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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../../Container/RefCounted.h"
- #include "../../Container/Vector.h"
- #include "../../Graphics/GraphicsDefs.h"
- namespace Atomic
- {
- class Graphics;
- class ShaderVariation;
- class VertexBuffer;
- /// Vertex declaration.
- class ATOMIC_API VertexDeclaration : public RefCounted
- {
- REFCOUNTED(VertexDeclaration)
- public:
- /// Construct with vertex buffers and element masks to base declaration on.
- VertexDeclaration(Graphics* graphics, ShaderVariation* vertexShader, VertexBuffer** buffers, unsigned* elementMasks);
- /// Destruct.
- ~VertexDeclaration();
- /// Return input layout object corresponding to the declaration.
- void* GetInputLayout() const { return inputLayout_; }
- private:
- /// Input layout object.
- void* inputLayout_;
- };
- }
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