TileMapDefs2D.cpp 6.1 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Resource/XMLElement.h"
  24. #include "../Atomic2D/TileMapDefs2D.h"
  25. #include "../Atomic2D/CollisionBox2D.h"
  26. #include "../DebugNew.h"
  27. #include "../Scene/Node.h"
  28. #include "../Atomic2D/TmxFile2D.h"
  29. namespace Atomic
  30. {
  31. extern ATOMIC_API const float PIXEL_SIZE;
  32. float TileMapInfo2D::GetMapWidth() const
  33. {
  34. return width_ * tileWidth_;
  35. }
  36. float TileMapInfo2D::GetMapHeight() const
  37. {
  38. if (orientation_ == O_STAGGERED)
  39. return (height_ + 1) * 0.5f * tileHeight_;
  40. else
  41. return height_ * tileHeight_;
  42. }
  43. Vector2 TileMapInfo2D::ConvertPosition(const Vector2& position) const
  44. {
  45. switch (orientation_)
  46. {
  47. case O_ISOMETRIC:
  48. {
  49. Vector2 index = position * PIXEL_SIZE / tileHeight_;
  50. return Vector2((width_ + index.x_ - index.y_) * tileWidth_ * 0.5f,
  51. (height_ * 2.0f - index.x_ - index.y_) * tileHeight_ * 0.5f);
  52. }
  53. case O_STAGGERED:
  54. return Vector2(position.x_ * PIXEL_SIZE, GetMapHeight() - position.y_ * PIXEL_SIZE);
  55. case O_ORTHOGONAL:
  56. default:
  57. return Vector2(position.x_ * PIXEL_SIZE, GetMapHeight() - position.y_ * PIXEL_SIZE);
  58. }
  59. return Vector2::ZERO;
  60. }
  61. Vector2 TileMapInfo2D::TileIndexToPosition(int x, int y) const
  62. {
  63. switch (orientation_)
  64. {
  65. case O_ISOMETRIC:
  66. return Vector2((width_ + x - y - 1) * tileWidth_ * 0.5f, (height_ * 2 - x - y - 2) * tileHeight_ * 0.5f);
  67. case O_STAGGERED:
  68. if (y % 2 == 0)
  69. return Vector2(x * tileWidth_, (height_ - 1 - y) * 0.5f * tileHeight_);
  70. else
  71. return Vector2((x + 0.5f) * tileWidth_, (height_ - 1 - y) * 0.5f * tileHeight_);
  72. case O_ORTHOGONAL:
  73. default:
  74. return Vector2(x * tileWidth_, (height_ - 1 - y) * tileHeight_);
  75. }
  76. return Vector2::ZERO;
  77. }
  78. bool TileMapInfo2D::PositionToTileIndex(int& x, int& y, const Vector2& position) const
  79. {
  80. switch (orientation_)
  81. {
  82. case O_ISOMETRIC:
  83. {
  84. int x_sub_y = (int)(position.x_ * 2.0f / tileWidth_ + 1 - width_);
  85. int x_add_y = (int)(height_ * 2.0f - position.y_ * 2.0f / tileHeight_ - 2.0f);
  86. x = (x_sub_y - x_add_y) / 2;
  87. y = (x_sub_y - x_add_y) / 2;
  88. }
  89. break;
  90. case O_STAGGERED:
  91. y = (int)(height_ - 1 - position.y_ * 2.0f / tileHeight_);
  92. if (y % 2 == 0)
  93. x = (int)(position.x_ / tileWidth_);
  94. else
  95. x = (int)(position.x_ / tileWidth_ - 0.5f);
  96. break;
  97. case O_ORTHOGONAL:
  98. default:
  99. x = (int)(position.x_ / tileWidth_);
  100. y = height_ - 1 - int(position.y_ / tileHeight_);
  101. break;
  102. }
  103. return x >= 0 && x < width_ && y >= 0 && y < height_;
  104. }
  105. PropertySet2D::PropertySet2D()
  106. {
  107. }
  108. PropertySet2D::~PropertySet2D()
  109. {
  110. }
  111. void PropertySet2D::Load(const XMLElement& element)
  112. {
  113. assert(element.GetName() == "properties");
  114. for (XMLElement propertyElem = element.GetChild("property"); propertyElem; propertyElem = propertyElem.GetNext("property"))
  115. nameToValueMapping_[propertyElem.GetAttribute("name")] = propertyElem.GetAttribute("value");
  116. }
  117. bool PropertySet2D::HasProperty(const String& name) const
  118. {
  119. return nameToValueMapping_.Find(name) != nameToValueMapping_.End();
  120. }
  121. const String& PropertySet2D::GetProperty(const String& name) const
  122. {
  123. HashMap<String, String>::ConstIterator i = nameToValueMapping_.Find(name);
  124. if (i == nameToValueMapping_.End())
  125. return String::EMPTY;
  126. return i->second_;
  127. }
  128. Tile2D::Tile2D() :
  129. gid_(0)
  130. {
  131. }
  132. Sprite2D* Tile2D::GetSprite() const
  133. {
  134. return sprite_;
  135. }
  136. TmxObjectGroup2D* Tile2D::GetObjectGroup() const
  137. {
  138. return objectGroup_;
  139. }
  140. bool Tile2D::HasProperty(const String& name) const
  141. {
  142. if (!propertySet_)
  143. return false;
  144. return propertySet_->HasProperty(name);
  145. }
  146. const String& Tile2D::GetProperty(const String& name) const
  147. {
  148. if (!propertySet_)
  149. return String::EMPTY;
  150. return propertySet_->GetProperty(name);
  151. }
  152. TileMapObject2D::TileMapObject2D()
  153. {
  154. }
  155. unsigned TileMapObject2D::GetNumPoints() const
  156. {
  157. return points_.Size();
  158. }
  159. const Vector2& TileMapObject2D::GetPoint(unsigned index) const
  160. {
  161. if (index >= points_.Size())
  162. return Vector2::ZERO;
  163. return points_[index];
  164. }
  165. Sprite2D* TileMapObject2D::GetTileSprite() const
  166. {
  167. return sprite_;
  168. }
  169. bool TileMapObject2D::HasProperty(const String& name) const
  170. {
  171. if (!propertySet_)
  172. return false;
  173. return propertySet_->HasProperty(name);
  174. }
  175. const String& TileMapObject2D::GetProperty(const String& name) const
  176. {
  177. if (!propertySet_)
  178. return String::EMPTY;
  179. return propertySet_->GetProperty(name);
  180. }
  181. bool TileMapObject2D::ValidCollisionShape() const
  182. {
  183. if (objectType_ == OT_RECTANGLE)
  184. return true;
  185. return false;
  186. }
  187. CollisionShape2D* TileMapObject2D::CreateCollisionShape(Node *node) const
  188. {
  189. CollisionShape2D* shape = NULL;
  190. if (objectType_ == OT_RECTANGLE)
  191. {
  192. CollisionBox2D* box = node->CreateComponent<CollisionBox2D>();
  193. box->SetSize(size_);
  194. box->SetCenter(position_);
  195. shape = box;
  196. }
  197. return shape;
  198. }
  199. }