ToolTip.cpp 3.2 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../../Core/Context.h"
  23. #include "ToolTip.h"
  24. #include "SystemUI.h"
  25. namespace Atomic
  26. {
  27. namespace SystemUI
  28. {
  29. extern const char* UI_CATEGORY;
  30. ToolTip::ToolTip(Context* context) :
  31. UIElement(context),
  32. delay_(0.0f),
  33. parentHovered_(false)
  34. {
  35. SetVisible(false);
  36. }
  37. ToolTip::~ToolTip()
  38. {
  39. }
  40. void ToolTip::RegisterObject(Context* context)
  41. {
  42. context->RegisterFactory<ToolTip>(UI_CATEGORY);
  43. COPY_BASE_ATTRIBUTES(UIElement);
  44. ACCESSOR_ATTRIBUTE("Delay", GetDelay, SetDelay, float, 0.0f, AM_FILE);
  45. }
  46. void ToolTip::Update(float timeStep)
  47. {
  48. // Track the element we are parented to for hovering. When we display, we move ourself to the root element
  49. // to ensure displaying on top
  50. UIElement* root = GetRoot();
  51. if (!root)
  52. return;
  53. if (parent_ != root)
  54. target_ = parent_;
  55. // If target is removed while we are displaying, we have no choice but to destroy ourself
  56. if (target_.Expired())
  57. {
  58. Remove();
  59. return;
  60. }
  61. if (target_->IsHovering())
  62. {
  63. float effectiveDelay = delay_ > 0.0f ? delay_ : GetSubsystem<SystemUI>()->GetDefaultToolTipDelay();
  64. if (!parentHovered_)
  65. {
  66. parentHovered_ = true;
  67. displayAt_.Reset();
  68. }
  69. else if (displayAt_.GetMSec(false) >= (unsigned)(effectiveDelay * 1000.0f) && parent_ == target_)
  70. {
  71. originalPosition_ = GetPosition();
  72. IntVector2 screenPosition = GetScreenPosition();
  73. SetParent(root);
  74. SetPosition(screenPosition);
  75. SetVisible(true);
  76. // BringToFront() is unreliable in this case as it takes into account only input-enabled elements.
  77. // Rather just force priority to max
  78. SetPriority(M_MAX_INT);
  79. }
  80. }
  81. else
  82. {
  83. if (IsVisible() && parent_ == root)
  84. {
  85. SetParent(target_);
  86. SetPosition(originalPosition_);
  87. SetVisible(false);
  88. }
  89. parentHovered_ = false;
  90. displayAt_.Reset();
  91. }
  92. }
  93. void ToolTip::SetDelay(float delay)
  94. {
  95. delay_ = delay;
  96. }
  97. }
  98. }