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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../../Graphics/GraphicsDefs.h"
- #include "../../Math/Color.h"
- #include <d3d11.h>
- #include <dxgi.h>
- #include <SDL/include/SDL.h>
- namespace Atomic
- {
- /// %Graphics implementation. Holds API-specific objects.
- class ATOMIC_API GraphicsImpl
- {
- friend class Graphics;
- public:
- /// Construct.
- GraphicsImpl();
- /// Return Direct3D device.
- ID3D11Device* GetDevice() const { return device_; }
- /// Return Direct3D immediate device context.
- ID3D11DeviceContext* GetDeviceContext() const { return deviceContext_; }
- /// Return swapchain.
- IDXGISwapChain* GetSwapChain() const { return swapChain_; }
- /// Return window.
- SDL_Window* GetWindow() const { return window_; }
- private:
- /// SDL window.
- SDL_Window* window_;
- /// Graphics device.
- ID3D11Device* device_;
- /// Immediate device context.
- ID3D11DeviceContext* deviceContext_;
- /// Swap chain.
- IDXGISwapChain* swapChain_;
- /// Default (backbuffer) rendertarget view.
- ID3D11RenderTargetView* defaultRenderTargetView_;
- /// Default depth-stencil texture.
- ID3D11Texture2D* defaultDepthTexture_;
- /// Default depth-stencil view.
- ID3D11DepthStencilView* defaultDepthStencilView_;
- /// Current color rendertarget views.
- ID3D11RenderTargetView* renderTargetViews_[MAX_RENDERTARGETS];
- /// Current depth-stencil view.
- ID3D11DepthStencilView* depthStencilView_;
- /// Created blend state objects.
- HashMap<unsigned, ID3D11BlendState*> blendStates_;
- /// Created depth state objects.
- HashMap<unsigned, ID3D11DepthStencilState*> depthStates_;
- /// Created rasterizer state objects.
- HashMap<unsigned, ID3D11RasterizerState*> rasterizerStates_;
- /// Bound shader resource views.
- ID3D11ShaderResourceView* shaderResourceViews_[MAX_TEXTURE_UNITS];
- /// Bound sampler state objects.
- ID3D11SamplerState* samplers_[MAX_TEXTURE_UNITS];
- /// Bound vertex buffers.
- ID3D11Buffer* vertexBuffers_[MAX_VERTEX_STREAMS];
- /// Bound constant buffers.
- ID3D11Buffer* constantBuffers_[2][MAX_SHADER_PARAMETER_GROUPS];
- /// Vertex sizes per buffer.
- unsigned vertexSizes_[MAX_VERTEX_STREAMS];
- /// Vertex stream offsets per buffer.
- unsigned vertexOffsets_[MAX_VERTEX_STREAMS];
- };
- }
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