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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Container/Ptr.h"
- #include "../Container/RefCounted.h"
- #include "../Math/Vector2.h"
- namespace Atomic
- {
- class AnimationSet2D;
- class Sprite2D;
- /// 2D Transform class for spriter animation.
- struct Transform2D
- {
- /// Construct.
- Transform2D();
- /// Construct from position, angle, scale.
- Transform2D(const Vector2& position, float angle, const Vector2& scale);
- /// Copy-construct from another transform.
- Transform2D(const Transform2D& other);
- /// Assign from another transform.
- Transform2D& operator =(const Transform2D& other);
- /// Multiply a transform.
- Transform2D operator *(const Transform2D& other) const;
- /// Linear interpolation with another transform.
- Transform2D Lerp(const Transform2D& other, float t, int spin) const;
- /// Position.
- Vector2 position_;
- /// Angle.
- float angle_;
- /// Scale.
- Vector2 scale_;
- };
- /// 2D animation key frame.
- struct AnimationKeyFrame2D
- {
- /// Construct.
- AnimationKeyFrame2D();
- /// Time.
- float time_;
- /// Enabled (2D animation may disable node on fly).
- bool enabled_;
- /// Parent (2D animation may change parent on fly).
- int parent_;
- /// Transform.
- Transform2D transform_;
- /// Spin direction.
- int spin_;
- /// Draw order.
- int zIndex_;
- /// Sprite.
- SharedPtr<Sprite2D> sprite_;
- /// Alpha.
- float alpha_;
- /// Use hot spot.
- bool useHotSpot_;
- /// Hot spot.
- Vector2 hotSpot_;
- };
- /// 2D animation track.
- struct AnimationTrack2D
- {
- /// Name.
- String name_;
- /// Is sprite track.
- bool hasSprite_;
- /// Animation key frames.
- Vector<AnimationKeyFrame2D> keyFrames_;
- };
- /// 2D Animation.
- class ATOMIC_API Animation2D : public RefCounted
- {
- REFCOUNTED(Animation2D)
- public:
- /// Construct.
- Animation2D(AnimationSet2D* animationSet);
- /// Destruct
- virtual ~Animation2D();
- /// Set name.
- void SetName(const String& name);
- /// Set length.
- void SetLength(float length);
- /// Set looped.
- void SetLooped(bool looped);
- /// Return animation set.
- AnimationSet2D* GetAnimationSet() const;
- /// Return name.
- const String& GetName() const { return name_; }
- /// Return length.
- float GetLength() const { return length_; }
- /// Return looped.
- bool IsLooped() const { return looped_; }
- /// Return number of animation tracks.
- unsigned GetNumTracks() const { return tracks_.Size(); }
- /// Return animation track.
- const AnimationTrack2D& GetTrack(unsigned index) const;
- /// Return all animation tracks (internal use only).
- Vector<AnimationTrack2D>& GetAllTracks() { return tracks_; }
- private:
- /// Animation set.
- WeakPtr<AnimationSet2D> animationSet_;
- /// Name.
- String name_;
- /// Length.
- float length_;
- /// Looped.
- bool looped_;
- /// Animation tracks.
- Vector<AnimationTrack2D> tracks_;
- };
- }
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