CreateComponentButton.ts 6.2 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. var audioCreateSource = new Atomic.UIMenuItemSource();
  8. audioCreateSource.addItem(new Atomic.UIMenuItem("SoundListener", "SoundListener"));
  9. audioCreateSource.addItem(new Atomic.UIMenuItem("SoundSource", "SoundSource"));
  10. audioCreateSource.addItem(new Atomic.UIMenuItem("SoundSource3D", "SoundSource3D"));
  11. var _2DCreateSource = new Atomic.UIMenuItemSource();
  12. _2DCreateSource.addItem(new Atomic.UIMenuItem("PhysicsWorld2D", "PhysicsWorld2D"));
  13. _2DCreateSource.addItem(new Atomic.UIMenuItem("StaticSprite2D", "StaticSprite2D"));
  14. _2DCreateSource.addItem(new Atomic.UIMenuItem("AnimatedSprite2D", "AnimatedSprite2D"));
  15. _2DCreateSource.addItem(new Atomic.UIMenuItem("ParticleEmitter2D", "ParticleEmitter2D"));
  16. _2DCreateSource.addItem(new Atomic.UIMenuItem("PointLight2D", "PointLight2D"));
  17. _2DCreateSource.addItem(new Atomic.UIMenuItem("DirectionalLight2D", "DirectionalLight2D"));
  18. _2DCreateSource.addItem(new Atomic.UIMenuItem("RigidBody2D", "RigidBody2D"));
  19. _2DCreateSource.addItem(new Atomic.UIMenuItem("CollisionBox2D", "CollisionBox2D"));
  20. _2DCreateSource.addItem(new Atomic.UIMenuItem("CollisionCircle2D", "CollisionCircle2D"));
  21. _2DCreateSource.addItem(new Atomic.UIMenuItem("TileMap2D", "TileMap2D"));
  22. var geometryCreateSource = new Atomic.UIMenuItemSource();
  23. geometryCreateSource.addItem(new Atomic.UIMenuItem("StaticModel", "StaticModel"));
  24. geometryCreateSource.addItem(new Atomic.UIMenuItem("AnimatedModel", "AnimatedModel"));
  25. geometryCreateSource.addItem(new Atomic.UIMenuItem("AnimationController", "AnimationController"));
  26. geometryCreateSource.addItem(new Atomic.UIMenuItem("BillboardSet", "BillboardSet"));
  27. geometryCreateSource.addItem(new Atomic.UIMenuItem("CustomGeometry", "CustomGeometry"));
  28. geometryCreateSource.addItem(new Atomic.UIMenuItem("ParticleEmitter", "ParticleEmitter"));
  29. geometryCreateSource.addItem(new Atomic.UIMenuItem("Skybox", "SkyBox"));
  30. geometryCreateSource.addItem(new Atomic.UIMenuItem("StaticModelGroup", "StaticModelGroup"));
  31. geometryCreateSource.addItem(new Atomic.UIMenuItem("Terrain", "Terrain"));
  32. geometryCreateSource.addItem(new Atomic.UIMenuItem("Text3D", "create component"));
  33. geometryCreateSource.addItem(new Atomic.UIMenuItem("Water", "Water"));
  34. var logicCreateSource = new Atomic.UIMenuItemSource();
  35. logicCreateSource.addItem(new Atomic.UIMenuItem("JSComponent", "JSComponent"));
  36. logicCreateSource.addItem(new Atomic.UIMenuItem("CSComponent", "CSComponent"));
  37. logicCreateSource.addItem(new Atomic.UIMenuItem("AnimationController", "AnimationController"));
  38. logicCreateSource.addItem(new Atomic.UIMenuItem("SplinePath", "SplinePath"));
  39. var navigationCreateSource = new Atomic.UIMenuItemSource();
  40. navigationCreateSource.addItem(new Atomic.UIMenuItem("CrowdAgent", "CrowdAgent"));
  41. navigationCreateSource.addItem(new Atomic.UIMenuItem("CrowdManager", "CrowdManager"));
  42. navigationCreateSource.addItem(new Atomic.UIMenuItem("NavArea", "NavArea"));
  43. navigationCreateSource.addItem(new Atomic.UIMenuItem("Navigable", "Navigable"));
  44. navigationCreateSource.addItem(new Atomic.UIMenuItem("NavigationMesh", "NavigationMesh"));
  45. navigationCreateSource.addItem(new Atomic.UIMenuItem("DynamicNavigationMesh", "DynamicNavigationMesh"));
  46. navigationCreateSource.addItem(new Atomic.UIMenuItem("Obstacle", "Obstacle"));
  47. navigationCreateSource.addItem(new Atomic.UIMenuItem("OffMeshConnection", "OffMeshConnection"));
  48. var networkCreateSource = new Atomic.UIMenuItemSource();
  49. networkCreateSource.addItem(new Atomic.UIMenuItem("Network Priority", "create component"));
  50. var physicsCreateSource = new Atomic.UIMenuItemSource();
  51. physicsCreateSource.addItem(new Atomic.UIMenuItem("CollisionShape", "CollisionShape"));
  52. physicsCreateSource.addItem(new Atomic.UIMenuItem("Constraint", "Constraint"));
  53. physicsCreateSource.addItem(new Atomic.UIMenuItem("RigidBody", "RigidBody"));
  54. var sceneCreateSource = new Atomic.UIMenuItemSource();
  55. sceneCreateSource.addItem(new Atomic.UIMenuItem("Camera", "Camera"));
  56. sceneCreateSource.addItem(new Atomic.UIMenuItem("Light", "Light"));
  57. sceneCreateSource.addItem(new Atomic.UIMenuItem("Zone", "Zone"));
  58. var subsystemCreateSource = new Atomic.UIMenuItemSource();
  59. subsystemCreateSource.addItem(new Atomic.UIMenuItem("DebugRenderer", "create component"));
  60. subsystemCreateSource.addItem(new Atomic.UIMenuItem("Octree", "create component"));
  61. subsystemCreateSource.addItem(new Atomic.UIMenuItem("PhysicsWorld", "create component"));
  62. var editorCreateSource = new Atomic.UIMenuItemSource();
  63. editorCreateSource.addItem(new Atomic.UIMenuItem("CubemapGenerator", "CubemapGenerator"));
  64. var componentCreateSource = new Atomic.UIMenuItemSource();
  65. var sources = {
  66. Audio: audioCreateSource,
  67. "2D": _2DCreateSource,
  68. Geometry: geometryCreateSource,
  69. Logic: logicCreateSource,
  70. Navigation: navigationCreateSource,
  71. Network: networkCreateSource,
  72. Physics: physicsCreateSource,
  73. Scene: sceneCreateSource,
  74. SubSystem: subsystemCreateSource,
  75. Editor : editorCreateSource
  76. }
  77. for (var sub in sources) {
  78. var item = new Atomic.UIMenuItem(sub);
  79. item.subSource = sources[sub];
  80. componentCreateSource.addItem(item);
  81. }
  82. class CreateComponentButton extends Atomic.UIButton {
  83. constructor() {
  84. super();
  85. this.fd.id = "Vera";
  86. this.fd.size = 11;
  87. this.text = "Create Component";
  88. this.subscribeToEvent("WidgetEvent", (data) => this.handleWidgetEvent(data));
  89. }
  90. // note instance method
  91. onClick = () => {
  92. var menu = new Atomic.UIMenuWindow(this, "create component popup");
  93. menu.fontDescription = this.fd;
  94. menu.show(componentCreateSource);
  95. }
  96. handleWidgetEvent(ev: Atomic.UIWidgetEvent) {
  97. if (ev.type != Atomic.UI_EVENT_TYPE_CLICK)
  98. return;
  99. if (ev.target && ev.target.id == "create component popup") {
  100. this.sendEvent("SelectionCreateComponent", { componentTypeName : ev.refid});
  101. return true;
  102. }
  103. }
  104. fd: Atomic.UIFontDescription = new Atomic.UIFontDescription();
  105. }
  106. export = CreateComponentButton;