MessageBox.cpp 4.9 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../../Core/Context.h"
  23. #include "../../Graphics/Graphics.h"
  24. #include "../../IO/Log.h"
  25. #include "../../Resource/ResourceCache.h"
  26. #include "../../Resource/XMLFile.h"
  27. #include "Button.h"
  28. #include "MessageBox.h"
  29. #include "Text.h"
  30. #include "SystemUI.h"
  31. #include "SystemUIEvents.h"
  32. #include "Window.h"
  33. namespace Atomic
  34. {
  35. namespace SystemUI
  36. {
  37. MessageBox::MessageBox(Context* context, const String& messageString, const String& titleString, XMLFile* layoutFile,
  38. XMLFile* styleFile) :
  39. Object(context),
  40. titleText_(0),
  41. messageText_(0),
  42. okButton_(0)
  43. {
  44. // If layout file is not given, use the default message box layout
  45. if (!layoutFile)
  46. {
  47. ResourceCache* cache = GetSubsystem<ResourceCache>();
  48. layoutFile = cache->GetResource<XMLFile>("UI/MessageBox.xml");
  49. if (!layoutFile) // Error is already logged
  50. return; // Note: windowless MessageBox should not be used!
  51. }
  52. SystemUI* ui = GetSubsystem<SystemUI>();
  53. window_ = ui->LoadLayout(layoutFile, styleFile);
  54. if (!window_) // Error is already logged
  55. return;
  56. ui->GetRoot()->AddChild(window_);
  57. // Set the title and message strings if they are given
  58. titleText_ = dynamic_cast<Text*>(window_->GetChild("TitleText", true));
  59. if (titleText_ && !titleString.Empty())
  60. titleText_->SetText(titleString);
  61. messageText_ = dynamic_cast<Text*>(window_->GetChild("MessageText", true));
  62. if (messageText_ && !messageString.Empty())
  63. messageText_->SetText(messageString);
  64. // Center window after the message is set
  65. Window* window = dynamic_cast<Window*>(window_.Get());
  66. if (window)
  67. {
  68. Graphics* graphics = GetSubsystem<Graphics>(); // May be null if headless
  69. if (graphics)
  70. {
  71. const IntVector2& size = window->GetSize();
  72. window->SetPosition((graphics->GetWidth() - size.x_) / 2, (graphics->GetHeight() - size.y_) / 2);
  73. }
  74. else
  75. LOGWARNING("Instantiating a modal window in headless mode!");
  76. window->SetModal(true);
  77. SubscribeToEvent(window, E_MODALCHANGED, HANDLER(MessageBox, HandleMessageAcknowledged));
  78. }
  79. // Bind the buttons (if any in the loaded UI layout) to event handlers
  80. okButton_ = dynamic_cast<Button*>(window_->GetChild("OkButton", true));
  81. if (okButton_)
  82. {
  83. ui->SetFocusElement(okButton_);
  84. SubscribeToEvent(okButton_, E_RELEASED, HANDLER(MessageBox, HandleMessageAcknowledged));
  85. }
  86. Button* cancelButton = dynamic_cast<Button*>(window_->GetChild("CancelButton", true));
  87. if (cancelButton)
  88. SubscribeToEvent(cancelButton, E_RELEASED, HANDLER(MessageBox, HandleMessageAcknowledged));
  89. Button* closeButton = dynamic_cast<Button*>(window_->GetChild("CloseButton", true));
  90. if (closeButton)
  91. SubscribeToEvent(closeButton, E_RELEASED, HANDLER(MessageBox, HandleMessageAcknowledged));
  92. }
  93. MessageBox::~MessageBox()
  94. {
  95. if (window_)
  96. window_->Remove();
  97. }
  98. void MessageBox::RegisterObject(Context* context)
  99. {
  100. context->RegisterFactory<MessageBox>();
  101. }
  102. void MessageBox::SetTitle(const String& text)
  103. {
  104. if (titleText_)
  105. titleText_->SetText(text);
  106. }
  107. void MessageBox::SetMessage(const String& text)
  108. {
  109. if (messageText_)
  110. messageText_->SetText(text);
  111. }
  112. const String& MessageBox::GetTitle() const
  113. {
  114. return titleText_ ? titleText_->GetText() : String::EMPTY;
  115. }
  116. const String& MessageBox::GetMessage() const
  117. {
  118. return messageText_ ? messageText_->GetText() : String::EMPTY;
  119. }
  120. void MessageBox::HandleMessageAcknowledged(StringHash eventType, VariantMap& eventData)
  121. {
  122. using namespace MessageACK;
  123. VariantMap& newEventData = GetEventDataMap();
  124. newEventData[P_OK] = eventData[Released::P_ELEMENT] == okButton_;
  125. SendEvent(E_MESSAGEACK, newEventData);
  126. this->ReleaseRef();
  127. }
  128. }
  129. }