Button.cpp 5.5 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../../Core/Context.h"
  23. #include "../../Input/InputEvents.h"
  24. #include "Button.h"
  25. #include "SystemUI.h"
  26. #include "SystemUIEvents.h"
  27. #include "../../DebugNew.h"
  28. namespace Atomic
  29. {
  30. namespace SystemUI
  31. {
  32. extern const char* UI_CATEGORY;
  33. Button::Button(Context* context) :
  34. BorderImage(context),
  35. pressedOffset_(IntVector2::ZERO),
  36. pressedChildOffset_(IntVector2::ZERO),
  37. repeatDelay_(1.0f),
  38. repeatRate_(0.0f),
  39. repeatTimer_(0.0f),
  40. pressed_(false)
  41. {
  42. SetEnabled(true);
  43. focusMode_ = FM_FOCUSABLE;
  44. }
  45. Button::~Button()
  46. {
  47. }
  48. void Button::RegisterObject(Context* context)
  49. {
  50. context->RegisterFactory<Button>(UI_CATEGORY);
  51. COPY_BASE_ATTRIBUTES(BorderImage);
  52. UPDATE_ATTRIBUTE_DEFAULT_VALUE("Is Enabled", true);
  53. UPDATE_ATTRIBUTE_DEFAULT_VALUE("Focus Mode", FM_FOCUSABLE);
  54. ACCESSOR_ATTRIBUTE("Pressed Image Offset", GetPressedOffset, SetPressedOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  55. ACCESSOR_ATTRIBUTE("Pressed Child Offset", GetPressedChildOffset, SetPressedChildOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  56. ACCESSOR_ATTRIBUTE("Repeat Delay", GetRepeatDelay, SetRepeatDelay, float, 1.0f, AM_FILE);
  57. ACCESSOR_ATTRIBUTE("Repeat Rate", GetRepeatRate, SetRepeatRate, float, 0.0f, AM_FILE);
  58. }
  59. void Button::Update(float timeStep)
  60. {
  61. if (!hovering_ && pressed_)
  62. SetPressed(false);
  63. // Send repeat events if pressed
  64. if (pressed_ && repeatRate_ > 0.0f)
  65. {
  66. repeatTimer_ -= timeStep;
  67. if (repeatTimer_ <= 0.0f)
  68. {
  69. repeatTimer_ += 1.0f / repeatRate_;
  70. using namespace Pressed;
  71. VariantMap& eventData = GetEventDataMap();
  72. eventData[P_ELEMENT] = this;
  73. SendEvent(E_PRESSED, eventData);
  74. }
  75. }
  76. }
  77. void Button::GetBatches(PODVector<SystemUIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  78. {
  79. IntVector2 offset(IntVector2::ZERO);
  80. if (hovering_ || HasFocus())
  81. offset += hoverOffset_;
  82. if (pressed_ || selected_)
  83. offset += pressedOffset_;
  84. BorderImage::GetBatches(batches, vertexData, currentScissor, offset);
  85. }
  86. void Button::OnClickBegin(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers,
  87. Cursor* cursor)
  88. {
  89. if (button == MOUSEB_LEFT)
  90. {
  91. SetPressed(true);
  92. repeatTimer_ = repeatDelay_;
  93. hovering_ = true;
  94. using namespace Pressed;
  95. VariantMap& eventData = GetEventDataMap();
  96. eventData[P_ELEMENT] = this;
  97. SendEvent(E_PRESSED, eventData);
  98. }
  99. }
  100. void Button::OnClickEnd(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers,
  101. Cursor* cursor, UIElement* beginElement)
  102. {
  103. if (pressed_ && button == MOUSEB_LEFT)
  104. {
  105. SetPressed(false);
  106. using namespace Released;
  107. VariantMap& eventData = GetEventDataMap();
  108. eventData[P_ELEMENT] = this;
  109. SendEvent(E_RELEASED, eventData);
  110. }
  111. }
  112. void Button::OnDragMove(const IntVector2& position, const IntVector2& screenPosition, const IntVector2& deltaPos, int buttons,
  113. int qualifiers, Cursor* cursor)
  114. {
  115. SetPressed(true);
  116. }
  117. void Button::OnKey(int key, int buttons, int qualifiers)
  118. {
  119. if (HasFocus() && (key == KEY_RETURN || key == KEY_RETURN2 || key == KEY_KP_ENTER || key == KEY_SPACE))
  120. {
  121. // Simulate LMB click
  122. OnClickBegin(IntVector2(), IntVector2(), MOUSEB_LEFT, 0, 0, 0);
  123. OnClickEnd(IntVector2(), IntVector2(), MOUSEB_LEFT, 0, 0, 0, 0);
  124. }
  125. }
  126. void Button::SetPressedOffset(const IntVector2& offset)
  127. {
  128. pressedOffset_ = offset;
  129. }
  130. void Button::SetPressedOffset(int x, int y)
  131. {
  132. pressedOffset_ = IntVector2(x, y);
  133. }
  134. void Button::SetPressedChildOffset(const IntVector2& offset)
  135. {
  136. pressedChildOffset_ = offset;
  137. }
  138. void Button::SetPressedChildOffset(int x, int y)
  139. {
  140. pressedChildOffset_ = IntVector2(x, y);
  141. }
  142. void Button::SetRepeat(float delay, float rate)
  143. {
  144. SetRepeatDelay(delay);
  145. SetRepeatRate(rate);
  146. }
  147. void Button::SetRepeatDelay(float delay)
  148. {
  149. repeatDelay_ = Max(delay, 0.0f);
  150. }
  151. void Button::SetRepeatRate(float rate)
  152. {
  153. repeatRate_ = Max(rate, 0.0f);
  154. }
  155. void Button::SetPressed(bool enable)
  156. {
  157. pressed_ = enable;
  158. SetChildOffset(pressed_ ? pressedChildOffset_ : IntVector2::ZERO);
  159. }
  160. }
  161. }