AtomicPlayer.cpp 7.8 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include <Atomic/Atomic.h>
  24. #include <Atomic/Engine/Engine.h>
  25. #include <Atomic/IO/FileSystem.h>
  26. #include <Atomic/IO/Log.h>
  27. #include <Atomic/IO/IOEvents.h>
  28. #include <Atomic/Input/InputEvents.h>
  29. #include <Atomic/Core/Main.h>
  30. #include <Atomic/Core/ProcessUtils.h>
  31. #include <Atomic/Resource/ResourceCache.h>
  32. #include <Atomic/Resource/ResourceEvents.h>
  33. #include <Atomic/Script/ScriptSystem.h>
  34. #include <Atomic/UI/UI.h>
  35. // Move me
  36. #include <Atomic/Environment/Environment.h>
  37. #include <AtomicJS/Javascript/Javascript.h>
  38. #ifdef ATOMIC_DOTNET
  39. #include <AtomicNET/NETCore/NETCore.h>
  40. #include <AtomicNET/NETCore/NETHost.h>
  41. #endif
  42. #include <AtomicPlayer/Player.h>
  43. #include "AtomicPlayer.h"
  44. #include <Atomic/DebugNew.h>
  45. #ifdef __APPLE__
  46. #include <unistd.h>
  47. #endif
  48. DEFINE_APPLICATION_MAIN(AtomicPlayer::AtomicPlayerApp)
  49. namespace AtomicPlayer
  50. {
  51. extern void jsapi_init_atomicplayer(JSVM* vm);
  52. AtomicPlayerApp::AtomicPlayerApp(Context* context) :
  53. Application(context)
  54. {
  55. }
  56. void AtomicPlayerApp::Setup()
  57. {
  58. #ifdef ATOMIC_3D
  59. RegisterEnvironmentLibrary(context_);
  60. #endif
  61. FileSystem* filesystem = GetSubsystem<FileSystem>();
  62. context_->RegisterSubsystem(new ScriptSystem(context_));
  63. engineParameters_["WindowTitle"] = "AtomicPlayer";
  64. #if (ATOMIC_PLATFORM_ANDROID)
  65. engineParameters_["FullScreen"] = true;
  66. engineParameters_["ResourcePaths"] = "CoreData;PlayerData;Cache;AtomicResources";
  67. #elif ATOMIC_PLATFORM_WEB
  68. engineParameters_["FullScreen"] = false;
  69. engineParameters_["ResourcePaths"] = "AtomicResources";
  70. // engineParameters_["WindowWidth"] = 1280;
  71. // engineParameters_["WindowHeight"] = 720;
  72. #elif ATOMIC_PLATFORM_IOS
  73. engineParameters_["FullScreen"] = false;
  74. engineParameters_["ResourcePaths"] = "AtomicResources";
  75. #else
  76. engineParameters_["FullScreen"] = false;
  77. engineParameters_["WindowWidth"] = 1280;
  78. engineParameters_["WindowHeight"] = 720;
  79. engineParameters_["ResourcePaths"] = "AtomicResources";
  80. #endif
  81. #if ATOMIC_PLATFORM_WINDOWS
  82. engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png";
  83. engineParameters_["ResourcePrefixPath"] = "AtomicPlayer_Resources";
  84. #elif ATOMIC_PLATFORM_ANDROID
  85. //engineParameters_["ResourcePrefixPath"] = "assets";
  86. #elif ATOMIC_PLATFORM_OSX
  87. engineParameters_["ResourcePrefixPath"] = "../Resources";
  88. #endif
  89. const Vector<String>& arguments = GetArguments();
  90. for (unsigned i = 0; i < arguments.Size(); ++i)
  91. {
  92. if (arguments[i].Length() > 1)
  93. {
  94. String argument = arguments[i].ToLower();
  95. String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
  96. if (argument == "--log-std")
  97. {
  98. SubscribeToEvent(E_LOGMESSAGE, HANDLER(AtomicPlayerApp, HandleLogMessage));
  99. }
  100. }
  101. }
  102. // Use the script file name as the base name for the log file
  103. engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicPlayer", "Logs") + "AtomicPlayer.log";
  104. }
  105. void AtomicPlayerApp::Start()
  106. {
  107. Application::Start();
  108. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  109. // Instantiate and register the Javascript subsystem
  110. Javascript* javascript = new Javascript(context_);
  111. context_->RegisterSubsystem(javascript);
  112. vm_ = javascript->InstantiateVM("MainVM");
  113. vm_->InitJSContext();
  114. UI* ui = GetSubsystem<UI>();
  115. ui->Initialize("DefaultUI/language/lng_en.tb.txt");
  116. ui->LoadDefaultPlayerSkin();
  117. SubscribeToEvent(E_JSERROR, HANDLER(AtomicPlayerApp, HandleJSError));
  118. vm_->SetModuleSearchPaths("Modules");
  119. // Instantiate and register the Player subsystem
  120. context_->RegisterSubsystem(new AtomicPlayer::Player(context_));
  121. AtomicPlayer::jsapi_init_atomicplayer(vm_);
  122. JSVM* vm = JSVM::GetJSVM(0);
  123. #ifdef ATOMIC_DOTNET
  124. // Instantiate and register the AtomicNET subsystem
  125. SharedPtr<NETCore> netCore (new NETCore(context_));
  126. context_->RegisterSubsystem(netCore);
  127. String netCoreErrorMsg;
  128. #ifdef ATOMIC_PLATFORM_WINDOWS
  129. String rootNETDir = fileSystem->GetProgramDir() + "AtomicPlayer_Resources/AtomicNET/";
  130. #else
  131. String rootNETDir = fileSystem->GetProgramDir() + "AtomicPlayer_Resources/AtomicNET/";
  132. #endif
  133. NETHost::SetCoreCLRFilesAbsPath(GetNativePath(rootNETDir + "CoreCLR/"));
  134. NETHost::SetCoreCLRTPAPaths(GetNativePath(rootNETDir + "Atomic/TPA/"));
  135. NETHost::SetCoreCLRAssemblyLoadPaths(GetNativePath(rootNETDir + "Atomic/Assemblies/"));
  136. if (!netCore->Initialize(netCoreErrorMsg))
  137. {
  138. LOGERRORF("NetCore: Unable to initialize! %s", netCoreErrorMsg.CString());
  139. context_->RemoveSubsystem(NETCore::GetTypeStatic());
  140. }
  141. else
  142. {
  143. }
  144. #endif
  145. if (!vm->ExecuteMain())
  146. {
  147. SendEvent(E_EXITREQUESTED);
  148. }
  149. return;
  150. }
  151. void AtomicPlayerApp::Stop()
  152. {
  153. vm_ = 0;
  154. context_->RemoveSubsystem<Javascript>();
  155. // make sure JSVM is really down and no outstanding refs
  156. // as if not, will hold on engine subsystems, which is bad
  157. assert(!JSVM::GetJSVM(0));
  158. Application::Stop();
  159. }
  160. void AtomicPlayerApp::HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData)
  161. {
  162. }
  163. void AtomicPlayerApp::HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData)
  164. {
  165. }
  166. void AtomicPlayerApp::HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData)
  167. {
  168. ErrorExit();
  169. }
  170. void AtomicPlayerApp::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  171. {
  172. using namespace LogMessage;
  173. int level = eventData[P_LEVEL].GetInt();
  174. // The message may be multi-line, so split to rows in that case
  175. Vector<String> rows = eventData[P_MESSAGE].GetString().Split('\n');
  176. for (unsigned i = 0; i < rows.Size(); ++i)
  177. {
  178. if (level == LOG_ERROR)
  179. {
  180. fprintf(stderr, "%s\n", rows[i].CString());
  181. }
  182. else
  183. {
  184. fprintf(stdout, "%s\n", rows[i].CString());
  185. }
  186. }
  187. }
  188. void AtomicPlayerApp::HandleJSError(StringHash eventType, VariantMap& eventData)
  189. {
  190. using namespace JSError;
  191. //String errName = eventData[P_ERRORNAME].GetString();
  192. //String errStack = eventData[P_ERRORSTACK].GetString();
  193. String errMessage = eventData[P_ERRORMESSAGE].GetString();
  194. String errFilename = eventData[P_ERRORFILENAME].GetString();
  195. int errLineNumber = eventData[P_ERRORLINENUMBER].GetInt();
  196. String errorString = ToString("%s - %s - Line: %i",
  197. errFilename.CString(), errMessage.CString(), errLineNumber);
  198. }
  199. }