ResourcePackager.h 906 B

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #pragma once
  5. #include <Atomic/Core/Object.h>
  6. #include "Atomic/Container/Vector.h"
  7. #include <Atomic/IO/File.h>
  8. #include "BuildTypes.h"
  9. using namespace Atomic;
  10. namespace ToolCore
  11. {
  12. class BuildBase;
  13. class ResourcePackager : public Object
  14. {
  15. OBJECT(ResourcePackager);
  16. public:
  17. ResourcePackager(Context* context, BuildBase* buildBase);
  18. virtual ~ResourcePackager();
  19. void AddResourceEntry(BuildResourceEntry* entry);
  20. void GeneratePackage(const String& destFilePath);
  21. private:
  22. void WriteHeader(File* dest);
  23. bool WritePackageFile(const String& destFilePath);
  24. PODVector<BuildResourceEntry*> resourceEntries_;
  25. WeakPtr<BuildBase> buildBase_;
  26. unsigned checksum_;
  27. };
  28. }