BuildMac.js 2.7 KB

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  1. var fs = require('fs-extra');
  2. var path = require("path");
  3. var host = require("./Host");
  4. var atomicRoot = host.atomicRoot;
  5. var buildDir = host.artifactsRoot + "Build/Mac/";
  6. var editorAppFolder = host.artifactsRoot + "/AtomicEditor/AtomicEditor.app/";
  7. namespace('build', function() {
  8. // Builds a standalone Atomic Editor, which can be distributed out of build tree
  9. task('atomiceditor', {
  10. async: true
  11. }, function() {
  12. // Clean build
  13. var cleanBuild = true;
  14. if (cleanBuild) {
  15. common.cleanCreateDir(buildDir);
  16. common.cleanCreateDir(editorAppFolder);
  17. common.cleanCreateDir(host.getGenScriptRootDir("MACOSX"));
  18. }
  19. process.chdir(buildDir);
  20. var cmds = [];
  21. cmds.push("cmake ../../../ -DATOMIC_DEV_BUILD=0 -G Xcode");
  22. cmds.push("xcodebuild -target AtomicEditor -target AtomicPlayer -target AtomicNETNative -configuration Release -parallelizeTargets -jobs 4")
  23. cmds.push(host.atomicTool + " net compile " + atomicRoot + "Script/AtomicNET/AtomicNETProject.json MACOSX Release");
  24. jake.exec(cmds, function() {
  25. fs.copySync(buildDir + "Source/AtomicEditor/Release/AtomicEditor.app", editorAppFolder);
  26. var resourceDest = editorAppFolder + "/Contents/Resources/"
  27. // We need some resources to run
  28. fs.copySync(atomicRoot + "Resources/CoreData",
  29. resourceDest + "CoreData");
  30. fs.copySync(atomicRoot + "Resources/PlayerData",
  31. resourceDest + "PlayerData");
  32. fs.copySync(atomicRoot + "Data/AtomicEditor",
  33. resourceDest + "ToolData");
  34. fs.copySync(atomicRoot + "Resources/EditorData",
  35. resourceDest + "EditorData");
  36. fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
  37. resourceDest + "EditorData/AtomicEditor/EditorScripts");
  38. // copy the mac player binary to deployment
  39. var playerBinary = buildDir + "Source/AtomicPlayer/Application/Release/AtomicPlayer.app/Contents/MacOS/AtomicPlayer";
  40. fs.copySync(playerBinary,
  41. resourceDest + "ToolData/Deployment/MacOS/AtomicPlayer.app/Contents/MacOS/AtomicPlayer");
  42. // AtomicNET
  43. fs.copySync(atomicRoot + "Artifacts/AtomicNET/Release",
  44. resourceDest + "ToolData/AtomicNET/Release");
  45. console.log("\n\nAtomic Editor build to " + editorAppFolder + "\n\n");
  46. complete();
  47. }, {
  48. printStdout: true
  49. });
  50. });
  51. // Generate a XCode Workspace
  52. task('genxcode', {
  53. async: true
  54. }, function() {
  55. var xcodeRoot = path.resolve(atomicRoot, "") + "-XCode";
  56. if (!fs.existsSync(xcodeRoot)) {
  57. jake.mkdirP(xcodeRoot);
  58. }
  59. process.chdir(xcodeRoot);
  60. var cmds = [];
  61. cmds.push("cmake ../AtomicGameEngine -DATOMIC_DEV_BUILD=1 -G Xcode");
  62. jake.exec(cmds, function() {
  63. complete();
  64. }, {
  65. printStdout: true
  66. });
  67. });
  68. });// end of build namespace