CSComponentAssembly.cpp 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361
  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/Context.h>
  23. #include <Atomic/IO/Deserializer.h>
  24. #include <Atomic/IO/Log.h>
  25. #include <Atomic/IO/FileSystem.h>
  26. #include <Atomic/Core/Profiler.h>
  27. #include <Atomic/Resource/ResourceCache.h>
  28. #include <Atomic/IO/Serializer.h>
  29. #include <Atomic/Script/ScriptSystem.h>
  30. #include "NETScriptEvents.h"
  31. #include "CSComponentAssembly.h"
  32. namespace Atomic
  33. {
  34. HashMap<StringHash, VariantType> CSComponentAssembly::typeMap_;
  35. CSComponentAssembly::CSComponentAssembly(Context* context) :
  36. ScriptComponentFile(context)
  37. {
  38. }
  39. CSComponentAssembly::~CSComponentAssembly()
  40. {
  41. }
  42. void CSComponentAssembly::InitTypeMap()
  43. {
  44. typeMap_["Boolean"] = VAR_BOOL;
  45. typeMap_["Int32"] = VAR_INT;
  46. typeMap_["UInt32"] = VAR_INT;
  47. typeMap_["Single"] = VAR_FLOAT;
  48. typeMap_["Double"] = VAR_DOUBLE;
  49. typeMap_["String"] = VAR_STRING;
  50. typeMap_["Vector2"] = VAR_VECTOR2;
  51. typeMap_["Vector3"] = VAR_VECTOR3;
  52. typeMap_["Vector4"] = VAR_VECTOR4;
  53. typeMap_["Quaternion"] = VAR_QUATERNION;
  54. typeMap_["IntVector2"] = VAR_INTVECTOR2;
  55. typeMap_["Color"] = VAR_COLOR;
  56. }
  57. CSComponent* CSComponentAssembly::CreateCSComponent(const String& classname)
  58. {
  59. return nullptr;
  60. }
  61. bool CSComponentAssembly::ParseComponentClassJSON(const JSONValue& json)
  62. {
  63. if (!typeMap_.Size())
  64. InitTypeMap();
  65. String className = json.Get("name").GetString();
  66. classNames_.Push(className);
  67. const JSONValue& jfields = json.Get("fields");
  68. PODVector<StringHash> enumsAdded;
  69. if (jfields.IsArray())
  70. {
  71. for (unsigned i = 0; i < jfields.GetArray().Size(); i++)
  72. {
  73. const JSONValue& jfield = jfields.GetArray().At(i);
  74. VariantType varType = VAR_NONE;
  75. bool isEnum = jfield.Get("isEnum").GetBool();
  76. bool isArray = jfield.Get("isArray").GetBool();
  77. String typeName = jfield.Get("typeName").GetString();
  78. String fieldName = jfield.Get("name").GetString();
  79. String defaultValue = jfield.Get("defaultValue").GetString();
  80. String tooltip;
  81. if (!defaultValue.Length())
  82. {
  83. JSONArray caPos = jfield.Get("caPos").GetArray();
  84. if (caPos.Size())
  85. defaultValue = caPos[0].GetString();
  86. }
  87. JSONObject caNamed = jfield.Get("caNamed").GetObject();
  88. if (!defaultValue.Length())
  89. {
  90. if (caNamed.Contains("DefaultValue"))
  91. defaultValue = caNamed["DefaultValue"].GetString();
  92. }
  93. // tooltip
  94. if (caNamed.Contains("Tooltip"))
  95. {
  96. tooltip = caNamed["Tooltip"].GetString();
  97. }
  98. if (isEnum && assemblyEnums_.Contains(typeName) && !enumsAdded.Contains(fieldName))
  99. {
  100. varType = VAR_INT;
  101. enumsAdded.Push(fieldName);
  102. const Vector<EnumInfo>& einfos = assemblyEnums_[typeName];
  103. for (unsigned i = 0; i < einfos.Size(); i++)
  104. AddEnum(/*typeName*/fieldName, einfos[i], className);
  105. }
  106. if (varType == VAR_NONE && typeMap_.Contains(typeName))
  107. varType = typeMap_[typeName];
  108. if (varType == VAR_NONE)
  109. {
  110. // FIXME: We need to be able to test if a type is a ResourceRef, this isn't really the way to achieve that
  111. const HashMap<StringHash, SharedPtr<ObjectFactory>>& factories = context_->GetObjectFactories();
  112. HashMap<StringHash, SharedPtr<ObjectFactory>>::ConstIterator itr = factories.Begin();
  113. while (itr != factories.End())
  114. {
  115. if (itr->second_->GetFactoryTypeName() == typeName)
  116. {
  117. varType = VAR_RESOURCEREF;
  118. break;
  119. }
  120. itr++;
  121. }
  122. if (varType == VAR_NONE)
  123. {
  124. ATOMIC_LOGERRORF("Component Class %s contains unmappable type %s in field %s",
  125. className.CString(), typeName.CString(), fieldName.CString());
  126. continue;
  127. }
  128. }
  129. if (!isArray)
  130. {
  131. if (!defaultValue.Length() && varType == VAR_RESOURCEREF)
  132. {
  133. // We still need a default value for ResourceRef's so we know the classtype
  134. AddDefaultValue(fieldName, ResourceRef(typeName), className);
  135. }
  136. else
  137. {
  138. Variant value;
  139. if (varType == VAR_RESOURCEREF)
  140. {
  141. ResourceRef rref(typeName);
  142. rref.name_ = defaultValue;
  143. value = rref;
  144. }
  145. else
  146. {
  147. value.FromString(varType, defaultValue);
  148. }
  149. AddDefaultValue(fieldName, value, className);
  150. }
  151. }
  152. AddField(fieldName, varType, isArray, className, tooltip);
  153. }
  154. }
  155. return true;
  156. }
  157. bool CSComponentAssembly::ParseAssemblyJSON(const JSONValue& json)
  158. {
  159. Clear();
  160. assemblyEnums_.Clear();
  161. classNames_.Clear();
  162. const JSONArray& enums = json.Get("enums").GetArray();
  163. // parse to all enums hash
  164. for (unsigned i = 0; i < enums.Size(); i++)
  165. {
  166. const JSONValue& ejson = enums.At(i);
  167. String enumName = ejson.Get("name").GetString();
  168. const JSONObject& evalues = ejson.Get("values").GetObject();
  169. JSONObject::ConstIterator itr = evalues.Begin();
  170. Vector<EnumInfo> values;
  171. while (itr != evalues.End())
  172. {
  173. EnumInfo info;
  174. info.name_ = itr->first_;
  175. info.value_ = itr->second_.GetInt();
  176. values.Push(info);
  177. itr++;
  178. }
  179. assemblyEnums_[enumName] = values;
  180. }
  181. const JSONArray& components = json.Get("components").GetArray();
  182. for (unsigned i = 0; i < components.Size(); i++)
  183. {
  184. const JSONValue& cjson = components.At(i);
  185. ParseComponentClassJSON(cjson);
  186. }
  187. return true;
  188. }
  189. void CSComponentAssembly::RegisterObject(Context* context)
  190. {
  191. context->RegisterFactory<CSComponentAssembly>();
  192. }
  193. bool CSComponentAssembly::BeginLoad(Deserializer& source)
  194. {
  195. // TODO: Assemblies in packages?
  196. File* sourceFile = (File*) &source;
  197. fullAssemblyPath_ = sourceFile->GetFullPath();
  198. VariantMap eventData;
  199. using namespace CSComponentAssemblyReference;
  200. eventData[P_ASSEMBLYPATH] = fullAssemblyPath_;
  201. SendEvent(E_CSCOMPONENTASSEMBLYREFERENCE, eventData);
  202. return true;
  203. }
  204. bool CSComponentAssembly::Save(Serializer& dest) const
  205. {
  206. return true;
  207. }
  208. CSComponentAssembly* CSComponentAssembly::ResolveClassAssembly(const String& fullClassName)
  209. {
  210. Context* context = ScriptSystem::GetContext();
  211. assert(context);
  212. String classname = fullClassName;
  213. String csnamespace;
  214. // Handle namespaces
  215. if (fullClassName.Contains('.'))
  216. {
  217. StringVector elements = fullClassName.Split('.');
  218. if (elements.Size() <= 1)
  219. return 0;
  220. classname = elements.Back();
  221. elements.Pop();
  222. csnamespace = String::Joined(elements, ".");
  223. }
  224. ResourceCache* cache = context->GetSubsystem<ResourceCache>();
  225. PODVector<CSComponentAssembly*> assemblies;
  226. cache->GetResources<CSComponentAssembly>(assemblies);
  227. for (unsigned i = 0; i < assemblies.Size(); i++)
  228. {
  229. CSComponentAssembly* assembly = assemblies[i];
  230. // TODO: support namespaces
  231. const StringVector& classNames = assembly->GetClassNames();
  232. if (classNames.Contains(classname))
  233. {
  234. return assembly;
  235. }
  236. }
  237. return 0;
  238. }
  239. bool CSComponentAssembly::PreloadClassAssemblies()
  240. {
  241. // TEMPORARY SOLUTION, Desktop only
  242. ATOMIC_LOGINFO("Preloading Class Assemblies");
  243. Context* context = ScriptSystem::GetContext();
  244. assert(context);
  245. ResourceCache* cache = context->GetSubsystem<ResourceCache>();
  246. FileSystem* fileSystem = context->GetSubsystem<FileSystem>();
  247. const StringVector& resourceDirs = cache->GetResourceDirs();
  248. for (unsigned i = 0; i < resourceDirs.Size(); i++)
  249. {
  250. const String& resourceDir = resourceDirs[i];
  251. ATOMIC_LOGINFOF("Scanning: %s", resourceDir.CString());
  252. StringVector results;
  253. fileSystem->ScanDir(results, resourceDir, "*.dll", SCAN_FILES, true);
  254. for (unsigned j = 0; j < results.Size(); j++)
  255. {
  256. // FIXME: This filtering is necessary as we're loading setting project root folder as a resource dir
  257. // https://github.com/AtomicGameEngine/AtomicGameEngine/issues/1037
  258. String filter = results[j].ToLower();
  259. if (filter.StartsWith("atomicnet/") || filter.StartsWith("resources/"))
  260. {
  261. ATOMIC_LOGINFOF("Skipping Assembly: %s (https://github.com/AtomicGameEngine/AtomicGameEngine/issues/1037)", results[j].CString());
  262. continue;
  263. }
  264. ATOMIC_LOGINFOF("Loading Assembly: %s", results[j].CString());
  265. cache->GetResource<CSComponentAssembly>(results[j]);
  266. }
  267. }
  268. return true;
  269. }
  270. }