = new Atomic.UIDragObject(node, node.name.length ? "Node: " + node.name : "Node: (Anonymous)");
  259. this.hierList.rootList.dragObject = dragObject;
  260. }
  261. }
  262. } else if (data.type == Atomic.UI_EVENT_TYPE_CLICK) {
  263. if (this.menu.handleNodeContextMenu(data.target, data.refid)) {
  264. return true;
  265. }
  266. var id = data.target.id;
  267. if (id == "create popup") {
  268. var selectedId = Number(this.hierList.rootList.selectedItemID);
  269. var node = this.scene.getNode(selectedId);
  270. if (!node)
  271. node = this.scene;
  272. if (this.menu.handlePopupMenu(data.target, data.refid, node))
  273. return true;
  274. }
  275. // create
  276. if (id == "menu create") {
  277. if (!ToolCore.toolSystem.project) return;
  278. var src = MenuItemSources.getMenuItemSource("hierarchy create items");
  279. var menu = new Atomic.UIMenuWindow(data.target, "create popup");
  280. menu.show(src);
  281. return true;
  282. }
  283. // cancel search
  284. if (id == "cancel search") {
  285. if (!this.scene) {
  286. this.searchEdit.text = "";
  287. return;
  288. }
  289. if (!ToolCore.toolSystem.project) return;
  290. this.searchEdit.text = "";
  291. this.populate();
  292. this.search = false;
  293. if (this.selectedNode) {
  294. this.hierList.selectItemByID(this.selectedNode.id.toString(), true); //maintains selected item after search is cancelled
  295. }
  296. }
  297. } else if (data.type == Atomic.UI_EVENT_TYPE_RIGHT_POINTER_UP) {
  298. var id = data.target.id;
  299. var node: Atomic.Node;
  300. if (id == "hierList_")
  301. node = this.scene.getNode(Number(this.hierList.hoverItemID));
  302. else
  303. node = this.scene.getNode(Number(id));
  304. if (node) {
  305. this.menu.createNodeContextMenu(this, node, data.x, data.y);
  306. }
  307. }
  308. return false;
  309. }
  310. }
  311. export = HierarchyFrame;