ScriptPhysics.cpp 814 B

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  1. #include <Atomic/IO/MemoryBuffer.h>
  2. #include <Atomic/Physics/PhysicsEvents.h>
  3. #include <Atomic/Scene/Node.h>
  4. #include "ScriptPhysics.h"
  5. namespace Atomic
  6. {
  7. void PhysicsNodeCollision::SetFromNodeCollisionEvent(VariantMap& eventData)
  8. {
  9. using namespace NodeCollision;
  10. body_ = static_cast<RigidBody*>(eventData[P_BODY].GetPtr());
  11. otherNode_ = static_cast<Node*>(eventData[P_OTHERNODE].GetPtr());
  12. otherBody_ = static_cast<RigidBody*>(eventData[P_OTHERBODY].GetPtr());
  13. trigger_ = eventData[P_TRIGGER].GetBool();
  14. MemoryBuffer contacts(eventData[P_CONTACTS].GetBuffer());
  15. while (!contacts.IsEof())
  16. {
  17. contacts_.Push(SharedPtr<PhysicsContact>(new PhysicsContact(contacts.ReadVector3(), contacts.ReadVector3(), contacts.ReadFloat(), contacts.ReadFloat())));
  18. }
  19. }
  20. }