JSAPI.cpp 12 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include "JSAPI.h"
  5. #include "JSVM.h"
  6. /*
  7. // script can new an instance
  8. // script can get an engine ptr back (which may be to a previously script new'd instance)
  9. // script should always get the same JS Object back which means a lookup table (strong ref)
  10. // we can look directly at the tval (exposed from duktape internals) to see if the reference count is 1
  11. // script owned
  12. // new'd script side, script holds a RefCounted reference
  13. // native owned
  14. // native script classes not derived from refcounted
  15. // if not inherited from RefCounted can script access?
  16. // if so, script side will always need to delete?
  17. */
  18. namespace Atomic
  19. {
  20. void js_class_get_prototype(duk_context* ctx, const char* package, const char *classname)
  21. {
  22. duk_get_global_string(ctx, package);
  23. duk_get_prop_string(ctx, -1, classname);
  24. duk_get_prop_string(ctx, -1, "prototype");
  25. duk_remove(ctx, -2); // remove class object
  26. duk_remove(ctx, -2); // remove Atomic object
  27. }
  28. void js_class_get_constructor(duk_context* ctx, const char* package, const char *classname)
  29. {
  30. duk_get_global_string(ctx, package);
  31. duk_get_prop_string(ctx, -1, classname);
  32. duk_remove(ctx, -2); // remove package
  33. }
  34. void js_constructor_basecall(duk_context* ctx, const char* package, const char* baseclass)
  35. {
  36. int top = duk_get_top(ctx);
  37. duk_get_global_string(ctx, package);
  38. duk_get_prop_string(ctx, -1, baseclass);
  39. assert(duk_is_function(ctx, -1));
  40. duk_push_this(ctx);
  41. duk_call_method(ctx, 0);
  42. duk_pop_n(ctx, 2);
  43. assert (top == duk_get_top(ctx));
  44. }
  45. void js_class_declare_internal(JSVM* vm, void* uniqueClassID, const char* package, const char* classname, duk_c_function constructor)
  46. {
  47. duk_context* ctx = vm->GetJSContext();
  48. // stash a lookup from the uniqueID to the package name
  49. // (NULL) == non-object, so core "Atomic" package
  50. if (uniqueClassID)
  51. {
  52. duk_push_heap_stash(ctx);
  53. duk_push_pointer(ctx, uniqueClassID);
  54. duk_push_string(ctx, package);
  55. duk_put_prop(ctx, -3);
  56. duk_pop(ctx);
  57. }
  58. else
  59. {
  60. // RefCounted only supported in Atomic package
  61. assert(String("Atomic") == package );
  62. }
  63. duk_get_global_string(ctx, package);
  64. duk_push_c_function(ctx, constructor, DUK_VARARGS);
  65. duk_put_prop_string(ctx, -2, classname);
  66. duk_pop(ctx);
  67. }
  68. void js_class_push_propertyobject(JSVM* vm, const char* package, const char* classname)
  69. {
  70. duk_context* ctx = vm->GetJSContext();
  71. String pname;
  72. pname.AppendWithFormat("__%s__Properties", classname);
  73. duk_get_global_string(ctx, package);
  74. duk_push_object(ctx);
  75. duk_dup(ctx, -1);
  76. duk_put_prop_string(ctx, -3, pname.CString());
  77. duk_remove(ctx, -2); // remove Atomic object
  78. }
  79. void js_setup_prototype(JSVM* vm, const char* package, const char* classname, const char* basePackage, const char* basename, bool hasProperties)
  80. {
  81. duk_context* ctx = vm->GetJSContext();
  82. String pname;
  83. pname.AppendWithFormat("__%s__Properties", classname);
  84. int top = duk_get_top(ctx);
  85. duk_get_global_string(ctx,package);
  86. duk_get_prop_string(ctx, -1, classname);
  87. assert(duk_is_c_function(ctx, -1));
  88. if (!strlen(basename))
  89. {
  90. // prototype
  91. duk_push_object(ctx);
  92. duk_dup(ctx, -2); // AObject constructor function
  93. duk_put_prop_string(ctx, -2, "constructor");
  94. duk_put_prop_string(ctx, -2, "prototype");
  95. duk_pop_n(ctx, 2);
  96. assert (top == duk_get_top(ctx));
  97. return;
  98. }
  99. // prototype
  100. duk_get_global_string(ctx, "Object");
  101. duk_get_prop_string(ctx, -1, "create");
  102. assert(duk_is_function(ctx, -1));
  103. duk_remove(ctx, -2); // remove Object
  104. duk_get_global_string(ctx, basePackage);
  105. duk_get_prop_string(ctx, -1, basename);
  106. assert(duk_is_function(ctx, -1));
  107. duk_get_prop_string(ctx, -1, "prototype");
  108. assert(duk_is_object(ctx, -1));
  109. duk_remove(ctx, -2); // remove basename
  110. int numargs = 1;
  111. if (hasProperties)
  112. {
  113. duk_get_global_string(ctx, package);
  114. duk_get_prop_string(ctx, -1, pname.CString());
  115. assert(duk_is_object(ctx, -1));
  116. duk_remove(ctx, -2);
  117. duk_remove(ctx, -3); // remove package
  118. numargs++;
  119. }
  120. else
  121. duk_remove(ctx, -2); // remove package
  122. duk_call(ctx, numargs);
  123. assert(duk_is_object(ctx, -1));
  124. duk_dup(ctx, -2);
  125. duk_put_prop_string(ctx, -2, "constructor");
  126. //duk_dup(ctx, -1);
  127. duk_put_prop_string(ctx, -2, "prototype");
  128. // pop the classname object
  129. duk_pop(ctx);
  130. // pop the Atomic Object
  131. duk_pop(ctx);
  132. assert (top == duk_get_top(ctx));
  133. }
  134. void js_object_to_variantmap(duk_context* ctx, int objIdx, VariantMap &v)
  135. {
  136. v.Clear();
  137. duk_enum(ctx, objIdx, DUK_ENUM_OWN_PROPERTIES_ONLY);
  138. while (duk_next(ctx, -1 /*enum_index*/, 1 /*get_value*/)) {
  139. /* [ ... enum key ] */
  140. const char* key = duk_to_string(ctx, -2);
  141. if (duk_is_number(ctx, -1)) {
  142. v[key] = (float) duk_to_number(ctx, -1);
  143. } else if (duk_is_boolean(ctx, -1)) {
  144. v[key] = duk_to_boolean(ctx, -1) ? true : false;
  145. }
  146. else if (duk_is_string(ctx, -1)) {
  147. v[key] = duk_to_string(ctx, -1);
  148. } else if (duk_get_heapptr(ctx, -1)) {
  149. v[key] = js_to_class_instance<Object>(ctx, -1, 0);
  150. }
  151. duk_pop_2(ctx); /* pop_key & value*/
  152. }
  153. duk_pop(ctx); /* pop enum object */
  154. }
  155. void js_to_variant(duk_context* ctx, int variantIdx, Variant &v)
  156. {
  157. v.Clear();
  158. // convert to abs index
  159. if (variantIdx < 0)
  160. variantIdx = duk_get_top(ctx) + variantIdx;
  161. if (duk_is_boolean(ctx, variantIdx))
  162. {
  163. v = duk_to_boolean(ctx, variantIdx) ? true : false;
  164. return;
  165. }
  166. if (duk_is_string(ctx, variantIdx))
  167. {
  168. v = duk_to_string(ctx, variantIdx);
  169. return;
  170. }
  171. if (duk_is_number(ctx, variantIdx))
  172. {
  173. v = (float) duk_to_number(ctx, variantIdx);
  174. return;
  175. }
  176. if (duk_is_pointer(ctx, variantIdx))
  177. {
  178. v = (RefCounted*) duk_get_pointer(ctx, variantIdx);
  179. return;
  180. }
  181. if (duk_is_array(ctx, variantIdx))
  182. {
  183. if (duk_get_length(ctx, variantIdx) == 2)
  184. {
  185. Vector2 v2;
  186. duk_get_prop_index(ctx, variantIdx, 0);
  187. v2.x_ = duk_to_number(ctx, -1);
  188. duk_get_prop_index(ctx, variantIdx, 1);
  189. v2.y_ = duk_to_number(ctx, -1);
  190. duk_pop_n(ctx, 2);
  191. v = v2;
  192. return;
  193. }
  194. else if (duk_get_length(ctx, variantIdx) == 3)
  195. {
  196. Vector3 v3;
  197. duk_get_prop_index(ctx, variantIdx, 0);
  198. v3.x_ = duk_to_number(ctx, -1);
  199. duk_get_prop_index(ctx, variantIdx, 1);
  200. v3.y_ = duk_to_number(ctx, -1);
  201. duk_get_prop_index(ctx, variantIdx, 2);
  202. v3.z_ = duk_to_number(ctx, -1);
  203. duk_pop_n(ctx, 3);
  204. v = v3;
  205. return;
  206. }
  207. else if (duk_get_length(ctx, variantIdx) == 4)
  208. {
  209. Vector4 v4;
  210. duk_get_prop_index(ctx, variantIdx, 0);
  211. v4.x_ = duk_to_number(ctx, -1);
  212. duk_get_prop_index(ctx, variantIdx, 1);
  213. v4.y_ = duk_to_number(ctx, -1);
  214. duk_get_prop_index(ctx, variantIdx, 2);
  215. v4.z_ = duk_to_number(ctx, -1);
  216. duk_get_prop_index(ctx, variantIdx, 3);
  217. v4.w_ = duk_to_number(ctx, -1);
  218. duk_pop_n(ctx, 4);
  219. v = v4;
  220. return;
  221. }
  222. return;
  223. }
  224. }
  225. // variant map Proxy getter, so we can convert access to string based
  226. // member lookup, to string hash on the fly
  227. static int variantmap_property_get(duk_context* ctx)
  228. {
  229. // targ, key, recv
  230. if (duk_is_string(ctx, 1))
  231. {
  232. StringHash key = duk_to_string(ctx, 1);
  233. duk_get_prop_index(ctx, 0, (unsigned) key.Value());
  234. return 1;
  235. }
  236. duk_push_undefined(ctx);
  237. return 1;
  238. }
  239. void js_push_variantmap(duk_context* ctx, const VariantMap &vmap)
  240. {
  241. // setup proxy so we can map string
  242. duk_get_global_string(ctx, "Proxy");
  243. duk_push_object(ctx);
  244. VariantMap::ConstIterator itr = vmap.Begin();
  245. while (itr != vmap.End()) {
  246. js_push_variant(ctx, itr->second_);
  247. if (duk_is_undefined(ctx, -1)) {
  248. duk_pop(ctx);
  249. }
  250. else
  251. {
  252. duk_put_prop_index(ctx, -2, (unsigned) itr->first_.Value());
  253. }
  254. itr++;
  255. }
  256. // setup property handler
  257. duk_push_object(ctx);
  258. duk_push_c_function(ctx, variantmap_property_get, 3);
  259. duk_put_prop_string(ctx, -2, "get");
  260. duk_new(ctx, 2);
  261. }
  262. void js_push_variant(duk_context *ctx, const Variant& v)
  263. {
  264. VariantType type = v.GetType();
  265. RefCounted* ref;
  266. Object* object;
  267. Vector2 vector2 = Vector2::ZERO;
  268. Vector3 vector3 = Vector3::ZERO;
  269. Vector4 vector4 = Vector4::ZERO;
  270. Color color = Color::BLACK;
  271. void* uniqueClassID = NULL;
  272. const char* package = NULL;
  273. switch (type)
  274. {
  275. case VAR_NONE:
  276. duk_push_undefined(ctx);
  277. break;
  278. case VAR_VOIDPTR:
  279. duk_push_null(ctx);
  280. break;
  281. case VAR_PTR:
  282. ref = v.GetPtr();
  283. if (!ref || !ref->IsObject() || !ref->Refs())
  284. {
  285. duk_push_null(ctx);
  286. break;
  287. }
  288. object = (Object*) ref;
  289. // check that class is supported
  290. uniqueClassID = (void *) object->GetTypeName().CString();
  291. duk_push_heap_stash(ctx);
  292. duk_push_pointer(ctx, uniqueClassID);
  293. duk_get_prop(ctx, -2);
  294. package = duk_to_string(ctx, -1);
  295. duk_pop_2(ctx);
  296. // check that class is supported
  297. duk_get_global_string(ctx, package);
  298. // will not handle renamed classes!
  299. duk_get_prop_string(ctx, -1, object->GetTypeName().CString());
  300. if (!duk_is_function(ctx, -1))
  301. object = NULL;
  302. duk_pop_n(ctx, 2);
  303. if (object)
  304. js_push_class_object_instance(ctx, object);
  305. else
  306. duk_push_undefined(ctx);
  307. break;
  308. case VAR_BOOL:
  309. duk_push_boolean(ctx, v.GetBool() ? 1 : 0);
  310. break;
  311. case VAR_INT:
  312. duk_push_number(ctx, v.GetInt());
  313. break;
  314. case VAR_FLOAT:
  315. duk_push_number(ctx, v.GetFloat());
  316. break;
  317. case VAR_STRING:
  318. duk_push_string(ctx, v.GetString().CString());
  319. break;
  320. case VAR_VECTOR2:
  321. vector2 = v.GetVector2();
  322. duk_push_array(ctx);
  323. duk_push_number(ctx, vector2.x_);
  324. duk_put_prop_index(ctx, -2, 0);
  325. duk_push_number(ctx, vector2.y_);
  326. duk_put_prop_index(ctx, -2, 1);
  327. break;
  328. case VAR_VECTOR3:
  329. vector3 = v.GetVector3();
  330. duk_push_array(ctx);
  331. duk_push_number(ctx, vector3.x_);
  332. duk_put_prop_index(ctx, -2, 0);
  333. duk_push_number(ctx, vector3.y_);
  334. duk_put_prop_index(ctx, -2, 1);
  335. duk_push_number(ctx, vector3.z_);
  336. duk_put_prop_index(ctx, -2, 2);
  337. break;
  338. case VAR_QUATERNION:
  339. vector3 = v.GetQuaternion().EulerAngles();
  340. duk_push_array(ctx);
  341. duk_push_number(ctx, vector3.x_);
  342. duk_put_prop_index(ctx, -2, 0);
  343. duk_push_number(ctx, vector3.y_);
  344. duk_put_prop_index(ctx, -2, 1);
  345. duk_push_number(ctx, vector3.z_);
  346. duk_put_prop_index(ctx, -2, 2);
  347. break;
  348. case VAR_COLOR:
  349. color = v.GetColor();
  350. duk_push_array(ctx);
  351. duk_push_number(ctx, color.r_);
  352. duk_put_prop_index(ctx, -2, 0);
  353. duk_push_number(ctx, color.g_);
  354. duk_put_prop_index(ctx, -2, 1);
  355. duk_push_number(ctx, color.b_);
  356. duk_put_prop_index(ctx, -2, 2);
  357. duk_push_number(ctx, color.a_);
  358. duk_put_prop_index(ctx, -2, 3);
  359. break;
  360. case VAR_VECTOR4:
  361. vector4 = v.GetVector4();
  362. duk_push_array(ctx);
  363. duk_push_number(ctx, vector4.x_);
  364. duk_put_prop_index(ctx, -2, 0);
  365. duk_push_number(ctx, vector4.y_);
  366. duk_put_prop_index(ctx, -2, 1);
  367. duk_push_number(ctx, vector4.z_);
  368. duk_put_prop_index(ctx, -2, 2);
  369. duk_push_number(ctx, vector4.w_);
  370. duk_put_prop_index(ctx, -2, 3);
  371. break;
  372. default:
  373. duk_push_undefined(ctx);
  374. break;
  375. }
  376. }
  377. }