ConstraintRevolute2D.cpp 4.2 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Atomic2D/ConstraintRevolute2D.h"
  25. #include "../Atomic2D/PhysicsUtils2D.h"
  26. #include "../Atomic2D/RigidBody2D.h"
  27. #include "../DebugNew.h"
  28. namespace Atomic
  29. {
  30. ConstraintRevolute2D::ConstraintRevolute2D(Context* context) :
  31. Constraint2D(context),
  32. anchor_(Vector2::ZERO)
  33. {
  34. }
  35. ConstraintRevolute2D::~ConstraintRevolute2D()
  36. {
  37. }
  38. void ConstraintRevolute2D::RegisterObject(Context* context)
  39. {
  40. context->RegisterFactory<ConstraintRevolute2D>();
  41. ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  42. ACCESSOR_ATTRIBUTE("Anchor", GetAnchor, SetAnchor, Vector2, Vector2::ZERO, AM_DEFAULT);
  43. ACCESSOR_ATTRIBUTE("Enable Limit", GetEnableLimit, SetEnableLimit, bool, false, AM_DEFAULT);
  44. ACCESSOR_ATTRIBUTE("Lower Angle", GetLowerAngle, SetLowerAngle, float, 0.0f, AM_DEFAULT);
  45. ACCESSOR_ATTRIBUTE("Upper Angle", GetUpperAngle, SetUpperAngle, float, 0.0f, AM_DEFAULT);
  46. ACCESSOR_ATTRIBUTE("Enable Motor", GetEnableMotor, SetEnableMotor, bool, false, AM_DEFAULT);
  47. ACCESSOR_ATTRIBUTE("Motor Speed", GetMotorSpeed, SetMotorSpeed, float, 0.0f, AM_DEFAULT);
  48. ACCESSOR_ATTRIBUTE("Max Motor Torque", GetMaxMotorTorque, SetMaxMotorTorque, float, 0.0f, AM_DEFAULT);
  49. COPY_BASE_ATTRIBUTES(Constraint2D);
  50. }
  51. void ConstraintRevolute2D::SetAnchor(const Vector2& anchor)
  52. {
  53. if (anchor == anchor_)
  54. return;
  55. anchor_ = anchor;
  56. RecreateJoint();
  57. MarkNetworkUpdate();
  58. }
  59. void ConstraintRevolute2D::SetEnableLimit(bool enableLimit)
  60. {
  61. if (enableLimit == jointDef_.enableLimit)
  62. return;
  63. jointDef_.enableLimit = enableLimit;
  64. RecreateJoint();
  65. MarkNetworkUpdate();
  66. }
  67. void ConstraintRevolute2D::SetLowerAngle(float lowerAngle)
  68. {
  69. if (lowerAngle == jointDef_.lowerAngle)
  70. return;
  71. jointDef_.lowerAngle = lowerAngle;
  72. RecreateJoint();
  73. MarkNetworkUpdate();
  74. }
  75. void ConstraintRevolute2D::SetUpperAngle(float upperAngle)
  76. {
  77. if (upperAngle == jointDef_.upperAngle)
  78. return;
  79. jointDef_.upperAngle = upperAngle;
  80. RecreateJoint();
  81. MarkNetworkUpdate();
  82. }
  83. void ConstraintRevolute2D::SetEnableMotor(bool enableMotor)
  84. {
  85. if (enableMotor == jointDef_.enableMotor)
  86. return;
  87. jointDef_.enableMotor = enableMotor;
  88. RecreateJoint();
  89. MarkNetworkUpdate();
  90. }
  91. void ConstraintRevolute2D::SetMotorSpeed(float motorSpeed)
  92. {
  93. if (motorSpeed == jointDef_.motorSpeed)
  94. return;
  95. jointDef_.motorSpeed = motorSpeed;
  96. RecreateJoint();
  97. MarkNetworkUpdate();
  98. }
  99. void ConstraintRevolute2D::SetMaxMotorTorque(float maxMotorTorque)
  100. {
  101. if (maxMotorTorque == jointDef_.maxMotorTorque)
  102. return;
  103. jointDef_.maxMotorTorque = maxMotorTorque;
  104. RecreateJoint();
  105. MarkNetworkUpdate();
  106. }
  107. b2JointDef* ConstraintRevolute2D::GetJointDef()
  108. {
  109. if (!ownerBody_ || !otherBody_)
  110. return 0;
  111. b2Body* bodyA = ownerBody_->GetBody();
  112. b2Body* bodyB = otherBody_->GetBody();
  113. if (!bodyA || !bodyB)
  114. return 0;
  115. jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(anchor_));
  116. return &jointDef_;
  117. }
  118. }