FontFaceBitmap.h 2.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "FontFace.h"
  24. namespace Atomic
  25. {
  26. class Image;
  27. class Serializer;
  28. namespace SystemUI
  29. {
  30. /// Bitmap font face description.
  31. class ATOMIC_API FontFaceBitmap : public FontFace
  32. {
  33. REFCOUNTED(FontFaceBitmap)
  34. public:
  35. /// Construct.
  36. FontFaceBitmap(Font* font);
  37. /// Destruct.
  38. ~FontFaceBitmap();
  39. /// Load font face.
  40. virtual bool Load(const unsigned char* fontData, unsigned fontDataSize, int pointSize);
  41. /// Load from existed font face, pack used glyphs into smallest texture size and smallest number of texture.
  42. bool Load(FontFace* fontFace, bool usedGlyphs);
  43. /// Save as a new bitmap font type in XML format. Return true if successful.
  44. bool Save(Serializer& dest, int pointSize, const String& indentation = "\t");
  45. private:
  46. /// Convert graphics format to number of components.
  47. unsigned ConvertFormatToNumComponents(unsigned format);
  48. /// Save font face texture as image resource.
  49. SharedPtr<Image> SaveFaceTexture(Texture2D* texture);
  50. /// Save font face texture as image file.
  51. bool SaveFaceTexture(Texture2D* texture, const String& fileName);
  52. /// Blit.
  53. void Blit(Image* dest, int x, int y, int width, int height, Image* source, int sourceX, int sourceY, int components);
  54. };
  55. }
  56. }