BuildWindows.js 4.7 KB

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  1. var fs = require('fs-extra');
  2. var path = require("path");
  3. var host = require("./Host");
  4. var buildTasks = require("./BuildTasks");
  5. var config = require("./BuildConfig");
  6. var atomicRoot = config.atomicRoot;
  7. var buildDir = config.artifactsRoot + "Build/Windows/";
  8. var editorAppFolder = config.editorAppFolder
  9. function copyAtomicNET() {
  10. if (!config["with-atomicnet"])
  11. return;
  12. fs.copySync(atomicRoot + "Artifacts/AtomicNET/" + config["config"],
  13. editorAppFolder + "Resources/ToolData/AtomicNET/" + config["config"]);
  14. fs.copySync(atomicRoot + "Script/AtomicNET/AtomicProject.json",
  15. editorAppFolder + "Resources/ToolData/AtomicNET/Build/Projects/AtomicProject.json");
  16. }
  17. function copyAtomicEditor() {
  18. // Copy the Editor binaries
  19. fs.copySync(buildDir + "Source/AtomicEditor/" + config["config"],
  20. config.artifactsRoot + "AtomicEditor");
  21. // copy AtomicTool
  22. fs.copySync(buildDir + "Source/AtomicTool/" + config["config"] +"/AtomicTool.exe",
  23. editorAppFolder + "AtomicTool.exe");
  24. // We need some resources to run
  25. fs.copySync(atomicRoot + "Resources/CoreData",
  26. editorAppFolder + "Resources/CoreData");
  27. fs.copySync(atomicRoot + "Resources/PlayerData",
  28. editorAppFolder + "Resources/PlayerData");
  29. fs.copySync(atomicRoot + "Data/AtomicEditor",
  30. editorAppFolder + "Resources/ToolData");
  31. fs.copySync(atomicRoot + "Resources/EditorData",
  32. editorAppFolder + "Resources/EditorData");
  33. fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
  34. editorAppFolder + "Resources/EditorData/AtomicEditor/EditorScripts");
  35. fs.copySync(buildDir + "Source/AtomicPlayer/Application/" + config["config"] +"/AtomicPlayer.exe",
  36. editorAppFolder + "Resources/ToolData/Deployment/Windows/x64/AtomicPlayer.exe");
  37. fs.copySync(buildDir + "Source/AtomicPlayer/Application/" + config["config"] + "/D3DCompiler_47.dll",
  38. editorAppFolder + "Resources/ToolData/Deployment/Windows/x64/D3DCompiler_47.dll");
  39. // copy AtomicGlow
  40. // TODO: make sure Glow isn't dependent on D3DCompiler_47.dll
  41. fs.copySync(atomicRoot + "Artifacts/Build/AtomicGlow/AtomicGlow.exe",
  42. editorAppFolder + "Resources/ToolData/AtomicGlow/AtomicGlow.exe");
  43. copyAtomicNET();
  44. }
  45. namespace('build', function() {
  46. // get CMake flags for generator, vsver parameter can be VS2017/VS2015, etc
  47. function getCMakeFlags(vsver) {
  48. var flags = "\"";
  49. // Redistributable editor build
  50. flags += "-DATOMIC_DEV_BUILD=0";
  51. // graphics backend (overrides default DX9)
  52. flags += " -DATOMIC_OPENGL=" + (config["opengl"] ? "ON" : "OFF");
  53. flags += " -DATOMIC_D3D11=" + (config["d3d11"] ? "ON" : "OFF");
  54. flags += "\"";
  55. return flags;
  56. }
  57. task('atomiceditor_phase2', {
  58. async: true
  59. }, function() {
  60. process.chdir(buildDir);
  61. var vsver = (config["vs2017"] ? "VS2017" : "VS2015");
  62. var cmds = [];
  63. cmds.push(atomicRoot + "Build/Scripts/Windows/CompileAtomicEditorPhase2.bat " + config["config"] + " " + vsver);
  64. jake.exec(cmds, function() {
  65. copyAtomicEditor();
  66. if (config.package) {
  67. jake.Task['package:windows_editor'].invoke();
  68. }
  69. complete();
  70. }, {
  71. printStdout: true
  72. });
  73. });
  74. // Builds a standalone Atomic Editor, which can be distributed out of build tree
  75. task('atomiceditor', {
  76. async: true
  77. }, function() {
  78. // Always cleanly create the editor target folder
  79. host.cleanCreateDir(editorAppFolder);
  80. // We clean atomicNET here as otherwise platform binaries would be deleted
  81. var createDirs = [config.artifactsRoot + "AtomicNET/", buildDir, host.getGenScriptRootDir()];
  82. var removeDirs = [config.artifactsRoot + "Build/Android/"];
  83. host.setupDirs(!config.noclean, createDirs, removeDirs);
  84. process.chdir(buildDir);
  85. var vsver = (config["vs2017"] ? "VS2017" : "VS2015");
  86. var cmds = [];
  87. // Generate Atomic solution, AtomicTool binary, and script bindings
  88. cmds.push(atomicRoot + "Build/Scripts/Windows/CompileAtomicEditorPhase1.bat " + config["config"] + " " +
  89. vsver + " " + getCMakeFlags(vsver));
  90. jake.exec(cmds, function() {
  91. var rootTask = jake.Task['build:atomiceditor_phase2'];
  92. buildTasks.installBuildTasks(rootTask);
  93. rootTask.addListener('complete', function () {
  94. console.log("\n\nAtomic Editor built to " + editorAppFolder + "\n\n");
  95. complete();
  96. });
  97. rootTask.invoke();
  98. }, {
  99. printStdout: true,
  100. printStderr: true
  101. });
  102. });
  103. });// end of build namespace