Editor.d.ts 3.1 KB

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  1. //Atomic TypeScript Definitions
  2. /// <reference path="Atomic.d.ts" />
  3. declare module Editor {
  4. // enum EditMode
  5. export type EditMode = number;
  6. export var EDIT_SELECT: EditMode;
  7. export var EDIT_MOVE: EditMode;
  8. export var EDIT_ROTATE: EditMode;
  9. export var EDIT_SCALE: EditMode;
  10. // enum AxisMode
  11. export type AxisMode = number;
  12. export var AXIS_WORLD: AxisMode;
  13. export var AXIS_LOCAL: AxisMode;
  14. export var FINDTEXT_FLAG_NONE: number;
  15. export var FINDTEXT_FLAG_CASESENSITIVE: number;
  16. export var FINDTEXT_FLAG_WHOLEWORD: number;
  17. export var FINDTEXT_FLAG_WRAP: number;
  18. export var FINDTEXT_FLAG_NEXT: number;
  19. export var FINDTEXT_FLAG_PREV: number;
  20. export var EDITOR_MODALERROR: number;
  21. export var EDITOR_MODALINFO: number;
  22. //----------------------------------------------------
  23. // MODULE: Editor
  24. //----------------------------------------------------
  25. export class FileUtils extends Atomic.AObject {
  26. // Construct.
  27. constructor();
  28. createDirs(folder: string): boolean;
  29. openProjectFileDialog(): string;
  30. newProjectFileDialog(): string;
  31. revealInFinder(fullpath: string): void;
  32. }
  33. export class EditorMode extends Atomic.AObject {
  34. // Construct.
  35. constructor();
  36. playProject(): boolean;
  37. }
  38. export class PlayerMode extends Atomic.AObject {
  39. // Construct.
  40. constructor();
  41. launchedByEditor(): boolean;
  42. }
  43. export class JSResourceEditor extends ResourceEditor {
  44. constructor(fullpath: string, container: Atomic.UITabContainer);
  45. findText(findText: string, flags: number): boolean;
  46. findTextClose(): void;
  47. gotoTokenPos(tokenPos: number): void;
  48. gotoLineNumber(lineNumber: number): void;
  49. formatCode(): void;
  50. setFocus(): void;
  51. hasUnsavedModifications(): boolean;
  52. save(): boolean;
  53. }
  54. export class ResourceEditor extends Atomic.AObject {
  55. button: Atomic.UIButton;
  56. fullPath: string;
  57. rootContentWidget: Atomic.UIWidget;
  58. constructor(fullpath: string, container: Atomic.UITabContainer);
  59. getButton(): Atomic.UIButton;
  60. hasUnsavedModifications(): boolean;
  61. setFocus(): void;
  62. close(navigateToAvailableResource?: boolean): void;
  63. findText(text: string, flags: number): boolean;
  64. findTextClose(): void;
  65. requiresInspector(): boolean;
  66. getFullPath(): string;
  67. save(): boolean;
  68. getRootContentWidget(): Atomic.UIWidget;
  69. }
  70. export class SceneEditor3D extends ResourceEditor {
  71. scene: Atomic.Scene;
  72. constructor(fullpath: string, container: Atomic.UITabContainer);
  73. selectNode(node: Atomic.Node): void;
  74. getScene(): Atomic.Scene;
  75. setFocus(): void;
  76. requiresInspector(): boolean;
  77. close(navigateToAvailableResource?: boolean): void;
  78. save(): boolean;
  79. }
  80. export class SceneView3D extends Atomic.UISceneView {
  81. pitch: number;
  82. yaw: number;
  83. constructor(sceneEditor: SceneEditor3D);
  84. selectNode(node: Atomic.Node): void;
  85. setPitch(pitch: number): void;
  86. setYaw(yaw: number): void;
  87. enable(): void;
  88. disable(): void;
  89. isEnabled(): boolean;
  90. }
  91. }