AtomicWork.d.ts 5.2 KB

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  1. /// <reference path="Atomic.d.ts" />
  2. /// <reference path="ToolCore.d.ts" />
  3. /// <reference path="Editor.d.ts" />
  4. /// <reference path="AtomicPlayer.d.ts" />
  5. declare module Atomic {
  6. export function print(...args: any[]);
  7. export var platform: string;
  8. // subsystems
  9. export var engine: Engine;
  10. export var graphics: Graphics;
  11. export var renderer: Renderer;
  12. export var cache: ResourceCache;
  13. export var input: Input;
  14. export var fileSystem: FileSystem;
  15. export var network: Network;
  16. export var ui: UI;
  17. export var audio: Audio;
  18. export var player: AtomicPlayer.Player;
  19. export var editorMode: Editor.EditorMode;
  20. // end subsystems
  21. // Base interface for events, contains eventType string and callback
  22. interface EventMetaData
  23. {
  24. _eventType: string;
  25. _callback: any;
  26. }
  27. interface NativeEvent extends EventMetaData
  28. {
  29. }
  30. interface ScriptEvent extends EventMetaData
  31. {
  32. }
  33. // typed callback generic
  34. type EventCallback<T extends EventMetaData> = (data: T) => void;
  35. export interface PathInfo {
  36. pathName: string;
  37. fileName: string;
  38. ext: string;
  39. }
  40. export interface Ray {
  41. /** Ray origin */
  42. origin: Atomic.Vector3;
  43. /** Ray direction */
  44. direction: Atomic.Vector3;
  45. }
  46. export interface Camera {
  47. getScreenRay(x: number, y: number): Atomic.Ray;
  48. }
  49. export interface Octree {
  50. /**
  51. * Cast a ray returing a single hit
  52. * @param {Atomic.Ray} ray
  53. * @param {Atomic.RayQueryLevel} level defaults to Atomic.RAY_TRIANGLE
  54. * @param {number} maxDistance defaults to Atomic.M_INFINITY
  55. * @param {number} drawableFlags defaults to Atomic.DRAWABLE_ANY
  56. * @param {number} viewMask defaults to Atomic.DEFAULT_VIEWMASK
  57. * @return {Atomic.RayQueryResult}
  58. */
  59. rayCastSingle(ray: Atomic.Ray, level?: Atomic.RayQueryLevel, maxDistance?: number, drawableFlags?: number, viewMask?: number):Atomic.RayQueryResult;
  60. /**
  61. * Cast a ray returning all hits
  62. * @param {Atomic.Ray} ray
  63. * @param {Atomic.RayQueryLevel} level defaults to Atomic.RAY_TRIANGLE
  64. * @param {number} maxDistance defaults to Atomic.M_INFINITY
  65. * @param {number} drawableFlags defaults to Atomic.DRAWABLE_ANY
  66. * @param {number} viewMask defaults to Atomic.DEFAULT_VIEWMASK
  67. * @return {Atomic.RayQueryResult}
  68. */
  69. rayCast(ray: Atomic.Ray, level?: Atomic.RayQueryLevel, maxDistance?: number, drawableFlags?: number, viewMask?: number):Atomic.RayQueryResult[];
  70. }
  71. export interface RayQueryResult {
  72. /** Hit position in world space. */
  73. position: Atomic.Vector3;
  74. /** Hit normal in world space. Negation of ray direction if per-triangle data not available. */
  75. normal: Atomic.Vector3;
  76. /** Hit texture position */
  77. textureUV: Atomic.Vector2;
  78. /** Distance from ray origin. */
  79. distance:number;
  80. /** Drawable. */
  81. drawable: any;
  82. /** Scene node. */
  83. node: Atomic.Node;
  84. /** Drawable specific subobject if applicable. */
  85. subObject: number;
  86. }
  87. export interface AttributeInfo {
  88. type: VariantType;
  89. name: string;
  90. mode: number; // AM_*
  91. defaultValue: string;
  92. enumNames: string[];
  93. resourceTypeName: string;
  94. dynamic: boolean;
  95. tooltip: string;
  96. isArray:boolean;
  97. }
  98. export interface ShaderParameter {
  99. name: string;
  100. value: any;
  101. valueString: string;
  102. typeName: string;
  103. type: VariantType;
  104. }
  105. export function getArguments(): Array<string>;
  106. export function getEngine(): Engine;
  107. export function getInput(): Input;
  108. export function getGraphics(): Graphics;
  109. export function getFileSystem(): FileSystem;
  110. export function getResourceCache(): ResourceCache;
  111. export function getRenderer(): Atomic.Renderer;
  112. export function getNetwork(): Atomic.Network;
  113. export function getUI(): Atomic.UI;
  114. export function assert();
  115. export function js_module_read_file(path: string);
  116. export function openConsoleWindow();
  117. export function script(script: string): boolean;
  118. export function destroy(node: Atomic.Node): boolean;
  119. export function destroy(scene: Atomic.Scene): boolean;
  120. export function destroy(component: Atomic.JSComponent): boolean;
  121. export function getParentPath(path: string): string;
  122. export function getPath(path: string): string;
  123. export function addTrailingSlash(path: string): string;
  124. export function getExtension(path: string): string;
  125. export function splitPath(path: string): PathInfo;
  126. }
  127. declare module ToolCore {
  128. export var toolEnvironment: ToolEnvironment;
  129. export var toolSystem: ToolSystem;
  130. export var assetDatabase: AssetDatabase;
  131. export var licenseSystem: LicenseSystem;
  132. export var buildSystem: BuildSystem;
  133. export var netProjectSystem: NETProjectSystem;
  134. export function getToolEnvironment(): ToolEnvironment;
  135. export function getToolSystem(): ToolSystem;
  136. export function getAssetDatabase(): AssetDatabase;
  137. export function getLicenseSystem(): LicenseSystem;
  138. }