SpriterImporter.cpp 1.8 KB

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  1. #include <Atomic/Resource/ResourceCache.h>
  2. #include <Atomic/Resource/Image.h>
  3. #include <Atomic/Atomic2D/Sprite2D.h>
  4. #include <Atomic/Atomic2D/AnimationSet2D.h>
  5. #include <Atomic/Atomic2D/AnimatedSprite2D.h>
  6. #include "Asset.h"
  7. #include "AssetDatabase.h"
  8. #include "SpriterImporter.h"
  9. namespace ToolCore
  10. {
  11. SpriterImporter::SpriterImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
  12. {
  13. requiresCacheFile_ = false;
  14. }
  15. SpriterImporter::~SpriterImporter()
  16. {
  17. }
  18. void SpriterImporter::SetDefaults()
  19. {
  20. AssetImporter::SetDefaults();
  21. }
  22. bool SpriterImporter::Import()
  23. {
  24. return true;
  25. }
  26. bool SpriterImporter::LoadSettingsInternal()
  27. {
  28. if (!AssetImporter::LoadSettingsInternal())
  29. return false;
  30. JSONValue import = jsonRoot_.GetChild("SpriterImporter", JSON_OBJECT);
  31. return true;
  32. }
  33. bool SpriterImporter::SaveSettingsInternal()
  34. {
  35. if (!AssetImporter::SaveSettingsInternal())
  36. return false;
  37. JSONValue import = jsonRoot_.CreateChild("SpriterImporter");
  38. return true;
  39. }
  40. Resource* SpriterImporter::GetResource(const String& typeName)
  41. {
  42. ResourceCache* cache = GetSubsystem<ResourceCache>();
  43. AnimationSet2D* animSet = cache->GetResource<AnimationSet2D>(asset_->GetPath());
  44. return animSet;
  45. }
  46. Node* SpriterImporter::InstantiateNode(Node* parent, const String& name)
  47. {
  48. AnimationSet2D* animationSet = (AnimationSet2D*) GetResource();
  49. if (!animationSet)
  50. return 0;
  51. String animationName;
  52. if (animationSet->GetNumAnimations())
  53. {
  54. animationName = animationSet->GetAnimation(0)->GetName();
  55. }
  56. Node* node = parent->CreateChild(name);
  57. AnimatedSprite2D* sprite = node->CreateComponent<AnimatedSprite2D>();
  58. if (!animationName.Length())
  59. sprite->SetAnimationSet(animationSet);
  60. else
  61. sprite->SetAnimation(animationSet, animationName);
  62. return node;
  63. }
  64. }