Rakefile 17 KB

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  1. include RbConfig
  2. case CONFIG['host_os']
  3. when /mswin|windows|mingw32/i
  4. $HOST_OS = "windows"
  5. when /darwin/i
  6. $HOST_OS = "darwin"
  7. else
  8. abort("Unknown host config: Config::CONFIG['host_os']: #{Config::CONFIG['host_os']}")
  9. end
  10. $RAKE_ROOT = File.dirname(__FILE__)
  11. ARTIFACTS_FOLDER = "#{$RAKE_ROOT}/Artifacts"
  12. BUILD_FOLDER = "#{$RAKE_ROOT}/Build"
  13. ATOMICTILED_BUILD_DIR = "#{ARTIFACTS_FOLDER}/AtomicTiled_Build"
  14. ATOMICTILED_SOURCE_DIR = "#{$RAKE_ROOT}/../AtomicTiled"
  15. if $HOST_OS == "darwin"
  16. $QT_BIN_DIR = "#{ENV["QT_SDK"]}/bin"
  17. else
  18. $QT_BIN_DIR = "C:\\Qt\\5.4\\msvc2013_64\\bin"
  19. QT_CREATOR_BIN_DIR = "C:\\Qt\\Tools\\QtCreator\\bin"
  20. ENV['PATH'] = "#{QT_CREATOR_BIN_DIR};" + ENV['PATH']
  21. end
  22. namespace :android do
  23. CMAKE_ANDROID_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/Android_Build"
  24. task :player => "macosx:jsbind" do
  25. if !Dir.exists?("#{CMAKE_ANDROID_BUILD_FOLDER}")
  26. FileUtils.mkdir_p(CMAKE_ANDROID_BUILD_FOLDER)
  27. end
  28. Dir.chdir(CMAKE_ANDROID_BUILD_FOLDER) do
  29. sh "#{BUILD_FOLDER}/JSBind #{$RAKE_ROOT} ANDROID"
  30. sh "cmake -DCMAKE_TOOLCHAIN_FILE=#{$RAKE_ROOT}/CMake/Toolchains/android.toolchain.cmake -DCMAKE_BUILD_TYPE=Release ../../"
  31. sh "make -j8"
  32. end
  33. end
  34. end
  35. namespace :ios do
  36. CMAKE_IOS_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/IOS_Build"
  37. task :player => "macosx:jsbind" do
  38. if !Dir.exists?("#{CMAKE_IOS_BUILD_FOLDER}")
  39. FileUtils.mkdir_p(CMAKE_IOS_BUILD_FOLDER)
  40. end
  41. Dir.chdir(CMAKE_IOS_BUILD_FOLDER) do
  42. sh "#{BUILD_FOLDER}/JSBind #{$RAKE_ROOT} IOS"
  43. sh "cmake -DIOS=1 -DCMAKE_BUILD_TYPE=Release -G Xcode ../../"
  44. sh "xcodebuild -configuration Release"
  45. end
  46. end
  47. end
  48. namespace :web do
  49. CMAKE_WEB_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/Web_Build"
  50. task :player => "macosx:jsbind" do
  51. if !Dir.exists?("#{CMAKE_WEB_BUILD_FOLDER}")
  52. FileUtils.mkdir_p(CMAKE_WEB_BUILD_FOLDER)
  53. end
  54. Dir.chdir(CMAKE_WEB_BUILD_FOLDER) do
  55. sh "#{BUILD_FOLDER}/JSBind #{$RAKE_ROOT} WEB"
  56. sh "cmake -DEMSCRIPTEN=1 -DCMAKE_TOOLCHAIN_FILE=#{$RAKE_ROOT}/CMake/Toolchains/emscripten.toolchain.cmake -DCMAKE_BUILD_TYPE=Release ../../"
  57. sh "make -j8"
  58. end
  59. Dir.chdir("#{CMAKE_WEB_BUILD_FOLDER}/Source/AtomicPlayer") do
  60. sh "mv AtomicPlayer AtomicPlayer.bc"
  61. sh "emcc -O3 --llvm-lto 1 --memory-init-file 0 -s VERBOSE=0 -s USE_SDL=2 -s ASM_JS=1 -s ASSERTIONS=1 -s OUTLINING_LIMIT=20000 -s TOTAL_MEMORY=520093696 --closure 0 ./AtomicPlayer.bc -o ./AtomicPlayer.html"
  62. end
  63. end
  64. end
  65. namespace :macosx do
  66. CMAKE_MACOSX_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/MacOSX_Build"
  67. MACOSX_PACKAGE_FOLDER = "#{ARTIFACTS_FOLDER}/MacOSX_Package"
  68. task :clean do
  69. folders = ["#{CMAKE_MACOSX_BUILD_FOLDER}", "#{MACOSX_PACKAGE_FOLDER}",
  70. "#{ARTIFACTS_FOLDER}/Android_Build", "#{ARTIFACTS_FOLDER}/Web_Build",
  71. "#{ARTIFACTS_FOLDER}/AtomicExamples", "#{ARTIFACTS_FOLDER}/Docs",
  72. "#{ARTIFACTS_FOLDER}/Examples", "#{ARTIFACTS_FOLDER}/AtomicTiled_Build",
  73. "#{ARTIFACTS_FOLDER}/IOS_Build", "#{ARTIFACTS_FOLDER}/IOSDeploy_Build"]
  74. for index in 0 ... folders.size
  75. if Dir.exists?(folders[index])
  76. puts "rm -rf #{folders[index]}"
  77. sh "rm -rf #{folders[index]}"
  78. end
  79. if Dir.exists?(folders[index])
  80. abort("Unable to clean #{folders[index]}")
  81. end
  82. end
  83. end
  84. task :cmake do
  85. FileUtils.mkdir_p(CMAKE_MACOSX_BUILD_FOLDER)
  86. Dir.chdir(CMAKE_MACOSX_BUILD_FOLDER) do
  87. sh "cmake ../../ -DCMAKE_BUILD_TYPE=Release"
  88. end
  89. end
  90. task :jsbind => "macosx:cmake" do
  91. Dir.chdir(CMAKE_MACOSX_BUILD_FOLDER) do
  92. sh "make -j8 JSBind"
  93. sh "cp ./Source/AtomicJS/JSBind/JSBind #{BUILD_FOLDER}/JSBind"
  94. end
  95. end
  96. task :generate_javascript_bindings => "macosx:jsbind" do
  97. Dir.chdir(CMAKE_MACOSX_BUILD_FOLDER) do
  98. sh "#{BUILD_FOLDER}/JSBind #{$RAKE_ROOT} MACOSX"
  99. end
  100. end
  101. task :generate_docs => "macosx:generate_javascript_bindings" do
  102. Dir.chdir("#{$RAKE_ROOT}/Docs") do
  103. if Dir.exists?("out")
  104. sh "rm -rf out"
  105. end
  106. # add the generated JS bindings
  107. sh "./gendocs.sh"
  108. sh "cp -r out #{ARTIFACTS_FOLDER}/Docs"
  109. end
  110. end
  111. task :generate_examples do
  112. Dir.chdir("#{ARTIFACTS_FOLDER}") do
  113. if Dir.exists?("AtomicExamples")
  114. sh "rm -rf AtomicExamples"
  115. end
  116. if Dir.exists?("Examples")
  117. sh "rm -rf Examples"
  118. end
  119. sh "mkdir Examples"
  120. sh "git clone https://github.com/AtomicGameEngine/AtomicExamples"
  121. Dir.chdir("AtomicExamples") do
  122. sh "git archive master | tar -x -C #{ARTIFACTS_FOLDER}/Examples"
  123. end
  124. end
  125. end
  126. task :player => "macosx:generate_javascript_bindings" do
  127. Dir.chdir(CMAKE_MACOSX_BUILD_FOLDER) do
  128. # add the generated JS bindings
  129. sh "cmake ../../ -DCMAKE_BUILD_TYPE=Release"
  130. sh "make -j8 AtomicPlayer"
  131. end
  132. end
  133. task :editor => ["macosx:player"] do
  134. Dir.chdir(CMAKE_MACOSX_BUILD_FOLDER) do
  135. sh "make -j8 AtomicEditor"
  136. end
  137. end
  138. end
  139. namespace :package do
  140. task :macosx_preflight => ['macosx:clean',
  141. 'iosdeploy',
  142. 'web:player',
  143. 'android:player',
  144. 'ios:player',
  145. "atomictiled:osx",
  146. 'macosx:editor',
  147. 'macosx:generate_examples',
  148. 'macosx:generate_docs'] do
  149. FileUtils.mkdir_p(MACOSX_PACKAGE_FOLDER)
  150. MAC_PLAYER_APP_FOLDER_SRC = "#{CMAKE_MACOSX_BUILD_FOLDER}/Source/AtomicPlayer/AtomicPlayer.app"
  151. MAC_EDITOR_APP_FOLDER_SRC = "#{CMAKE_MACOSX_BUILD_FOLDER}/Source/AtomicEditor/AtomicEditor.app"
  152. # Resources
  153. COREDATA_FOLDER_SRC = "#{$RAKE_ROOT}/Data/AtomicPlayer/Resources/CoreData"
  154. EDITORRESOURCES_FOLDER_SRC = "#{$RAKE_ROOT}/Data/AtomicEditor/Resources/EditorData"
  155. EDITORAPPLICATIONDATA_FOLDER_SRC = "#{$RAKE_ROOT}/Data/AtomicEditor"
  156. # Project Templates
  157. PROJECTTEMPLATES_FOLDER_SRC = "#{EDITORAPPLICATIONDATA_FOLDER_SRC}/ProjectTemplates"
  158. #Examples
  159. #Example info could possibly go in the AtomicExamples repo
  160. EXAMPLEINFO_FOLDER_SRC = "#{EDITORAPPLICATIONDATA_FOLDER_SRC}/ExampleInfo"
  161. EXAMPLES_FOLDER_SRC = "#{ARTIFACTS_FOLDER}/Examples"
  162. #Docs
  163. DOCS_FOLDER_SRC = "#{ARTIFACTS_FOLDER}/Docs"
  164. MAC_EDITOR_APP_FOLDER_DST = "#{MACOSX_PACKAGE_FOLDER}/AtomicEditor.app"
  165. MAC_EDITOR_APP_RESOURCE_FOLDER_DST = "#{MACOSX_PACKAGE_FOLDER}/AtomicEditor.app/Contents/Resources"
  166. # Copy the Editor application
  167. sh "cp -r #{MAC_EDITOR_APP_FOLDER_SRC} #{MACOSX_PACKAGE_FOLDER}/AtomicEditor.app"
  168. DEPLOYMENT_FOLDER_DST = "#{MAC_EDITOR_APP_RESOURCE_FOLDER_DST}/Deployment"
  169. # Make Deployment folder
  170. FileUtils.mkdir_p("#{DEPLOYMENT_FOLDER_DST}")
  171. # Copy Resources
  172. sh "cp -r #{COREDATA_FOLDER_SRC} #{MAC_EDITOR_APP_RESOURCE_FOLDER_DST}/CoreData"
  173. sh "cp -r #{EDITORRESOURCES_FOLDER_SRC} #{MAC_EDITOR_APP_RESOURCE_FOLDER_DST}/EditorData"
  174. # Copy Deployment
  175. # MacOS deployment
  176. FileUtils.mkdir_p("#{DEPLOYMENT_FOLDER_DST}/MacOS")
  177. sh "cp -r #{MAC_PLAYER_APP_FOLDER_SRC} #{DEPLOYMENT_FOLDER_DST}/MacOS/AtomicPlayer.app"
  178. # Android Deployment
  179. sh "cp -r #{EDITORAPPLICATIONDATA_FOLDER_SRC}/Deployment/Android #{DEPLOYMENT_FOLDER_DST}/Android"
  180. FileUtils.mkdir_p("#{DEPLOYMENT_FOLDER_DST}/Android/libs/armeabi-v7a")
  181. sh "cp #{CMAKE_ANDROID_BUILD_FOLDER}/Source/AtomicPlayer/libAtomicPlayer.so #{DEPLOYMENT_FOLDER_DST}/Android/libs/armeabi-v7a/libAtomicPlayer.so"
  182. # iOS Deployment
  183. FileUtils.mkdir_p("#{DEPLOYMENT_FOLDER_DST}/IOS/AtomicPlayer.app")
  184. sh "cp #{CMAKE_IOS_BUILD_FOLDER}/Source/AtomicPlayer/Release-iphoneos/AtomicPlayer.app/AtomicPlayer #{DEPLOYMENT_FOLDER_DST}/IOS/AtomicPlayer.app/AtomicPlayer"
  185. sh "cp #{CMAKE_IOS_BUILD_FOLDER}/Source/AtomicPlayer/Release-iphoneos/AtomicPlayer.app/PkgInfo #{DEPLOYMENT_FOLDER_DST}/IOS/AtomicPlayer.app/PkgInfo"
  186. # Web Deployment
  187. sh "cp -r #{EDITORAPPLICATIONDATA_FOLDER_SRC}/Deployment/Web #{DEPLOYMENT_FOLDER_DST}/Web"
  188. sh "cp #{CMAKE_WEB_BUILD_FOLDER}/Source/AtomicPlayer/AtomicPlayer.js #{DEPLOYMENT_FOLDER_DST}/Web/AtomicPlayer.js"
  189. sh "cp -r #{EXAMPLES_FOLDER_SRC} #{MAC_EDITOR_APP_RESOURCE_FOLDER_DST}/Examples"
  190. sh "cp -r #{DOCS_FOLDER_SRC} #{MAC_EDITOR_APP_RESOURCE_FOLDER_DST}/Docs"
  191. sh "cp -r #{PROJECTTEMPLATES_FOLDER_SRC} #{MAC_EDITOR_APP_RESOURCE_FOLDER_DST}/ProjectTemplates"
  192. sh "cp -r #{EXAMPLEINFO_FOLDER_SRC} #{MAC_EDITOR_APP_RESOURCE_FOLDER_DST}/ExampleInfo"
  193. # DEPLOY TILED
  194. APPLICATIONS_FOLDER_DST = "#{MAC_EDITOR_APP_FOLDER_DST}/Contents/Applications"
  195. FileUtils.mkdir_p(APPLICATIONS_FOLDER_DST)
  196. FileUtils.cp_r("#{ATOMICTILED_BUILD_DIR}/bin/Tiled.app", "#{APPLICATIONS_FOLDER_DST}/Tiled.app")
  197. Dir.chdir(APPLICATIONS_FOLDER_DST) do
  198. sh "#{$QT_BIN_DIR}/macdeployqt #{APPLICATIONS_FOLDER_DST}/Tiled.app"
  199. end
  200. FileUtils.mkdir_p("#{APPLICATIONS_FOLDER_DST}/CommandLine")
  201. FileUtils.cp("#{CMAKE_IOSDEPLOY_BUILD_FOLDER}/ios-deploy", "#{APPLICATIONS_FOLDER_DST}/CommandLine/ios-deploy")
  202. end
  203. task :macosx_editor do
  204. EDITOR_APP_FOLDER = "#{MACOSX_PACKAGE_FOLDER}/AtomicEditor.app"
  205. if (!File.file?("#{EDITOR_APP_FOLDER}/Contents/Resources/Deployment/Win64/AtomicPlayer.exe"))
  206. abort("Missing Windows player, please run rake package:windows_editor from Windows")
  207. end
  208. Dir.chdir("#{MACOSX_PACKAGE_FOLDER}") do
  209. if (File.file?("AtomicEditor_MacOSX.zip"))
  210. sh "rm AtomicEditor_MacOSX.zip"
  211. end
  212. if (File.file?("AtomicEditor_MacOSX.zip"))
  213. abort ("Couldn't remove editor")
  214. end
  215. sh "zip -r AtomicEditor_MacOSX.zip ./AtomicEditor.app"
  216. sh "zip -T AtomicEditor_MacOSX.zip"
  217. end
  218. end
  219. task :windows_preflight => ['windows:clean',
  220. 'windows:editor',
  221. 'atomictiled:windows' ] do
  222. ATOMICBUILDBOX_SOURCE_DIR = "#{$RAKE_ROOT}/../AtomicBuildBox/Windows/x64"
  223. EDITOR_APP_FOLDER_DST = "#{WINDOWS_PACKAGE_FOLDER}/AtomicEditor"
  224. FileUtils.mkdir_p(EDITOR_APP_FOLDER_DST)
  225. PLAYER_APP_EXE_SRC = "#{CMAKE_WINDOWS_BUILD_FOLDER}/Source/AtomicPlayer/AtomicPlayer.exe"
  226. EDITOR_APP_EXE_SRC = "#{CMAKE_WINDOWS_BUILD_FOLDER}/Source/AtomicEditor/AtomicEditor.exe"
  227. DEPLOYMENT_FOLDER = "#{EDITOR_APP_FOLDER_DST}/Deployment/Win64"
  228. # Resources
  229. COREDATA_FOLDER_SRC = "#{$RAKE_ROOT}/Data/AtomicPlayer/Resources/CoreData"
  230. EDITORRESOURCES_FOLDER_SRC = "#{$RAKE_ROOT}/Data/AtomicEditor/Resources/EditorData"
  231. EDITORAPPLICATIONDATA_FOLDER_SRC = "#{$RAKE_ROOT}/Data/AtomicEditor"
  232. # Project Templates
  233. PROJECTTEMPLATES_FOLDER_SRC = "#{EDITORAPPLICATIONDATA_FOLDER_SRC}/ProjectTemplates"
  234. #Examples
  235. #Example info could possibly go in the AtomicExamples repo
  236. EXAMPLEINFO_FOLDER_SRC = "#{EDITORAPPLICATIONDATA_FOLDER_SRC}/ExampleInfo"
  237. FileUtils.cp_r("#{COREDATA_FOLDER_SRC}", "#{EDITOR_APP_FOLDER_DST}/CoreData")
  238. FileUtils.cp_r("#{EDITORRESOURCES_FOLDER_SRC}", "#{EDITOR_APP_FOLDER_DST}/EditorData")
  239. FileUtils.cp_r("#{PROJECTTEMPLATES_FOLDER_SRC}", "#{EDITOR_APP_FOLDER_DST}/ProjectTemplates")
  240. FileUtils.cp_r("#{EXAMPLEINFO_FOLDER_SRC}", "#{EDITOR_APP_FOLDER_DST}/ExampleInfo")
  241. FileUtils.mkdir_p("#{DEPLOYMENT_FOLDER}")
  242. FileUtils.cp("#{ATOMICBUILDBOX_SOURCE_DIR}/D3DCompiler_47.dll", "#{DEPLOYMENT_FOLDER}/D3DCompiler_47.dll")
  243. FileUtils.cp("#{PLAYER_APP_EXE_SRC}", "#{DEPLOYMENT_FOLDER}/AtomicPlayer.exe")
  244. FileUtils.cp("#{EDITOR_APP_EXE_SRC}", "#{EDITOR_APP_FOLDER_DST}/AtomicEditor.exe")
  245. FileUtils.cp("#{ATOMICBUILDBOX_SOURCE_DIR}/D3DCompiler_47.dll", "#{EDITOR_APP_FOLDER_DST}/D3DCompiler_47.dll")
  246. # DEPLOY TILED
  247. ATOMICTILED_DEPLOYED_DIR = "#{EDITOR_APP_FOLDER_DST}/Applications/AtomicTiled"
  248. FileUtils.mkdir_p(ATOMICTILED_DEPLOYED_DIR)
  249. FileUtils.cp("#{ATOMICTILED_BUILD_DIR}/tiled.exe", "#{ATOMICTILED_DEPLOYED_DIR}")
  250. FileUtils.cp("#{ATOMICTILED_BUILD_DIR}/tiled.dll", "#{ATOMICTILED_DEPLOYED_DIR}")
  251. ENV['PATH'] = "#{$QT_BIN_DIR};" + ENV['PATH']
  252. Dir.chdir(ATOMICTILED_DEPLOYED_DIR) do
  253. sh "windeployqt.exe --release #{ATOMICTILED_DEPLOYED_DIR}/tiled.exe"
  254. FileUtils.cp("#{ATOMICBUILDBOX_SOURCE_DIR}/msvcp120.dll", "#{ATOMICTILED_DEPLOYED_DIR}/msvcp120.dll")
  255. FileUtils.cp("#{ATOMICBUILDBOX_SOURCE_DIR}/msvcr120.dll", "#{ATOMICTILED_DEPLOYED_DIR}/msvcr120.dll")
  256. FileUtils.cp("#{ATOMICBUILDBOX_SOURCE_DIR}/vccorlib120.dll", "#{ATOMICTILED_DEPLOYED_DIR}/vccorlib120.dll")
  257. end
  258. end
  259. task :windows_editor do
  260. MAC_ARTIFACTS_SRC = "Z:/Artifacts/MacOSX_Package/AtomicEditor.app/Contents/Resources"
  261. EDITOR_APP_FOLDER_DST = "#{WINDOWS_PACKAGE_FOLDER}/AtomicEditor"
  262. Dir.chdir("#{WINDOWS_PACKAGE_FOLDER}") do
  263. if (File.exists?("AtomicEditor_Windows.zip"))
  264. FileUtils.rm("AtomicEditor_Windows.zip")
  265. end
  266. if (File.exists?("AtomicEditor_Windows.zip"))
  267. abort("Unable to remove AtomicEditor_Windows.zip")
  268. end
  269. end
  270. DEPLOYMENT_FOLDER = "#{EDITOR_APP_FOLDER_DST}/Deployment"
  271. FileUtils.cp_r("#{MAC_ARTIFACTS_SRC}/Deployment/Android", "#{EDITOR_APP_FOLDER_DST}/Deployment/Android")
  272. FileUtils.cp_r("#{MAC_ARTIFACTS_SRC}/Deployment/MacOS", "#{EDITOR_APP_FOLDER_DST}/Deployment/MacOS")
  273. FileUtils.cp_r("#{MAC_ARTIFACTS_SRC}/Deployment/Web", "#{EDITOR_APP_FOLDER_DST}/Deployment/Web")
  274. FileUtils.cp_r("#{MAC_ARTIFACTS_SRC}/Docs", "#{EDITOR_APP_FOLDER_DST}/Docs")
  275. FileUtils.cp_r("#{MAC_ARTIFACTS_SRC}/Examples", "#{EDITOR_APP_FOLDER_DST}/Examples")
  276. # copy windows player to mac
  277. ATOMICBUILDBOX_SOURCE_DIR = "#{$RAKE_ROOT}/../AtomicBuildBox/Windows/x64"
  278. PLAYER_APP_EXE_SRC = "#{CMAKE_WINDOWS_BUILD_FOLDER}/Source/AtomicPlayer/AtomicPlayer.exe"
  279. FileUtils.mkdir_p("#{MAC_ARTIFACTS_SRC}/Deployment/Win64")
  280. FileUtils.cp("#{PLAYER_APP_EXE_SRC}", "#{MAC_ARTIFACTS_SRC}/Deployment/Win64/AtomicPlayer.exe")
  281. FileUtils.cp("#{ATOMICBUILDBOX_SOURCE_DIR}/D3DCompiler_47.dll", "#{MAC_ARTIFACTS_SRC}/Deployment/Win64/D3DCompiler_47.dll")
  282. Dir.chdir("#{WINDOWS_PACKAGE_FOLDER}") do
  283. sh "\"C:\\Program Files\\7-Zip\\7z.exe\" a -tzip AtomicEditor_Windows.zip AtomicEditor"
  284. sh "\"C:\\Program Files\\7-Zip\\7z.exe\" t AtomicEditor_Windows.zip"
  285. end
  286. end
  287. end
  288. namespace :windows do
  289. CMAKE_WINDOWS_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/Windows_Build"
  290. WINDOWS_PACKAGE_FOLDER = "#{ARTIFACTS_FOLDER}/Windows_Package"
  291. task :clean do
  292. folders = ["#{CMAKE_WINDOWS_BUILD_FOLDER}", "#{WINDOWS_PACKAGE_FOLDER}",
  293. "#{ARTIFACTS_FOLDER}/AtomicExamples", "#{ARTIFACTS_FOLDER}/Docs",
  294. "#{ARTIFACTS_FOLDER}/Examples", "#{ARTIFACTS_FOLDER}/AtomicTiled_Build"]
  295. for index in 0 ... folders.size
  296. if Dir.exists?(folders[index])
  297. FileUtils.rmtree(folders[index])
  298. end
  299. if Dir.exists?(folders[index])
  300. abort("Unable to clean #{folders[index]}")
  301. end
  302. end
  303. end
  304. task :cmake do
  305. FileUtils.mkdir_p(CMAKE_WINDOWS_BUILD_FOLDER)
  306. Dir.chdir(CMAKE_WINDOWS_BUILD_FOLDER) do
  307. sh "cmake ../../ -G\"NMake Makefiles JOM\" -DCMAKE_BUILD_TYPE=Release"
  308. end
  309. end
  310. task :generate_javascript_bindings => "windows:cmake" do
  311. Dir.chdir(CMAKE_WINDOWS_BUILD_FOLDER) do
  312. sh "jom -j4 JSBind"
  313. sh "./Source/Tools/JSBind/JSBind.exe #{$RAKE_ROOT} WINDOWS"
  314. end
  315. end
  316. task :player => "windows:generate_javascript_bindings" do
  317. Dir.chdir(CMAKE_WINDOWS_BUILD_FOLDER) do
  318. # add the generated JS bindings
  319. sh "cmake ../../ -G\"NMake Makefiles JOM\" -DCMAKE_BUILD_TYPE=Release"
  320. sh "jom -j4 AtomicPlayer"
  321. end
  322. end
  323. task :editor => "windows:player" do
  324. Dir.chdir(CMAKE_WINDOWS_BUILD_FOLDER) do
  325. sh "jom -j4 AtomicEditor"
  326. end
  327. end
  328. end
  329. task :iosdeploy do
  330. CMAKE_IOSDEPLOY_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/ios-deploy"
  331. if Dir.exists?(CMAKE_IOSDEPLOY_BUILD_FOLDER)
  332. FileUtils.rmtree(CMAKE_IOSDEPLOY_BUILD_FOLDER)
  333. end
  334. Dir.chdir("#{ARTIFACTS_FOLDER}") do
  335. sh "git clone https://github.com/AtomicGameEngine/ios-deploy"
  336. Dir.chdir("ios-deploy") do
  337. sh "make"
  338. end
  339. end
  340. end
  341. namespace :atomictiled do
  342. task :windows do
  343. ENV['PATH'] = "#{$QT_BIN_DIR};" + ENV['PATH']
  344. FileUtils.mkdir_p(ATOMICTILED_BUILD_DIR)
  345. Dir.chdir(ATOMICTILED_BUILD_DIR) do
  346. sh "qmake.exe -r \"#{ATOMICTILED_SOURCE_DIR}\\tiled.pro\" \"CONFIG+=release\" \"QMAKE_CXXFLAGS+=-DBUILD_INFO_VERSION=ATOMIC_BUILD\""
  347. sh "#{QT_CREATOR_BIN_DIR}\\jom.exe -j8"
  348. end
  349. end
  350. task :osx do
  351. FileUtils.mkdir_p(ATOMICTILED_BUILD_DIR)
  352. Dir.chdir(ATOMICTILED_BUILD_DIR) do
  353. sh "#{$QT_BIN_DIR}/qmake -r \"#{ATOMICTILED_SOURCE_DIR}/tiled.pro\" \"CONFIG+=release\" \"QMAKE_CXXFLAGS+=-DBUILD_INFO_VERSION=ATOMIC_BUILD\""
  354. sh "make -j8"
  355. end
  356. end
  357. end