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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include <Atomic/Core/Object.h>
- #include "Atomic/Container/Vector.h"
- #include <Atomic/IO/File.h>
- #include "BuildTypes.h"
- using namespace Atomic;
- namespace ToolCore
- {
- class BuildBase;
- class ResourcePackager : public Object
- {
- OBJECT(ResourcePackager);
- public:
- ResourcePackager(Context* context, BuildBase* buildBase);
- virtual ~ResourcePackager();
- void AddResourceEntry(BuildResourceEntry* entry);
- void GeneratePackage(const String& destFilePath);
- private:
- void WriteHeader(File* dest);
- bool WritePackageFile(const String& destFilePath);
- PODVector<BuildResourceEntry*> resourceEntries_;
- WeakPtr<BuildBase> buildBase_;
- unsigned checksum_;
- };
- }
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