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- #include <Atomic/Resource/ResourceCache.h>
- #include <Atomic/Resource/Image.h>
- #include <Atomic/Atomic2D/ParticleEffect2D.h>
- #include "Asset.h"
- #include "AssetDatabase.h"
- #include "PEXImporter.h"
- namespace ToolCore
- {
- PEXImporter::PEXImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
- {
- }
- PEXImporter::~PEXImporter()
- {
- }
- void PEXImporter::SetDefaults()
- {
- AssetImporter::SetDefaults();
- }
- bool PEXImporter::Import()
- {
- return true;
- }
- bool PEXImporter::LoadSettingsInternal()
- {
- if (!AssetImporter::LoadSettingsInternal())
- return false;
- JSONValue import = jsonRoot_.GetChild("PEXImporter", JSON_OBJECT);
- return true;
- }
- bool PEXImporter::SaveSettingsInternal()
- {
- if (!AssetImporter::SaveSettingsInternal())
- return false;
- JSONValue import = jsonRoot_.CreateChild("PEXImporter");
- return true;
- }
- Resource* PEXImporter::GetResource(const String& typeName)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- ParticleEffect2D* particleEffect = cache->GetResource<ParticleEffect2D>(asset_->GetPath());
- return particleEffect;
- }
- }
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