AtomicPlayer.cpp 6.2 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Atomic.h>
  23. #include <Atomic/Engine/Engine.h>
  24. #include <Atomic/IO/FileSystem.h>
  25. #include <Atomic/IO/Log.h>
  26. #include <Atomic/IO/IOEvents.h>
  27. #include <Atomic/Input/InputEvents.h>
  28. #include <Atomic/Core/Main.h>
  29. #include <Atomic/Core/ProcessUtils.h>
  30. #include <Atomic/Resource/ResourceCache.h>
  31. #include <Atomic/Resource/ResourceEvents.h>
  32. #include <Atomic/UI/UI.h>
  33. // Move me
  34. #include <Atomic/Environment/Environment.h>
  35. #include <AtomicJS/Javascript/Javascript.h>
  36. #include <AtomicPlayer/Player.h>
  37. #include "AtomicPlayer.h"
  38. #include <Atomic/DebugNew.h>
  39. #ifdef __APPLE__
  40. #include <unistd.h>
  41. #endif
  42. DEFINE_APPLICATION_MAIN(AtomicPlayer::AtomicPlayerApp)
  43. namespace AtomicPlayer
  44. {
  45. extern void jsapi_init_atomicplayer(JSVM* vm);
  46. AtomicPlayerApp::AtomicPlayerApp(Context* context) :
  47. Application(context)
  48. {
  49. }
  50. void AtomicPlayerApp::Setup()
  51. {
  52. FileSystem* filesystem = GetSubsystem<FileSystem>();
  53. engineParameters_["WindowTitle"] = "AtomicPlayer";
  54. #if (ATOMIC_PLATFORM_ANDROID)
  55. engineParameters_["FullScreen"] = true;
  56. engineParameters_["ResourcePaths"] = "CoreData;AtomicResources";
  57. #elif ATOMIC_PLATFORM_WEB
  58. engineParameters_["FullScreen"] = false;
  59. engineParameters_["ResourcePaths"] = "AtomicResources";
  60. // engineParameters_["WindowWidth"] = 1280;
  61. // engineParameters_["WindowHeight"] = 720;
  62. #elif ATOMIC_PLATFORM_IOS
  63. engineParameters_["FullScreen"] = false;
  64. engineParameters_["ResourcePaths"] = "AtomicResources";
  65. #else
  66. engineParameters_["FullScreen"] = false;
  67. engineParameters_["WindowWidth"] = 1280;
  68. engineParameters_["WindowHeight"] = 720;
  69. engineParameters_["ResourcePaths"] = "AtomicResources";
  70. #endif
  71. #if ATOMIC_PLATFORM_WINDOWS
  72. engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png";
  73. engineParameters_["ResourcePrefixPath"] = "AtomicPlayer_Resources";
  74. #elif ATOMIC_PLATFORM_ANDROID
  75. //engineParameters_["ResourcePrefixPath"] = "assets";
  76. #elif ATOMIC_PLATFORM_OSX
  77. engineParameters_["ResourcePrefixPath"] = "../Resources";
  78. #endif
  79. const Vector<String>& arguments = GetArguments();
  80. for (unsigned i = 0; i < arguments.Size(); ++i)
  81. {
  82. if (arguments[i].Length() > 1)
  83. {
  84. String argument = arguments[i].ToLower();
  85. String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
  86. if (argument == "--log-std")
  87. {
  88. SubscribeToEvent(E_LOGMESSAGE, HANDLER(AtomicPlayerApp, HandleLogMessage));
  89. }
  90. }
  91. }
  92. // Use the script file name as the base name for the log file
  93. engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicPlayer", "Logs") + "AtomicPlayer.log";
  94. }
  95. void AtomicPlayerApp::Start()
  96. {
  97. Application::Start();
  98. // Instantiate and register the Javascript subsystem
  99. Javascript* javascript = new Javascript(context_);
  100. context_->RegisterSubsystem(javascript);
  101. vm_ = javascript->InstantiateVM("MainVM");
  102. vm_->InitJSContext();
  103. UI* ui = GetSubsystem<UI>();
  104. ui->Initialize("DefaultUI/language/lng_en.tb.txt");
  105. ui->LoadDefaultPlayerSkin();
  106. SubscribeToEvent(E_JSERROR, HANDLER(AtomicPlayerApp, HandleJSError));
  107. vm_->SetModuleSearchPaths("Modules");
  108. // Instantiate and register the Player subsystem
  109. context_->RegisterSubsystem(new AtomicPlayer::Player(context_));
  110. AtomicPlayer::jsapi_init_atomicplayer(vm_);
  111. JSVM* vm = JSVM::GetJSVM(0);
  112. if (!vm->ExecuteMain())
  113. {
  114. SendEvent(E_EXITREQUESTED);
  115. }
  116. return;
  117. }
  118. void AtomicPlayerApp::Stop()
  119. {
  120. Application::Stop();
  121. }
  122. void AtomicPlayerApp::HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData)
  123. {
  124. }
  125. void AtomicPlayerApp::HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData)
  126. {
  127. }
  128. void AtomicPlayerApp::HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData)
  129. {
  130. ErrorExit();
  131. }
  132. void AtomicPlayerApp::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  133. {
  134. using namespace LogMessage;
  135. int level = eventData[P_LEVEL].GetInt();
  136. // The message may be multi-line, so split to rows in that case
  137. Vector<String> rows = eventData[P_MESSAGE].GetString().Split('\n');
  138. for (unsigned i = 0; i < rows.Size(); ++i)
  139. {
  140. if (level == LOG_ERROR)
  141. {
  142. fprintf(stderr, "%s\n", rows[i].CString());
  143. }
  144. else
  145. {
  146. fprintf(stdout, "%s\n", rows[i].CString());
  147. }
  148. }
  149. }
  150. void AtomicPlayerApp::HandleJSError(StringHash eventType, VariantMap& eventData)
  151. {
  152. using namespace JSError;
  153. //String errName = eventData[P_ERRORNAME].GetString();
  154. //String errStack = eventData[P_ERRORSTACK].GetString();
  155. String errMessage = eventData[P_ERRORMESSAGE].GetString();
  156. String errFilename = eventData[P_ERRORFILENAME].GetString();
  157. int errLineNumber = eventData[P_ERRORLINENUMBER].GetInt();
  158. String errorString = ToString("%s - %s - Line: %i",
  159. errFilename.CString(), errMessage.CString(), errLineNumber);
  160. }
  161. }