Network.cpp 21 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/CoreEvents.h"
  25. #include "../Core/Profiler.h"
  26. #include "../Engine/EngineEvents.h"
  27. #include "../IO/FileSystem.h"
  28. #include "../Input/InputEvents.h"
  29. #include "../IO/IOEvents.h"
  30. #include "../IO/Log.h"
  31. #include "../IO/MemoryBuffer.h"
  32. #include "../Network/HttpRequest.h"
  33. #include "../Network/Network.h"
  34. #include "../Network/NetworkEvents.h"
  35. #include "../Network/NetworkPriority.h"
  36. #include "../Network/Protocol.h"
  37. #include "../Scene/Scene.h"
  38. #include <kNet/include/kNet.h>
  39. #include <kNet/include/kNet/EndPoint.h>
  40. #include "../DebugNew.h"
  41. namespace Atomic
  42. {
  43. static const int DEFAULT_UPDATE_FPS = 30;
  44. Network::Network(Context* context) :
  45. Object(context),
  46. updateFps_(DEFAULT_UPDATE_FPS),
  47. simulatedLatency_(0),
  48. simulatedPacketLoss_(0.0f),
  49. updateInterval_(1.0f / (float)DEFAULT_UPDATE_FPS),
  50. updateAcc_(0.0f),
  51. serverPort_(0xFFFF)
  52. {
  53. network_ = new kNet::Network();
  54. // Register Network library object factories
  55. RegisterNetworkLibrary(context_);
  56. SubscribeToEvent(E_BEGINFRAME, HANDLER(Network, HandleBeginFrame));
  57. SubscribeToEvent(E_RENDERUPDATE, HANDLER(Network, HandleRenderUpdate));
  58. // Blacklist remote events which are not to be allowed to be registered in any case
  59. blacklistedRemoteEvents_.Insert(E_CONSOLECOMMAND);
  60. blacklistedRemoteEvents_.Insert(E_LOGMESSAGE);
  61. blacklistedRemoteEvents_.Insert(E_BEGINFRAME);
  62. blacklistedRemoteEvents_.Insert(E_UPDATE);
  63. blacklistedRemoteEvents_.Insert(E_POSTUPDATE);
  64. blacklistedRemoteEvents_.Insert(E_RENDERUPDATE);
  65. blacklistedRemoteEvents_.Insert(E_ENDFRAME);
  66. blacklistedRemoteEvents_.Insert(E_MOUSEBUTTONDOWN);
  67. blacklistedRemoteEvents_.Insert(E_MOUSEBUTTONUP);
  68. blacklistedRemoteEvents_.Insert(E_MOUSEMOVE);
  69. blacklistedRemoteEvents_.Insert(E_MOUSEWHEEL);
  70. blacklistedRemoteEvents_.Insert(E_KEYDOWN);
  71. blacklistedRemoteEvents_.Insert(E_KEYUP);
  72. blacklistedRemoteEvents_.Insert(E_TEXTINPUT);
  73. blacklistedRemoteEvents_.Insert(E_JOYSTICKCONNECTED);
  74. blacklistedRemoteEvents_.Insert(E_JOYSTICKDISCONNECTED);
  75. blacklistedRemoteEvents_.Insert(E_JOYSTICKBUTTONDOWN);
  76. blacklistedRemoteEvents_.Insert(E_JOYSTICKBUTTONUP);
  77. blacklistedRemoteEvents_.Insert(E_JOYSTICKAXISMOVE);
  78. blacklistedRemoteEvents_.Insert(E_JOYSTICKHATMOVE);
  79. blacklistedRemoteEvents_.Insert(E_TOUCHBEGIN);
  80. blacklistedRemoteEvents_.Insert(E_TOUCHEND);
  81. blacklistedRemoteEvents_.Insert(E_TOUCHMOVE);
  82. blacklistedRemoteEvents_.Insert(E_GESTURERECORDED);
  83. blacklistedRemoteEvents_.Insert(E_GESTUREINPUT);
  84. blacklistedRemoteEvents_.Insert(E_MULTIGESTURE);
  85. blacklistedRemoteEvents_.Insert(E_DROPFILE);
  86. blacklistedRemoteEvents_.Insert(E_INPUTFOCUS);
  87. blacklistedRemoteEvents_.Insert(E_MOUSEVISIBLECHANGED);
  88. blacklistedRemoteEvents_.Insert(E_EXITREQUESTED);
  89. blacklistedRemoteEvents_.Insert(E_SERVERCONNECTED);
  90. blacklistedRemoteEvents_.Insert(E_SERVERDISCONNECTED);
  91. blacklistedRemoteEvents_.Insert(E_CONNECTFAILED);
  92. blacklistedRemoteEvents_.Insert(E_CLIENTCONNECTED);
  93. blacklistedRemoteEvents_.Insert(E_CLIENTDISCONNECTED);
  94. blacklistedRemoteEvents_.Insert(E_CLIENTIDENTITY);
  95. blacklistedRemoteEvents_.Insert(E_CLIENTSCENELOADED);
  96. blacklistedRemoteEvents_.Insert(E_NETWORKMESSAGE);
  97. blacklistedRemoteEvents_.Insert(E_NETWORKUPDATE);
  98. blacklistedRemoteEvents_.Insert(E_NETWORKUPDATESENT);
  99. blacklistedRemoteEvents_.Insert(E_NETWORKSCENELOADFAILED);
  100. }
  101. Network::~Network()
  102. {
  103. // If server connection exists, disconnect, but do not send an event because we are shutting down
  104. Disconnect(100);
  105. serverConnection_.Reset();
  106. clientConnections_.Clear();
  107. delete network_;
  108. network_ = 0;
  109. }
  110. void Network::HandleMessage(kNet::MessageConnection* source, kNet::packet_id_t packetId, kNet::message_id_t msgId, const char* data,
  111. size_t numBytes)
  112. {
  113. // Only process messages from known sources
  114. Connection* connection = GetConnection(source);
  115. if (connection)
  116. {
  117. MemoryBuffer msg(data, (unsigned)numBytes);
  118. if (connection->ProcessMessage((int)msgId, msg))
  119. return;
  120. // If message was not handled internally, forward as an event
  121. using namespace NetworkMessage;
  122. VariantMap& eventData = GetEventDataMap();
  123. eventData[P_CONNECTION] = connection;
  124. eventData[P_MESSAGEID] = (int)msgId;
  125. eventData[P_DATA].SetBuffer(msg.GetData(), msg.GetSize());
  126. connection->SendEvent(E_NETWORKMESSAGE, eventData);
  127. }
  128. else
  129. LOGWARNING("Discarding message from unknown MessageConnection " + ToString((void*)source));
  130. }
  131. u32 Network::ComputeContentID(kNet::message_id_t msgId, const char* data, size_t numBytes)
  132. {
  133. switch (msgId)
  134. {
  135. case MSG_CONTROLS:
  136. // Return fixed content ID for controls
  137. return CONTROLS_CONTENT_ID;
  138. case MSG_NODELATESTDATA:
  139. case MSG_COMPONENTLATESTDATA:
  140. {
  141. // Return the node or component ID, which is first in the message
  142. MemoryBuffer msg(data, (unsigned)numBytes);
  143. return msg.ReadNetID();
  144. }
  145. default:
  146. // By default return no content ID
  147. return 0;
  148. }
  149. }
  150. void Network::NewConnectionEstablished(kNet::MessageConnection* connection)
  151. {
  152. connection->RegisterInboundMessageHandler(this);
  153. // Create a new client connection corresponding to this MessageConnection
  154. SharedPtr<Connection> newConnection(new Connection(context_, true, kNet::SharedPtr<kNet::MessageConnection>(connection)));
  155. newConnection->ConfigureNetworkSimulator(simulatedLatency_, simulatedPacketLoss_);
  156. clientConnections_[connection] = newConnection;
  157. LOGINFO("Client " + newConnection->ToString() + " connected");
  158. using namespace ClientConnected;
  159. VariantMap& eventData = GetEventDataMap();
  160. eventData[P_CONNECTION] = newConnection;
  161. newConnection->SendEvent(E_CLIENTCONNECTED, eventData);
  162. }
  163. void Network::ClientDisconnected(kNet::MessageConnection* connection)
  164. {
  165. connection->Disconnect(0);
  166. // Remove the client connection that corresponds to this MessageConnection
  167. HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Find(connection);
  168. if (i != clientConnections_.End())
  169. {
  170. Connection* connection = i->second_;
  171. LOGINFO("Client " + connection->ToString() + " disconnected");
  172. using namespace ClientDisconnected;
  173. VariantMap& eventData = GetEventDataMap();
  174. eventData[P_CONNECTION] = connection;
  175. connection->SendEvent(E_CLIENTDISCONNECTED, eventData);
  176. clientConnections_.Erase(i);
  177. }
  178. }
  179. bool Network::ConnectWithExistingSocket(kNet::Socket* existingSocket, Scene* scene)
  180. {
  181. PROFILE(ConnectWithExistingSocket);
  182. // If a previous connection already exists, disconnect it and wait for some time for the connection to terminate
  183. if (serverConnection_)
  184. {
  185. serverConnection_->Disconnect(100);
  186. OnServerDisconnected();
  187. }
  188. kNet::SharedPtr<kNet::MessageConnection> connection = network_->Connect(existingSocket, this);
  189. if (connection)
  190. {
  191. serverConnection_ = new Connection(context_, false, connection);
  192. serverConnection_->SetScene(scene);
  193. serverConnection_->SetIdentity(Variant::emptyVariantMap);
  194. serverConnection_->SetConnectPending(true);
  195. serverConnection_->ConfigureNetworkSimulator(simulatedLatency_, simulatedPacketLoss_);
  196. LOGINFO("Connecting to server " + serverConnection_->ToString());
  197. return true;
  198. }
  199. else
  200. {
  201. LOGERROR("Failed to connect to server ");
  202. SendEvent(E_CONNECTFAILED);
  203. return false;
  204. }
  205. }
  206. bool Network::Connect(const String& address, unsigned short port, Scene* scene, const VariantMap& identity)
  207. {
  208. PROFILE(Connect);
  209. // If a previous connection already exists, disconnect it and wait for some time for the connection to terminate
  210. if (serverConnection_)
  211. {
  212. serverConnection_->Disconnect(100);
  213. OnServerDisconnected();
  214. }
  215. kNet::SharedPtr<kNet::MessageConnection> connection = network_->Connect(address.CString(), port, kNet::SocketOverUDP, this);
  216. if (connection)
  217. {
  218. serverConnection_ = new Connection(context_, false, connection);
  219. serverConnection_->SetScene(scene);
  220. serverConnection_->SetIdentity(identity);
  221. serverConnection_->SetConnectPending(true);
  222. serverConnection_->ConfigureNetworkSimulator(simulatedLatency_, simulatedPacketLoss_);
  223. LOGINFO("Connecting to server " + serverConnection_->ToString());
  224. return true;
  225. }
  226. else
  227. {
  228. LOGERROR("Failed to connect to server " + address + ":" + String(port));
  229. SendEvent(E_CONNECTFAILED);
  230. return false;
  231. }
  232. }
  233. void Network::Disconnect(int waitMSec)
  234. {
  235. if (!serverConnection_)
  236. return;
  237. PROFILE(Disconnect);
  238. serverConnection_->Disconnect(waitMSec);
  239. }
  240. bool Network::StartServer(unsigned short port)
  241. {
  242. if (IsServerRunning())
  243. return true;
  244. PROFILE(StartServer);
  245. serverPort_ = port;
  246. if (network_->StartServer(port, kNet::SocketOverUDP, this, true) != 0)
  247. {
  248. LOGINFO("Started server on port " + String(port));
  249. return true;
  250. }
  251. else
  252. {
  253. LOGERROR("Failed to start server on port " + String(port));
  254. return false;
  255. }
  256. }
  257. void Network::StopServer()
  258. {
  259. if (!IsServerRunning())
  260. return;
  261. PROFILE(StopServer);
  262. clientConnections_.Clear();
  263. network_->StopServer();
  264. LOGINFO("Stopped server");
  265. }
  266. void Network::BroadcastMessage(int msgID, bool reliable, bool inOrder, const VectorBuffer& msg, unsigned contentID)
  267. {
  268. BroadcastMessage(msgID, reliable, inOrder, msg.GetData(), msg.GetSize(), contentID);
  269. }
  270. void Network::BroadcastMessage(int msgID, bool reliable, bool inOrder, const unsigned char* data, unsigned numBytes,
  271. unsigned contentID)
  272. {
  273. // Make sure not to use kNet internal message ID's
  274. if (msgID <= 0x4 || msgID >= 0x3ffffffe)
  275. {
  276. LOGERROR("Can not send message with reserved ID");
  277. return;
  278. }
  279. kNet::NetworkServer* server = network_->GetServer();
  280. if (server)
  281. server->BroadcastMessage((unsigned long)msgID, reliable, inOrder, 0, contentID, (const char*)data, numBytes);
  282. else
  283. LOGERROR("Server not running, can not broadcast messages");
  284. }
  285. void Network::BroadcastRemoteEvent(StringHash eventType, bool inOrder, const VariantMap& eventData)
  286. {
  287. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
  288. i != clientConnections_.End(); ++i)
  289. i->second_->SendRemoteEvent(eventType, inOrder, eventData);
  290. }
  291. void Network::BroadcastRemoteEvent(Scene* scene, StringHash eventType, bool inOrder, const VariantMap& eventData)
  292. {
  293. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
  294. i != clientConnections_.End(); ++i)
  295. {
  296. if (i->second_->GetScene() == scene)
  297. i->second_->SendRemoteEvent(eventType, inOrder, eventData);
  298. }
  299. }
  300. void Network::BroadcastRemoteEvent(Node* node, StringHash eventType, bool inOrder, const VariantMap& eventData)
  301. {
  302. if (!node)
  303. {
  304. LOGERROR("Null sender node for remote node event");
  305. return;
  306. }
  307. if (node->GetID() >= FIRST_LOCAL_ID)
  308. {
  309. LOGERROR("Sender node has a local ID, can not send remote node event");
  310. return;
  311. }
  312. Scene* scene = node->GetScene();
  313. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
  314. i != clientConnections_.End(); ++i)
  315. {
  316. if (i->second_->GetScene() == scene)
  317. i->second_->SendRemoteEvent(node, eventType, inOrder, eventData);
  318. }
  319. }
  320. void Network::SetUpdateFps(int fps)
  321. {
  322. updateFps_ = Max(fps, 1);
  323. updateInterval_ = 1.0f / (float)updateFps_;
  324. updateAcc_ = 0.0f;
  325. }
  326. void Network::SetSimulatedLatency(int ms)
  327. {
  328. simulatedLatency_ = Max(ms, 0);
  329. ConfigureNetworkSimulator();
  330. }
  331. void Network::SetSimulatedPacketLoss(float loss)
  332. {
  333. simulatedPacketLoss_ = Clamp(loss, 0.0f, 1.0f);
  334. ConfigureNetworkSimulator();
  335. }
  336. void Network::RegisterRemoteEvent(StringHash eventType)
  337. {
  338. if (blacklistedRemoteEvents_.Find(eventType) != blacklistedRemoteEvents_.End())
  339. {
  340. LOGERROR("Attempted to register blacklisted remote event type " + String(eventType));
  341. return;
  342. }
  343. allowedRemoteEvents_.Insert(eventType);
  344. }
  345. void Network::UnregisterRemoteEvent(StringHash eventType)
  346. {
  347. allowedRemoteEvents_.Erase(eventType);
  348. }
  349. void Network::UnregisterAllRemoteEvents()
  350. {
  351. allowedRemoteEvents_.Clear();
  352. }
  353. void Network::SetPackageCacheDir(const String& path)
  354. {
  355. packageCacheDir_ = AddTrailingSlash(path);
  356. }
  357. void Network::SendPackageToClients(Scene* scene, PackageFile* package)
  358. {
  359. if (!scene)
  360. {
  361. LOGERROR("Null scene specified for SendPackageToClients");
  362. return;
  363. }
  364. if (!package)
  365. {
  366. LOGERROR("Null package specified for SendPackageToClients");
  367. return;
  368. }
  369. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
  370. i != clientConnections_.End(); ++i)
  371. {
  372. if (i->second_->GetScene() == scene)
  373. i->second_->SendPackageToClient(package);
  374. }
  375. }
  376. SharedPtr<HttpRequest> Network::MakeHttpRequest(const String& url, const String& verb, const Vector<String>& headers,
  377. const String& postData)
  378. {
  379. PROFILE(MakeHttpRequest);
  380. // The initialization of the request will take time, can not know at this point if it has an error or not
  381. SharedPtr<HttpRequest> request(new HttpRequest(url, verb, headers, postData));
  382. return request;
  383. }
  384. Connection* Network::GetConnection(kNet::MessageConnection* connection) const
  385. {
  386. if (serverConnection_ && serverConnection_->GetMessageConnection() == connection)
  387. return serverConnection_;
  388. else
  389. {
  390. HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::ConstIterator i = clientConnections_.Find(connection);
  391. if (i != clientConnections_.End())
  392. return i->second_;
  393. else
  394. return 0;
  395. }
  396. }
  397. bool Network::IsEndPointConnected(const kNet::EndPoint& endPoint) const
  398. {
  399. Vector<SharedPtr<Connection> > ret;
  400. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::ConstIterator i = clientConnections_.Begin();
  401. i != clientConnections_.End(); ++i)
  402. {
  403. kNet::EndPoint remoteEndPoint = i->first_->GetSocket()->RemoteEndPoint();
  404. if (endPoint.ToString()==remoteEndPoint.ToString())
  405. {
  406. return i->second_->IsConnected();
  407. }
  408. }
  409. return false;
  410. }
  411. Connection* Network::GetServerConnection() const
  412. {
  413. return serverConnection_;
  414. }
  415. Vector<SharedPtr<Connection> > Network::GetClientConnections() const
  416. {
  417. Vector<SharedPtr<Connection> > ret;
  418. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::ConstIterator i = clientConnections_.Begin();
  419. i != clientConnections_.End(); ++i)
  420. ret.Push(i->second_);
  421. return ret;
  422. }
  423. bool Network::IsServerRunning() const
  424. {
  425. return network_->GetServer();
  426. }
  427. bool Network::CheckRemoteEvent(StringHash eventType) const
  428. {
  429. return allowedRemoteEvents_.Contains(eventType);
  430. }
  431. void Network::Update(float timeStep)
  432. {
  433. PROFILE(UpdateNetwork);
  434. // Process server connection if it exists
  435. if (serverConnection_)
  436. {
  437. kNet::MessageConnection* connection = serverConnection_->GetMessageConnection();
  438. // Receive new messages
  439. connection->Process();
  440. // Process latest data messages waiting for the correct nodes or components to be created
  441. serverConnection_->ProcessPendingLatestData();
  442. // Check for state transitions
  443. kNet::ConnectionState state = connection->GetConnectionState();
  444. if (serverConnection_->IsConnectPending() && state == kNet::ConnectionOK)
  445. OnServerConnected();
  446. else if (state == kNet::ConnectionPeerClosed)
  447. serverConnection_->Disconnect();
  448. else if (state == kNet::ConnectionClosed)
  449. OnServerDisconnected();
  450. }
  451. // Process the network server if started
  452. kNet::SharedPtr<kNet::NetworkServer> server = network_->GetServer();
  453. if (server)
  454. server->Process();
  455. }
  456. void Network::PostUpdate(float timeStep)
  457. {
  458. PROFILE(PostUpdateNetwork);
  459. // Check if periodic update should happen now
  460. updateAcc_ += timeStep;
  461. bool updateNow = updateAcc_ >= updateInterval_;
  462. if (updateNow)
  463. {
  464. // Notify of the impending update to allow for example updated client controls to be set
  465. SendEvent(E_NETWORKUPDATE);
  466. updateAcc_ = fmodf(updateAcc_, updateInterval_);
  467. if (IsServerRunning())
  468. {
  469. // Collect and prepare all networked scenes
  470. {
  471. PROFILE(PrepareServerUpdate);
  472. networkScenes_.Clear();
  473. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
  474. i != clientConnections_.End(); ++i)
  475. {
  476. Scene* scene = i->second_->GetScene();
  477. if (scene)
  478. networkScenes_.Insert(scene);
  479. }
  480. for (HashSet<Scene*>::ConstIterator i = networkScenes_.Begin(); i != networkScenes_.End(); ++i)
  481. (*i)->PrepareNetworkUpdate();
  482. }
  483. {
  484. PROFILE(SendServerUpdate);
  485. // Then send server updates for each client connection
  486. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
  487. i != clientConnections_.End(); ++i)
  488. {
  489. i->second_->SendServerUpdate();
  490. i->second_->SendRemoteEvents();
  491. i->second_->SendPackages();
  492. }
  493. }
  494. }
  495. if (serverConnection_)
  496. {
  497. // Send the client update
  498. serverConnection_->SendClientUpdate();
  499. serverConnection_->SendRemoteEvents();
  500. }
  501. // Notify that the update was sent
  502. SendEvent(E_NETWORKUPDATESENT);
  503. }
  504. }
  505. void Network::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
  506. {
  507. using namespace BeginFrame;
  508. Update(eventData[P_TIMESTEP].GetFloat());
  509. }
  510. void Network::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
  511. {
  512. using namespace RenderUpdate;
  513. PostUpdate(eventData[P_TIMESTEP].GetFloat());
  514. }
  515. void Network::OnServerConnected()
  516. {
  517. serverConnection_->SetConnectPending(false);
  518. LOGINFO("Connected to server");
  519. // Send the identity map now
  520. VectorBuffer msg;
  521. msg.WriteVariantMap(serverConnection_->GetIdentity());
  522. serverConnection_->SendMessage(MSG_IDENTITY, true, true, msg);
  523. SendEvent(E_SERVERCONNECTED);
  524. }
  525. void Network::OnServerDisconnected()
  526. {
  527. // Differentiate between failed connection, and disconnection
  528. bool failedConnect = serverConnection_ && serverConnection_->IsConnectPending();
  529. serverConnection_.Reset();
  530. if (!failedConnect)
  531. {
  532. LOGINFO("Disconnected from server");
  533. SendEvent(E_SERVERDISCONNECTED);
  534. }
  535. else
  536. {
  537. LOGERROR("Failed to connect to server");
  538. SendEvent(E_CONNECTFAILED);
  539. }
  540. }
  541. void Network::ConfigureNetworkSimulator()
  542. {
  543. if (serverConnection_)
  544. serverConnection_->ConfigureNetworkSimulator(simulatedLatency_, simulatedPacketLoss_);
  545. for (HashMap<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Begin();
  546. i != clientConnections_.End(); ++i)
  547. i->second_->ConfigureNetworkSimulator(simulatedLatency_, simulatedPacketLoss_);
  548. }
  549. void RegisterNetworkLibrary(Context* context)
  550. {
  551. NetworkPriority::RegisterObject(context);
  552. }
  553. }