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- #pragma once
- #include <Atomic/Core/Variant.h>
- #include <Atomic/Physics/RigidBody.h>
- #include <Atomic/Scene/Node.h>
- namespace Atomic
- {
- class Node;
- class PhysicsContact : public RefCounted
- {
- friend class PhysicsNodeCollision;
- ATOMIC_REFCOUNTED(PhysicsNodeContact)
- public:
- PhysicsContact() {};
- const Vector3& GetPosition() const { return position_; }
- const Vector3& GetNormal() const { return normal_; }
- float GetDistance() const { return distance_; }
- float GetImpulse() const { return impulse_; }
- private:
- PhysicsContact(const Vector3& position, const Vector3& normal, float distance, float impulse) :
- position_(position),
- normal_(normal),
- distance_(distance),
- impulse_(impulse)
- {
- }
- Vector3 position_;
- Vector3 normal_;
- float distance_;
- float impulse_;
- };
- class PhysicsNodeCollision : public RefCounted
- {
- ATOMIC_REFCOUNTED(PhysicsNodeCollision)
- public:
- PhysicsNodeCollision() : trigger_(false)
- {
- }
- RigidBody* GetBody() const { return body_; }
- Node* GetOtherNode() const { return otherNode_; }
- RigidBody* GetOtherBody() const { return otherBody_; }
- bool GetTrigger() const { return trigger_; }
- const Vector<SharedPtr<PhysicsContact>>& GetContacts() const { return contacts_; }
- void SetFromNodeCollisionEvent(VariantMap& eventData);
- private:
- SharedPtr<RigidBody> body_;
- SharedPtr<Node> otherNode_;
- SharedPtr<RigidBody> otherBody_;
- bool trigger_;
- Vector<SharedPtr<PhysicsContact>> contacts_;
- };
- }
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