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- #include <Atomic/IO/MemoryBuffer.h>
- #include <Atomic/Physics/PhysicsEvents.h>
- #include <Atomic/Scene/Node.h>
- #include "ScriptPhysics.h"
- namespace Atomic
- {
- void PhysicsNodeCollision::SetFromNodeCollisionEvent(VariantMap& eventData)
- {
- using namespace NodeCollision;
- body_ = static_cast<RigidBody*>(eventData[P_BODY].GetPtr());
- otherNode_ = static_cast<Node*>(eventData[P_OTHERNODE].GetPtr());
- otherBody_ = static_cast<RigidBody*>(eventData[P_OTHERBODY].GetPtr());
- trigger_ = eventData[P_TRIGGER].GetBool();
-
- MemoryBuffer contacts(eventData[P_CONTACTS].GetBuffer());
- while (!contacts.IsEof())
- {
- contacts_.Push(SharedPtr<PhysicsContact>(new PhysicsContact(contacts.ReadVector3(), contacts.ReadVector3(), contacts.ReadFloat(), contacts.ReadFloat())));
- }
-
- }
- }
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