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- #pragma once
- #include "AssetImporter.h"
- namespace Atomic
- {
- class Scene;
- }
- namespace ToolCore
- {
- class PrefabImporter : public AssetImporter
- {
- OBJECT(PrefabImporter);
- public:
- /// Construct.
- PrefabImporter(Context* context, Asset* asset);
- virtual ~PrefabImporter();
- virtual void SetDefaults();
- virtual bool Preload();
- /// Instantiate a node from the asset
- Node* InstantiateNode(Node* parent, const String& name);
- protected:
- bool Import();
- virtual bool LoadSettingsInternal();
- virtual bool SaveSettingsInternal();
- private:
- void HandlePrefabSave(StringHash eventType, VariantMap& eventData);
- SharedPtr<Atomic::Scene> preloadResourceScene_;
- };
- }
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