UI.cpp 20 KB

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  1. #include <TurboBadger/tb_core.h>
  2. #include <TurboBadger/tb_system.h>
  3. #include <TurboBadger/tb_debug.h>
  4. #include <TurboBadger/animation/tb_widget_animation.h>
  5. #include <TurboBadger/renderers/tb_renderer_batcher.h>
  6. #include <TurboBadger/tb_font_renderer.h>
  7. #include <TurboBadger/tb_node_tree.h>
  8. #include <TurboBadger/tb_widgets_reader.h>
  9. #include <TurboBadger/tb_window.h>
  10. #include <TurboBadger/tb_message_window.h>
  11. #include <TurboBadger/tb_editfield.h>
  12. #include <TurboBadger/tb_select.h>
  13. #include <TurboBadger/tb_inline_select.h>
  14. #include <TurboBadger/tb_tab_container.h>
  15. #include <TurboBadger/tb_toggle_container.h>
  16. #include <TurboBadger/tb_scroll_container.h>
  17. #include <TurboBadger/image/tb_image_widget.h>
  18. void register_tbbf_font_renderer();
  19. void register_stb_font_renderer();
  20. void register_freetype_font_renderer();
  21. using namespace tb;
  22. #include "../Core/CoreEvents.h"
  23. #include "../IO/Log.h"
  24. #include "../IO/FileSystem.h"
  25. #include "../Input/Input.h"
  26. #include "../Input/InputEvents.h"
  27. #include "../Resource/ResourceCache.h"
  28. #include "../Graphics/Graphics.h"
  29. #include "../Graphics/GraphicsEvents.h"
  30. #include "../Graphics/Texture2D.h"
  31. #include "../Graphics/VertexBuffer.h"
  32. #include "UIEvents.h"
  33. #include "UIRenderer.h"
  34. #include "UI.h"
  35. #include "UIButton.h"
  36. #include "UITextField.h"
  37. #include "UIEditField.h"
  38. #include "UILayout.h"
  39. #include "UIImageWidget.h"
  40. #include "UIClickLabel.h"
  41. #include "UICheckBox.h"
  42. #include "UISelectList.h"
  43. #include "UIMessageWindow.h"
  44. #include "UISkinImage.h"
  45. #include "UITabContainer.h"
  46. #include "UISceneView.h"
  47. #include "UIDragDrop.h"
  48. #include "UIContainer.h"
  49. #include "UISection.h"
  50. #include "UIInlineSelect.h"
  51. #include "UIScrollContainer.h"
  52. #include "UISeparator.h"
  53. #include "UIDimmer.h"
  54. #include "SystemUI/SystemUI.h"
  55. #include "SystemUI/SystemUIEvents.h"
  56. #include "SystemUI/DebugHud.h"
  57. #include "SystemUI/Console.h"
  58. namespace tb
  59. {
  60. void TBSystem::RescheduleTimer(double fire_time)
  61. {
  62. }
  63. }
  64. namespace Atomic
  65. {
  66. WeakPtr<Context> UI::uiContext_;
  67. UI::UI(Context* context) :
  68. Object(context),
  69. rootWidget_(0),
  70. inputDisabled_(false),
  71. keyboardDisabled_(false),
  72. initialized_(false),
  73. skinLoaded_(false),
  74. consoleVisible_(false)
  75. {
  76. }
  77. UI::~UI()
  78. {
  79. if (initialized_)
  80. {
  81. tb::TBWidgetListener::RemoveGlobalListener(this);
  82. TBFile::SetReaderFunction(0);
  83. TBID::tbidRegisterCallback = 0;
  84. tb::TBWidgetsAnimationManager::Shutdown();
  85. widgetWrap_.Clear();
  86. delete rootWidget_;
  87. // leak
  88. //delete TBUIRenderer::renderer_;
  89. tb_core_shutdown();
  90. }
  91. uiContext_ = 0;
  92. }
  93. void UI::Shutdown()
  94. {
  95. SetInputDisabled(true);
  96. }
  97. void UI::Initialize(const String& languageFile)
  98. {
  99. Graphics* graphics = GetSubsystem<Graphics>();
  100. assert(graphics);
  101. assert(graphics->IsInitialized());
  102. graphics_ = graphics;
  103. vertexBuffer_ = new VertexBuffer(context_);
  104. uiContext_ = context_;
  105. TBFile::SetReaderFunction(TBFileReader);
  106. TBID::tbidRegisterCallback = UI::TBIDRegisterStringCallback;
  107. TBWidgetsAnimationManager::Init();
  108. renderer_ = new UIRenderer(graphics_->GetContext());
  109. tb_core_init(renderer_, languageFile.CString());
  110. //register_tbbf_font_renderer();
  111. //register_stb_font_renderer();
  112. register_freetype_font_renderer();
  113. rootWidget_ = new TBWidget();
  114. int width = graphics_->GetWidth();
  115. int height = graphics_->GetHeight();
  116. rootWidget_->SetSize(width, height);
  117. rootWidget_->SetVisibilility(tb::WIDGET_VISIBILITY_VISIBLE);
  118. // register the UIDragDrop subsystem
  119. context_->RegisterSubsystem(new UIDragDrop(context_));
  120. SubscribeToEvent(E_MOUSEBUTTONDOWN, HANDLER(UI, HandleMouseButtonDown));
  121. SubscribeToEvent(E_MOUSEBUTTONUP, HANDLER(UI, HandleMouseButtonUp));
  122. SubscribeToEvent(E_MOUSEMOVE, HANDLER(UI, HandleMouseMove));
  123. SubscribeToEvent(E_MOUSEWHEEL, HANDLER(UI, HandleMouseWheel));
  124. SubscribeToEvent(E_KEYDOWN, HANDLER(UI, HandleKeyDown));
  125. SubscribeToEvent(E_KEYUP, HANDLER(UI, HandleKeyUp));
  126. SubscribeToEvent(E_TEXTINPUT, HANDLER(UI, HandleTextInput));
  127. SubscribeToEvent(E_UPDATE, HANDLER(UI, HandleUpdate));
  128. SubscribeToEvent(SystemUI::E_CONSOLECLOSED, HANDLER(UI, HandleConsoleClosed));
  129. SubscribeToEvent(E_RENDERUPDATE, HANDLER(UI, HandleRenderUpdate));
  130. tb::TBWidgetListener::AddGlobalListener(this);
  131. initialized_ = true;
  132. SystemUI::SystemUI* systemUI = new SystemUI::SystemUI(context_);
  133. context_->RegisterSubsystem(systemUI);
  134. systemUI->CreateConsoleAndDebugHud();
  135. //TB_DEBUG_SETTING(LAYOUT_BOUNDS) = 1;
  136. }
  137. void UI::LoadSkin(const String& skin, const String& overrideSkin)
  138. {
  139. // Load the default skin, and override skin (if any)
  140. tb::g_tb_skin->Load(skin.CString(), overrideSkin.CString());
  141. skinLoaded_ = true;
  142. }
  143. void UI::LoadDefaultPlayerSkin()
  144. {
  145. ResourceCache* cache = GetSubsystem<ResourceCache>();
  146. String skin = "DefaultUI/skin/skin.tb.txt";
  147. String overrideSkin;
  148. // see if we have an override skin
  149. SharedPtr<File> skinFile = cache->GetFile("UI/Skin/skin.ui.txt", false);
  150. if (skinFile.NotNull())
  151. {
  152. skinFile->Close();
  153. skin = "UI/Skin/skin.ui.txt";
  154. }
  155. // see if we have an override skin
  156. SharedPtr<File> overrideFile = cache->GetFile("UI/Skin/Override/skin.ui.txt", false);
  157. if (overrideFile.NotNull())
  158. {
  159. overrideFile->Close();
  160. overrideSkin = "UI/Skin/Override/skin.ui.txt";
  161. }
  162. LoadSkin(skin, overrideSkin);
  163. if (skin == "DefaultUI/skin/skin.tb.txt")
  164. {
  165. AddFont("DefaultUI/fonts/vera.ttf", "Vera");
  166. SetDefaultFont("Vera", 12);
  167. }
  168. }
  169. void UI::SetDefaultFont(const String& name, int size)
  170. {
  171. tb::TBFontDescription fd;
  172. fd.SetID(tb::TBIDC(name.CString()));
  173. fd.SetSize(tb::g_tb_skin->GetDimensionConverter()->DpToPx(12));
  174. tb::g_font_manager->SetDefaultFontDescription(fd);
  175. // Create the font now.
  176. tb::TBFontFace *font = tb::g_font_manager->CreateFontFace(tb::g_font_manager->GetDefaultFontDescription());
  177. // Render some glyphs in one go now since we know we are going to use them. It would work fine
  178. // without this since glyphs are rendered when needed, but with some extra updating of the glyph bitmap.
  179. if (font)
  180. font->RenderGlyphs(" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~•·åäöÅÄÖ");
  181. }
  182. void UI::AddFont(const String& fontFile, const String& name)
  183. {
  184. tb::g_font_manager->AddFontInfo(fontFile.CString(), name.CString());
  185. }
  186. void UI::Render(VertexBuffer* buffer, const PODVector<UIBatch>& batches, unsigned batchStart, unsigned batchEnd)
  187. {
  188. if (batches.Empty())
  189. return;
  190. Vector2 invScreenSize(1.0f / (float)graphics_->GetWidth(), 1.0f / (float)graphics_->GetHeight());
  191. Vector2 scale(2.0f * invScreenSize.x_, -2.0f * invScreenSize.y_);
  192. Vector2 offset(-1.0f, 1.0f);
  193. Matrix4 projection(Matrix4::IDENTITY);
  194. projection.m00_ = scale.x_;
  195. projection.m03_ = offset.x_;
  196. projection.m11_ = scale.y_;
  197. projection.m13_ = offset.y_;
  198. projection.m22_ = 1.0f;
  199. projection.m23_ = 0.0f;
  200. projection.m33_ = 1.0f;
  201. graphics_->ClearParameterSources();
  202. graphics_->SetColorWrite(true);
  203. graphics_->SetCullMode(CULL_NONE);
  204. graphics_->SetDepthTest(CMP_ALWAYS);
  205. graphics_->SetDepthWrite(false);
  206. graphics_->SetFillMode(FILL_SOLID);
  207. graphics_->SetStencilTest(false);
  208. graphics_->ResetRenderTargets();
  209. graphics_->SetVertexBuffer(buffer);
  210. ShaderVariation* noTextureVS = graphics_->GetShader(VS, "Basic", "VERTEXCOLOR");
  211. ShaderVariation* diffTextureVS = graphics_->GetShader(VS, "Basic", "DIFFMAP VERTEXCOLOR");
  212. ShaderVariation* noTexturePS = graphics_->GetShader(PS, "Basic", "VERTEXCOLOR");
  213. ShaderVariation* diffTexturePS = graphics_->GetShader(PS, "Basic", "DIFFMAP VERTEXCOLOR");
  214. ShaderVariation* diffMaskTexturePS = graphics_->GetShader(PS, "Basic", "DIFFMAP ALPHAMASK VERTEXCOLOR");
  215. ShaderVariation* alphaTexturePS = graphics_->GetShader(PS, "Basic", "ALPHAMAP VERTEXCOLOR");
  216. unsigned alphaFormat = Graphics::GetAlphaFormat();
  217. for (unsigned i = batchStart; i < batchEnd; ++i)
  218. {
  219. const UIBatch& batch = batches[i];
  220. if (batch.vertexStart_ == batch.vertexEnd_)
  221. continue;
  222. ShaderVariation* ps;
  223. ShaderVariation* vs;
  224. if (!batch.texture_)
  225. {
  226. ps = noTexturePS;
  227. vs = noTextureVS;
  228. }
  229. else
  230. {
  231. // If texture contains only an alpha channel, use alpha shader (for fonts)
  232. vs = diffTextureVS;
  233. if (batch.texture_->GetFormat() == alphaFormat)
  234. ps = alphaTexturePS;
  235. else if (batch.blendMode_ != BLEND_ALPHA && batch.blendMode_ != BLEND_ADDALPHA && batch.blendMode_ != BLEND_PREMULALPHA)
  236. ps = diffMaskTexturePS;
  237. else
  238. ps = diffTexturePS;
  239. }
  240. graphics_->SetShaders(vs, ps);
  241. if (graphics_->NeedParameterUpdate(SP_OBJECT, this))
  242. graphics_->SetShaderParameter(VSP_MODEL, Matrix3x4::IDENTITY);
  243. if (graphics_->NeedParameterUpdate(SP_CAMERA, this))
  244. graphics_->SetShaderParameter(VSP_VIEWPROJ, projection);
  245. if (graphics_->NeedParameterUpdate(SP_MATERIAL, this))
  246. graphics_->SetShaderParameter(PSP_MATDIFFCOLOR, Color(1.0f, 1.0f, 1.0f, 1.0f));
  247. graphics_->SetBlendMode(batch.blendMode_);
  248. graphics_->SetScissorTest(true, batch.scissor_);
  249. graphics_->SetTexture(0, batch.texture_);
  250. graphics_->Draw(TRIANGLE_LIST, batch.vertexStart_ / UI_VERTEX_SIZE, (batch.vertexEnd_ - batch.vertexStart_) /
  251. UI_VERTEX_SIZE);
  252. }
  253. }
  254. void UI::SetVertexData(VertexBuffer* dest, const PODVector<float>& vertexData)
  255. {
  256. if (vertexData.Empty())
  257. return;
  258. // Update quad geometry into the vertex buffer
  259. // Resize the vertex buffer first if too small or much too large
  260. unsigned numVertices = vertexData.Size() / UI_VERTEX_SIZE;
  261. if (dest->GetVertexCount() < numVertices || dest->GetVertexCount() > numVertices * 2)
  262. dest->SetSize(numVertices, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1, true);
  263. dest->SetData(&vertexData[0]);
  264. }
  265. void UI::Render(bool resetRenderTargets)
  266. {
  267. SetVertexData(vertexBuffer_, vertexData_);
  268. Render(vertexBuffer_, batches_, 0, batches_.Size());
  269. GetSubsystem<SystemUI::SystemUI>()->Render();
  270. }
  271. void UI::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
  272. {
  273. // Get rendering batches from the non-modal UI elements
  274. batches_.Clear();
  275. vertexData_.Clear();
  276. tb::TBRect rect = rootWidget_->GetRect();
  277. IntRect currentScissor = IntRect(0, 0, rect.w, rect.h);
  278. GetBatches(batches_, vertexData_, currentScissor);
  279. }
  280. void UI::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  281. {
  282. //if (!initialized_)
  283. // return;
  284. TBAnimationManager::Update();
  285. rootWidget_->InvokeProcessStates();
  286. rootWidget_->InvokeProcess();
  287. tb::g_renderer->BeginPaint(rootWidget_->GetRect().w, rootWidget_->GetRect().h);
  288. renderer_->currentScissor_ = currentScissor;
  289. renderer_->batches_ = &batches;
  290. renderer_->vertexData_ = &vertexData;
  291. rootWidget_->InvokePaint(tb::TBWidget::PaintProps());
  292. tb::g_renderer->EndPaint();
  293. }
  294. void UI::SubmitBatchVertexData(Texture* texture, const PODVector<float>& vertexData)
  295. {
  296. UIBatch b(BLEND_ALPHA , renderer_->currentScissor_, texture, &vertexData_);
  297. unsigned begin = b.vertexData_->Size();
  298. b.vertexData_->Resize(begin + vertexData.Size());
  299. float* dest = &(b.vertexData_->At(begin));
  300. b.vertexEnd_ = b.vertexData_->Size();
  301. for (unsigned i = 0; i < vertexData.Size(); i++, dest++)
  302. {
  303. *dest = vertexData[i];
  304. }
  305. UIBatch::AddOrMerge(b, batches_);
  306. }
  307. void UI::TBFileReader(const char* filename, void** data, unsigned* length)
  308. {
  309. *data = 0;
  310. *length = 0;
  311. ResourceCache* cache = uiContext_->GetSubsystem<ResourceCache>();
  312. SharedPtr<File> file = cache->GetFile(filename);
  313. if (!file || !file->IsOpen())
  314. {
  315. LOGERRORF("UI::TBFileReader: Unable to load file: %s", filename);
  316. return;
  317. }
  318. unsigned size = file->GetSize();
  319. if (!size)
  320. return;
  321. void* _data = malloc(size);
  322. if (!_data)
  323. return;
  324. if (file->Read(_data, size) != size)
  325. {
  326. free(_data);
  327. return;
  328. }
  329. *length = size;
  330. *data = _data;
  331. }
  332. void UI::GetTBIDString(unsigned id, String& value)
  333. {
  334. if (!id)
  335. {
  336. value = "";
  337. }
  338. else
  339. {
  340. value = tbidToString_[id];
  341. }
  342. }
  343. void UI::TBIDRegisterStringCallback(unsigned id, const char* value)
  344. {
  345. uiContext_->GetSubsystem<UI>()->tbidToString_[id] = String(value);
  346. }
  347. bool UI::LoadResourceFile(TBWidget* widget, const String& filename)
  348. {
  349. tb::TBNode node;
  350. if (!node.ReadFile(filename.CString()))
  351. return false;
  352. tb::g_widgets_reader->LoadNodeTree(widget, &node);
  353. return true;
  354. }
  355. void UI::HandleScreenMode(StringHash eventType, VariantMap& eventData)
  356. {
  357. using namespace ScreenMode;
  358. rootWidget_->SetSize(eventData[P_WIDTH].GetInt(), eventData[P_HEIGHT].GetInt());
  359. //SetSize(eventData[P_WIDTH].GetInt(), eventData[P_HEIGHT].GetInt());
  360. }
  361. void UI::HandleUpdate(StringHash eventType, VariantMap& eventData)
  362. {
  363. TBMessageHandler::ProcessMessages();
  364. }
  365. bool UI::IsWidgetWrapped(tb::TBWidget* widget)
  366. {
  367. return widgetWrap_.Contains(widget);
  368. }
  369. bool UI::UnwrapWidget(tb::TBWidget* widget)
  370. {
  371. if (widgetWrap_.Contains(widget))
  372. {
  373. widgetWrap_.Erase(widget);
  374. return true;
  375. }
  376. return false;
  377. }
  378. void UI::PruneUnreachableWidgets()
  379. {
  380. HashMap<tb::TBWidget*, SharedPtr<UIWidget>>::Iterator itr;
  381. for (itr = widgetWrap_.Begin(); itr != widgetWrap_.End(); )
  382. {
  383. if ((*itr).first_->GetParent() || (*itr).second_->JSGetHeapPtr())
  384. {
  385. itr++;
  386. continue;
  387. }
  388. tb::TBWidget* toDelete = (*itr).first_;
  389. itr.GotoNext();
  390. delete toDelete;
  391. // this will likely be flagged by valgrind as accessing invalid memory
  392. assert(!widgetWrap_.Contains(toDelete));
  393. }
  394. }
  395. void UI::WrapWidget(UIWidget* widget, tb::TBWidget* tbwidget)
  396. {
  397. assert (!widgetWrap_.Contains(tbwidget));
  398. widgetWrap_[tbwidget] = widget;
  399. }
  400. UIWidget* UI::WrapWidget(tb::TBWidget* widget)
  401. {
  402. if (!widget)
  403. return NULL;
  404. if (widgetWrap_.Contains(widget))
  405. return widgetWrap_[widget];
  406. // switch this to use a factory?
  407. // this is order dependent as we're using IsOfType which also works if a base class
  408. if (widget->IsOfType<TBDimmer>())
  409. {
  410. UIDimmer* dimmer = new UIDimmer(context_, false);
  411. dimmer->SetWidget(widget);
  412. widgetWrap_[widget] = dimmer;
  413. return dimmer;
  414. }
  415. if (widget->IsOfType<TBScrollContainer>())
  416. {
  417. UIScrollContainer* container = new UIScrollContainer(context_, false);
  418. container->SetWidget(widget);
  419. widgetWrap_[widget] = container;
  420. return container;
  421. }
  422. if (widget->IsOfType<TBInlineSelect>())
  423. {
  424. UIInlineSelect* select = new UIInlineSelect(context_, false);
  425. select->SetWidget(widget);
  426. widgetWrap_[widget] = select;
  427. return select;
  428. }
  429. if (widget->IsOfType<TBSection>())
  430. {
  431. UISection* section = new UISection(context_, false);
  432. section->SetWidget(widget);
  433. widgetWrap_[widget] = section;
  434. return section;
  435. }
  436. if (widget->IsOfType<TBSeparator>())
  437. {
  438. UISeparator* sep = new UISeparator(context_, false);
  439. sep->SetWidget(widget);
  440. widgetWrap_[widget] = sep;
  441. return sep;
  442. }
  443. if (widget->IsOfType<TBContainer>())
  444. {
  445. UIContainer* container = new UIContainer(context_, false);
  446. container->SetWidget(widget);
  447. widgetWrap_[widget] = container;
  448. return container;
  449. }
  450. if (widget->IsOfType<TBButton>())
  451. {
  452. // don't wrap the close button of a TBWindow.close
  453. if (widget->GetID() == TBIDC("TBWindow.close"))
  454. return 0;
  455. UIButton* button = new UIButton(context_, false);
  456. button->SetWidget(widget);
  457. widgetWrap_[widget] = button;
  458. return button;
  459. }
  460. if (widget->IsOfType<TBTextField>())
  461. {
  462. UITextField* textfield = new UITextField(context_, false);
  463. textfield->SetWidget(widget);
  464. widgetWrap_[widget] = textfield;
  465. return textfield;
  466. }
  467. if (widget->IsOfType<TBEditField>())
  468. {
  469. UIEditField* editfield = new UIEditField(context_, false);
  470. editfield->SetWidget(widget);
  471. widgetWrap_[widget] = editfield;
  472. return editfield;
  473. }
  474. if (widget->IsOfType<TBSkinImage>())
  475. {
  476. UISkinImage* skinimage = new UISkinImage(context_, "", false);
  477. skinimage->SetWidget(widget);
  478. widgetWrap_[widget] = skinimage;
  479. return skinimage;
  480. }
  481. if (widget->IsOfType<TBImageWidget>())
  482. {
  483. UIImageWidget* imagewidget = new UIImageWidget(context_, false);
  484. imagewidget->SetWidget(widget);
  485. widgetWrap_[widget] = imagewidget;
  486. return imagewidget;
  487. }
  488. if (widget->IsOfType<TBClickLabel>())
  489. {
  490. UIClickLabel* nwidget = new UIClickLabel(context_, false);
  491. nwidget->SetWidget(widget);
  492. widgetWrap_[widget] = nwidget;
  493. return nwidget;
  494. }
  495. if (widget->IsOfType<TBCheckBox>())
  496. {
  497. UICheckBox* nwidget = new UICheckBox(context_, false);
  498. nwidget->SetWidget(widget);
  499. widgetWrap_[widget] = nwidget;
  500. return nwidget;
  501. }
  502. if (widget->IsOfType<TBSelectList>())
  503. {
  504. UISelectList* nwidget = new UISelectList(context_, false);
  505. nwidget->SetWidget(widget);
  506. widgetWrap_[widget] = nwidget;
  507. return nwidget;
  508. }
  509. if (widget->IsOfType<TBMessageWindow>())
  510. {
  511. UIMessageWindow* nwidget = new UIMessageWindow(context_, NULL, "", false);
  512. nwidget->SetWidget(widget);
  513. widgetWrap_[widget] = nwidget;
  514. return nwidget;
  515. }
  516. if (widget->IsOfType<TBTabContainer>())
  517. {
  518. UITabContainer* nwidget = new UITabContainer(context_, false);
  519. nwidget->SetWidget(widget);
  520. widgetWrap_[widget] = nwidget;
  521. return nwidget;
  522. }
  523. if (widget->IsOfType<SceneViewWidget>())
  524. {
  525. UISceneView* nwidget = new UISceneView(context_, false);
  526. nwidget->SetWidget(widget);
  527. widgetWrap_[widget] = nwidget;
  528. return nwidget;
  529. }
  530. if (widget->IsOfType<TBLayout>())
  531. {
  532. UILayout* layout = new UILayout(context_, (UI_AXIS) widget->GetAxis(), false);
  533. layout->SetWidget(widget);
  534. widgetWrap_[widget] = layout;
  535. return layout;
  536. }
  537. if (widget->IsOfType<TBWidget>())
  538. {
  539. UIWidget* nwidget = new UIWidget(context_, false);
  540. nwidget->SetWidget(widget);
  541. widgetWrap_[widget] = nwidget;
  542. return nwidget;
  543. }
  544. return 0;
  545. }
  546. void UI::OnWidgetDelete(tb::TBWidget *widget)
  547. {
  548. }
  549. bool UI::OnWidgetDying(tb::TBWidget *widget)
  550. {
  551. return false;
  552. }
  553. void UI::ShowDebugHud(bool value)
  554. {
  555. SystemUI::DebugHud* hud = GetSubsystem<SystemUI::DebugHud>();
  556. if (!hud)
  557. return;
  558. if (value)
  559. hud->SetMode(SystemUI::DEBUGHUD_SHOW_ALL);
  560. else
  561. hud->SetMode(SystemUI::DEBUGHUD_SHOW_NONE);
  562. }
  563. void UI::ToggleDebugHud()
  564. {
  565. SystemUI::DebugHud* hud = GetSubsystem<SystemUI::DebugHud>();
  566. if (!hud)
  567. return;
  568. hud->ToggleAll();
  569. }
  570. void UI::ShowConsole(bool value)
  571. {
  572. SystemUI::Console* console = GetSubsystem<SystemUI::Console>();
  573. if (!console)
  574. return;
  575. console->SetVisible(value);
  576. consoleVisible_ = console->IsVisible();
  577. }
  578. void UI::ToggleConsole()
  579. {
  580. SystemUI::Console* console = GetSubsystem<SystemUI::Console>();
  581. if (!console)
  582. return;
  583. console->Toggle();
  584. consoleVisible_ = console->IsVisible();
  585. }
  586. void UI::HandleConsoleClosed(StringHash eventType, VariantMap& eventData)
  587. {
  588. consoleVisible_ = false;
  589. }
  590. }