AssetDatabase.cpp 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517
  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Poco/MD5Engine.h>
  8. #include <Atomic/IO/Log.h>
  9. #include <Atomic/IO/File.h>
  10. #include <Atomic/IO/FileSystem.h>
  11. #include <Atomic/Math/Random.h>
  12. #include <Atomic/Resource/ResourceEvents.h>
  13. #include <Atomic/Resource/ResourceCache.h>
  14. #include "../ToolEvents.h"
  15. #include "../ToolSystem.h"
  16. #include "../Project/Project.h"
  17. #include "AssetEvents.h"
  18. #include "AssetDatabase.h"
  19. namespace ToolCore
  20. {
  21. AssetDatabase::AssetDatabase(Context* context) : Object(context)
  22. {
  23. SubscribeToEvent(E_PROJECTLOADED, HANDLER(AssetDatabase, HandleProjectLoaded));
  24. SubscribeToEvent(E_PROJECTUNLOADED, HANDLER(AssetDatabase, HandleProjectUnloaded));
  25. }
  26. AssetDatabase::~AssetDatabase()
  27. {
  28. }
  29. String AssetDatabase::GetCachePath()
  30. {
  31. if (project_.Null())
  32. return String::EMPTY;
  33. return project_->GetProjectPath() + "Cache/";
  34. }
  35. String AssetDatabase::GenerateAssetGUID()
  36. {
  37. Time* time = GetSubsystem<Time>();
  38. while (true)
  39. {
  40. Poco::MD5Engine md5;
  41. PODVector<unsigned> data;
  42. for (unsigned i = 0; i < 16; i++)
  43. {
  44. data.Push(time->GetTimeSinceEpoch() + Rand());
  45. }
  46. md5.update(&data[0], data.Size() * sizeof(unsigned));
  47. String guid = Poco::MD5Engine::digestToHex(md5.digest()).c_str();
  48. if (!usedGUID_.Contains(guid))
  49. {
  50. RegisterGUID(guid);
  51. return guid;
  52. }
  53. }
  54. assert(0);
  55. return "";
  56. }
  57. void AssetDatabase::RegisterGUID(const String& guid)
  58. {
  59. if (usedGUID_.Contains(guid))
  60. {
  61. assert(0);
  62. }
  63. usedGUID_.Push(guid);
  64. }
  65. void AssetDatabase::Import(const String& path)
  66. {
  67. FileSystem* fs = GetSubsystem<FileSystem>();
  68. // nothing for now
  69. if (fs->DirExists(path))
  70. return;
  71. }
  72. Asset* AssetDatabase::GetAssetByCachePath(const String& cachePath)
  73. {
  74. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  75. if (!cachePath.StartsWith("Cache/"))
  76. return 0;
  77. String cacheFilename = GetFileName(cachePath);
  78. while (itr != assets_.End())
  79. {
  80. if ((*itr)->GetCachePath().Contains(cacheFilename))
  81. return *itr;
  82. itr++;
  83. }
  84. return 0;
  85. }
  86. Asset* AssetDatabase::GetAssetByGUID(const String& guid)
  87. {
  88. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  89. while (itr != assets_.End())
  90. {
  91. if (guid == (*itr)->GetGUID())
  92. return *itr;
  93. itr++;
  94. }
  95. return 0;
  96. }
  97. Asset* AssetDatabase::GetAssetByPath(const String& path)
  98. {
  99. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  100. while (itr != assets_.End())
  101. {
  102. if (path == (*itr)->GetPath())
  103. return *itr;
  104. itr++;
  105. }
  106. return 0;
  107. }
  108. void AssetDatabase::PruneOrphanedDotAssetFiles()
  109. {
  110. if (project_.Null())
  111. {
  112. LOGDEBUG("AssetDatabase::PruneOrphanedDotAssetFiles - called without project loaded");
  113. return;
  114. }
  115. FileSystem* fs = GetSubsystem<FileSystem>();
  116. const String& resourcePath = project_->GetResourcePath();
  117. Vector<String> allResults;
  118. fs->ScanDir(allResults, resourcePath, "*.asset", SCAN_FILES, true);
  119. for (unsigned i = 0; i < allResults.Size(); i++)
  120. {
  121. String dotAssetFilename = resourcePath + allResults[i];
  122. String assetFilename = ReplaceExtension(dotAssetFilename, "");
  123. // remove orphaned asset files
  124. if (!fs->FileExists(assetFilename) && !fs->DirExists(assetFilename))
  125. {
  126. LOGINFOF("Removing orphaned asset file: %s", dotAssetFilename.CString());
  127. fs->Delete(dotAssetFilename);
  128. }
  129. }
  130. }
  131. String AssetDatabase::GetDotAssetFilename(const String& path)
  132. {
  133. FileSystem* fs = GetSubsystem<FileSystem>();
  134. String assetFilename = path + ".asset";
  135. if (fs->DirExists(path)) {
  136. assetFilename = RemoveTrailingSlash(path) + ".asset";
  137. }
  138. return assetFilename;
  139. }
  140. void AssetDatabase::AddAsset(SharedPtr<Asset>& asset)
  141. {
  142. assert(asset->GetGUID().Length());
  143. assert(!GetAssetByGUID(asset->GetGUID()));
  144. assets_.Push(asset);
  145. // set to the current timestamp
  146. asset->UpdateFileTimestamp();
  147. VariantMap eventData;
  148. eventData[ResourceAdded::P_GUID] = asset->GetGUID();
  149. SendEvent(E_RESOURCEADDED, eventData);
  150. }
  151. void AssetDatabase::DeleteAsset(Asset* asset)
  152. {
  153. SharedPtr<Asset> assetPtr(asset);
  154. List<SharedPtr<Asset>>::Iterator itr = assets_.Find(assetPtr);
  155. if (itr == assets_.End())
  156. return;
  157. assets_.Erase(itr);
  158. const String& resourcePath = asset->GetPath();
  159. FileSystem* fs = GetSubsystem<FileSystem>();
  160. if (fs->DirExists(resourcePath))
  161. {
  162. fs->RemoveDir(resourcePath, true);
  163. }
  164. else if (fs->FileExists(resourcePath))
  165. {
  166. fs->Delete(resourcePath);
  167. }
  168. String dotAsset = resourcePath + ".asset";
  169. if (fs->FileExists(dotAsset))
  170. {
  171. fs->Delete(dotAsset);
  172. }
  173. VariantMap eventData;
  174. eventData[ResourceRemoved::P_GUID] = asset->GetGUID();
  175. SendEvent(E_RESOURCEREMOVED, eventData);
  176. }
  177. bool AssetDatabase::ImportDirtyAssets()
  178. {
  179. PODVector<Asset*> assets;
  180. GetDirtyAssets(assets);
  181. for (unsigned i = 0; i < assets.Size(); i++)
  182. {
  183. assets[i]->Import();
  184. assets[i]->Save();
  185. assets[i]->dirty_ = false;
  186. assets[i]->UpdateFileTimestamp();
  187. }
  188. return assets.Size() != 0;
  189. }
  190. void AssetDatabase::PreloadAssets()
  191. {
  192. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  193. while (itr != assets_.End())
  194. {
  195. (*itr)->Preload();
  196. itr++;
  197. }
  198. }
  199. void AssetDatabase::Scan()
  200. {
  201. PruneOrphanedDotAssetFiles();
  202. FileSystem* fs = GetSubsystem<FileSystem>();
  203. const String& resourcePath = project_->GetResourcePath();
  204. Vector<String> allResults;
  205. fs->ScanDir(allResults, resourcePath, "", SCAN_FILES | SCAN_DIRS, true);
  206. Vector<String> filteredResults;
  207. filteredResults.Push(RemoveTrailingSlash(resourcePath));
  208. for (unsigned i = 0; i < allResults.Size(); i++)
  209. {
  210. allResults[i] = resourcePath + allResults[i];
  211. const String& path = allResults[i];
  212. if (path.StartsWith(".") || path.EndsWith("."))
  213. continue;
  214. String ext = GetExtension(path);
  215. if (ext == ".asset")
  216. continue;
  217. filteredResults.Push(path);
  218. }
  219. for (unsigned i = 0; i < filteredResults.Size(); i++)
  220. {
  221. const String& path = filteredResults[i];
  222. String dotAssetFilename = GetDotAssetFilename(path);
  223. if (!fs->FileExists(dotAssetFilename))
  224. {
  225. // new asset
  226. SharedPtr<Asset> asset(new Asset(context_));
  227. if (asset->SetPath(path))
  228. AddAsset(asset);
  229. }
  230. else
  231. {
  232. SharedPtr<File> file(new File(context_, dotAssetFilename));
  233. SharedPtr<JSONFile> json(new JSONFile(context_));
  234. json->Load(*file);
  235. file->Close();
  236. JSONValue root = json->GetRoot();
  237. assert(root.Get("version").GetInt() == ASSET_VERSION);
  238. String guid = root.Get("guid").GetString();
  239. if (!GetAssetByGUID(guid))
  240. {
  241. SharedPtr<Asset> asset(new Asset(context_));
  242. asset->SetPath(path);
  243. AddAsset(asset);
  244. }
  245. }
  246. }
  247. PreloadAssets();
  248. if (ImportDirtyAssets())
  249. Scan();
  250. }
  251. void AssetDatabase::GetFolderAssets(String folder, PODVector<Asset*>& assets) const
  252. {
  253. if (project_.Null())
  254. return;
  255. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  256. if (!folder.Length())
  257. {
  258. folder = project_->GetResourcePath();
  259. }
  260. folder = AddTrailingSlash(folder);
  261. while (itr != assets_.End())
  262. {
  263. String path = GetPath((*itr)->GetPath());
  264. if (path == folder)
  265. assets.Push(*itr);
  266. itr++;
  267. }
  268. }
  269. void AssetDatabase::GetAssetsByImporterType(StringHash type, PODVector<Asset*>& assets) const
  270. {
  271. assets.Clear();
  272. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  273. while (itr != assets_.End())
  274. {
  275. Asset* asset = *itr;
  276. if (asset->GetImporterType() == type)
  277. assets.Push(asset);
  278. itr++;
  279. }
  280. }
  281. void AssetDatabase::GetDirtyAssets(PODVector<Asset*>& assets)
  282. {
  283. assets.Clear();
  284. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  285. while (itr != assets_.End())
  286. {
  287. if ((*itr)->IsDirty())
  288. assets.Push(*itr);
  289. itr++;
  290. }
  291. }
  292. void AssetDatabase::HandleProjectLoaded(StringHash eventType, VariantMap& eventData)
  293. {
  294. project_ = GetSubsystem<ToolSystem>()->GetProject();
  295. FileSystem* fs = GetSubsystem<FileSystem>();
  296. if (!fs->DirExists(GetCachePath()))
  297. fs->CreateDir(GetCachePath());
  298. ResourceCache* cache = GetSubsystem<ResourceCache>();
  299. cache->AddResourceDir(GetCachePath());
  300. Scan();
  301. SubscribeToEvent(E_FILECHANGED, HANDLER(AssetDatabase, HandleFileChanged));
  302. }
  303. void AssetDatabase::HandleProjectUnloaded(StringHash eventType, VariantMap& eventData)
  304. {
  305. ResourceCache* cache = GetSubsystem<ResourceCache>();
  306. cache->RemoveResourceDir(GetCachePath());
  307. assets_.Clear();
  308. usedGUID_.Clear();
  309. project_ = 0;
  310. UnsubscribeFromEvent(E_FILECHANGED);
  311. }
  312. void AssetDatabase::HandleFileChanged(StringHash eventType, VariantMap& eventData)
  313. {
  314. using namespace FileChanged;
  315. const String& fullPath = eventData[P_FILENAME].GetString();
  316. FileSystem* fs = GetSubsystem<FileSystem>();
  317. String pathName, fileName, ext;
  318. SplitPath(fullPath, pathName, fileName, ext);
  319. // ignore changes in the Cache resource dir
  320. if (fullPath == GetCachePath() || pathName.StartsWith(GetCachePath()))
  321. return;
  322. // don't care about directories and asset file changes
  323. if (fs->DirExists(fullPath) || ext == ".asset")
  324. return;
  325. Asset* asset = GetAssetByPath(fullPath);
  326. if (!asset && fs->FileExists(fullPath))
  327. {
  328. Scan();
  329. return;
  330. }
  331. if (asset)
  332. {
  333. if(!fs->Exists(fullPath))
  334. {
  335. DeleteAsset(asset);
  336. }
  337. else
  338. {
  339. if (asset->GetFileTimestamp() != fs->GetLastModifiedTime(asset->GetPath()))
  340. {
  341. asset->SetDirty(true);
  342. Scan();
  343. }
  344. }
  345. }
  346. }
  347. String AssetDatabase::GetResourceImporterName(const String& resourceTypeName)
  348. {
  349. // TODO: have resource type register themselves
  350. if (resourceTypeToImporterType_.Empty())
  351. {
  352. resourceTypeToImporterType_["Sound"] = "AudioImporter";
  353. resourceTypeToImporterType_["Model"] = "ModelImporter";
  354. resourceTypeToImporterType_["Texture2D"] = "TextureImporter";
  355. resourceTypeToImporterType_["Sprite2D"] = "TextureImporter";
  356. resourceTypeToImporterType_["AnimatedSprite2D"] = "SpriterImporter";
  357. resourceTypeToImporterType_["JSComponentFile"] = "JavascriptImporter";
  358. resourceTypeToImporterType_["ParticleEffect2D"] = "PEXImporter";
  359. #ifdef ATOMIC_DOTNET
  360. resourceTypeToImporterType_["CSComponentAssembly"] = "NETAssemblyImporter";
  361. #endif
  362. }
  363. if (!resourceTypeToImporterType_.Contains(resourceTypeName))
  364. return String::EMPTY;
  365. return resourceTypeToImporterType_[resourceTypeName];
  366. }
  367. }