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- #include <Atomic/Resource/ResourceCache.h>
- #include <Atomic/Audio/Sound.h>
- #include "Asset.h"
- #include "AssetDatabase.h"
- #include "AudioImporter.h"
- namespace ToolCore
- {
- AudioImporter::AudioImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
- {
- }
- AudioImporter::~AudioImporter()
- {
- }
- void AudioImporter::SetDefaults()
- {
- AssetImporter::SetDefaults();
- }
- bool AudioImporter::Import()
- {
- return true;
- }
- bool AudioImporter::LoadSettingsInternal()
- {
- if (!AssetImporter::LoadSettingsInternal())
- return false;
- JSONValue import = jsonRoot_.GetChild("AudioImporter", JSON_OBJECT);
- return true;
- }
- bool AudioImporter::SaveSettingsInternal()
- {
- if (!AssetImporter::SaveSettingsInternal())
- return false;
- JSONValue import = jsonRoot_.CreateChild("AudioImporter");
- return true;
- }
- Resource* AudioImporter::GetResource(const String &typeName)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- Sound* sound = cache->GetResource<Sound>(asset_->GetPath());
- return sound;
- }
- }
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