D3D11ConstantBuffer.h 2.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../../Container/ArrayPtr.h"
  24. #include "../../Core/Object.h"
  25. #include "../../Graphics/GPUObject.h"
  26. #include "../../Graphics/GraphicsDefs.h"
  27. namespace Atomic
  28. {
  29. /// Hardware constant buffer.
  30. class ATOMIC_API ConstantBuffer : public Object, public GPUObject
  31. {
  32. OBJECT(ConstantBuffer);
  33. public:
  34. /// Construct.
  35. ConstantBuffer(Context* context);
  36. /// Destruct.
  37. virtual ~ConstantBuffer();
  38. /// Release buffer.
  39. virtual void Release();
  40. /// Set size and create GPU-side buffer. Return true on success.
  41. bool SetSize(unsigned size);
  42. /// Set a generic parameter and mark buffer dirty.
  43. void SetParameter(unsigned offset, unsigned size, const void* data);
  44. /// Set a Vector3 array parameter and mark buffer dirty.
  45. void SetVector3ArrayParameter(unsigned offset, unsigned rows, const void* data);
  46. /// Apply to GPU.
  47. void Apply();
  48. /// Return size.
  49. unsigned GetSize() const { return size_; }
  50. /// Return whether has unapplied data.
  51. bool IsDirty() const { return dirty_; }
  52. private:
  53. /// Shadow data.
  54. SharedArrayPtr<unsigned char> shadowData_;
  55. /// Buffer byte size.
  56. unsigned size_;
  57. /// Dirty flag.
  58. bool dirty_;
  59. };
  60. }