JSResourceEditor.h 1.5 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #pragma once
  5. #include "ResourceEditor.h"
  6. #include <TurboBadger/tb_editfield.h>
  7. #include <TurboBadger/tb_style_edit.h>
  8. #include <TurboBadger/tb_select.h>
  9. using namespace Atomic;
  10. using namespace tb;
  11. namespace AtomicEditor
  12. {
  13. class JSAutocomplete;
  14. class JSResourceEditor: public ResourceEditor, public TBStyleEditTextChangeListener
  15. {
  16. OBJECT(JSResourceEditor);
  17. public:
  18. JSResourceEditor(Context* context, const String& fullpath, UITabContainer* container);
  19. virtual ~JSResourceEditor();
  20. bool OnEvent(const TBWidgetEvent &ev);
  21. bool FindText(const String& findText, unsigned flags);
  22. void FindTextClose();
  23. void OnChange(TBStyleEdit* styleEdit);
  24. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  25. void GotoTokenPos(int tokenPos);
  26. void GotoLineNumber(int lineNumber);
  27. void SetFocus();
  28. bool HasUnsavedModifications();
  29. private:
  30. bool ParseJavascriptToJSON(const char* source, String& json, bool loose = true);
  31. bool BeautifyJavascript(const char* source, String& output);
  32. void UpdateLineNumbers();
  33. tb::TBStyleEdit* styleEdit_;
  34. tb::TBSelectList* lineNumberList_;
  35. TBEditField* editField_;
  36. JSAutocomplete* autocomplete_;
  37. float textDelta_;
  38. bool textDirty_;
  39. bool modified_;
  40. int currentFindPos_;
  41. };
  42. }